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  Topic: Disappearing Monsters?
Data_Destroyer

Replies: 9
Views: 3098
PostForum: General Discussion   Posted: Sun Dec 11, 2016 6:43 am   Subject: Re: Disappearing Monsters?
Ninja_Pirate wrote (View Post):
The first, and most likely, is that it's simply how the engine works due to limitations. To describe it in a very basic way, it will "hide" objects that it deems unimportant to help save bandwidth. If the monster is behind a wall, simply jump and it should reappear. If it's round a corner, edge round a little bit and that should be enough. Other than that, you just have to rely on the blood splats and/or your point counter to tell if you are hitting the monster.
 


Oh this one... There is even a mutator that fix this "issue". It exists because the Internet Connection wasn't so powerful like nowadays in 1999.
  Topic: Disappearing Monsters?
Data_Destroyer

Replies: 9
Views: 3098
PostForum: General Discussion   Posted: Sat Dec 10, 2016 11:13 am   Subject: Re: Disappearing Monsters?
I remember that I had this problem several times when I used to play here. It's seems a problem via client-side connection. A reconnection would solve this quickly.

If this problem insists even with the connection at average speed. Then it's a problem via server-side connection and only admins can solve it, I suppose.
  Topic: Maps that need to be fixed
Data_Destroyer

Replies: 7
Views: 2305
PostForum: UT99 MonsterHunt Main Server   Posted: Sun Nov 13, 2016 11:44 pm   Subject: Re: Maps that need to be fixed
-POTS- wrote (View Post):
Minor Issues

Arrow MH-MiningOutpost4F
This map came shipped with some experimental piece of trance music (nice one if I must say, ModPlugTracker can play it), problem is, the standard UT audio driver cannot play it properly, thus the final result is a couple of "whimpering" notes, repeated till the end of the days.
 


I suppose that it's not a problem of UT Audio Driver. The problem was generated at the moment when UMX file was created on UT Editor. However, aparently, a simple editing via original IT file can solve this one, placing the commands correctly or just converting it to WAV file and then import to UT Editor to create a new UMX file.

I downloaded that map years ago and test it converting the IT file to WAV file and importing to UT Editor to create a UMX file. It worked but the audio had a lower volume compared to the other UMX file - well, it was a noobie thing Laughing to be honest.

If anyone knows how to manipulate commands on IT files and/or other mod plug trackers, maybe can solve this in a better way.

-POTS- wrote (View Post):
Thanks for your input Data, glad to see you still around.  eyewink
 


No problem... well... i am not dead yet  Laughing
  Topic: Maps that need to be fixed
Data_Destroyer

Replies: 7
Views: 2305
PostForum: UT99 MonsterHunt Main Server   Posted: Sun Nov 13, 2016 5:44 am   Subject: Re: Maps that need to be fixed
-POTS- wrote (View Post):
Hello there, since I couldn't find a specific topic for this issue (closest I found was Demona's thread of maps he fixed) I decided to post this.

Arrow MH-Crystalreactor
Bad movers (levers that need to be pushed to open gates) can kill players. It's pointless, frustrating and dumb.
 


The death is, in fact, unavoidable. However, i am still surprised the reason that no one ever solved this problem yet.

-POTS- wrote (View Post):
 Arrow MH-UnderwaterAssaultV2
This map has some issues online, since it suddenly crashed the server (probably towards the end).
 


This happens only in MH Version of the map. Originally, it's a Single map from some Coop campaign created by EddX. I remember that I downloaded the map once - this one and Coop version - and tried to locate which room provokes that map to crash. It's near Slith rooms: the one with the Skaarjs on top is the most frequented room when the players arrive there. As many other players noticed, the way to avoid the crash is defending the enemy in the middle and swim up, leaving the room fast as possible.

I even removed the Sliths of the two rooms and ran the map again. Went to same area and the map crashed again on same place.

So, it still remains misterious  Laughing
  Topic: Looking for a certain map.
Data_Destroyer

Replies: 7
Views: 2754
PostForum: General Discussion   Posted: Thu Jan 29, 2015 11:27 pm   Subject: Re: Looking for a certain map.
Terraniux wrote (View Post):
Thanks, screenshot looks promising.  Hope this is the one. Missing alot of files, from exu. Downloaded already 150+ mb exu material, still missing files.  Mad > Downloaded EXU2-shitstorm:
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Edit: Yes! This is the map. Thanks! Wondering if the original map was also with or without this EXU stuff. Because I remember it using normal weapons.

Next time I should use the search option in the map database first, instead of using google. Razz
 


Its just Bluff Eversmoking converted to EXU Batshit Insane Mod.

EvilGrins wrote (View Post):
Terraniux wrote (View Post):
Do you have the normal or EXU version?
 

Normal, as I don't got a clue what EXU is.
 


EXU Batshit Insane is a Mod created by Kevin Letz (Lord Waffnuffly) which has some Unreal and Return to Napali maps converted to an apocaliptic theme fulled with hellish monsters - which some of them are modifications of the default monsters that you see on Coop Series and on Monster Hunt.

There is a variation created by UBerserker called EXU G59 which focuses on Unreal and RTNP maps too.
  Topic: Merry Xmas to all dU players and friends of dU!
Data_Destroyer

Replies: 11
Views: 4011
PostForum: General Discussion   Posted: Fri Dec 26, 2014 4:46 am   Subject: Re: Merry Xmas to all dU players and friends of dU!
Merry Christmas (Since Merry Christmas can be ofensive for some people, i wish Happy Holidays instead.)

And Happy New Year...

...and, through the years, we will say it over and over again, until the life ends.
  Topic: Great evening(s) on dU [screens] + videos added!
Data_Destroyer

Replies: 12
Views: 4549
PostForum: UT99 MonsterHunt Main Server   Posted: Tue Aug 12, 2014 4:19 am   Subject: Re: Great evening on dU 2-8-2014
Terraniux wrote (View Post):
Bad thing is that I didn't properly configured my recorder settings, now I am stuck with 4gb video files with a skinny resolution of approx 800x600 with slightly blurry text.
Some of them are good viewable.
I'll try to fix it and make a good compilation of it!.
 


Using Fraps eh? Tried Virtual Dub already? If yes, try to reduce audio quality (set: 22050 Hz 16-bit) add download Xvid plugin and convert video using it on Virtual Dub and set around 6000-7000 frames per second.

If the result gets poor, increase the FPS after selecting Xvid conversion  Wink
  Topic: Greetings!
Data_Destroyer

Replies: 7
Views: 2758
PostForum: Introduce Yourself   Posted: Tue Aug 12, 2014 4:14 am   Subject: Re: Greetings!
Spectra wrote (View Post):
Besides I do sometimes Map, but not that much and know some basic coding things.
 


Staying alive about almost 15 years and thats why Epic doesnt close the Master Server, because its being active and growing up. Welcome to dU Community anyways and have fun Razz
  Topic: Nali Weapons III now on Crazy Server
Data_Destroyer

Replies: 23
Views: 7834
PostForum: UT99 MonsterHunt Crazy Server   Posted: Tue Aug 12, 2014 4:12 am   Subject: Re: Nali Weapons III now on Crazy Server
I preview the retirement of Nali Weapons 3 soon...
  Topic: Map Quiz IV
Data_Destroyer

Replies: 6
Views: 1778
PostForum: General Discussion   Posted: Sun Aug 10, 2014 9:23 pm   Subject: Re: Map Quiz IV
A screenshot behind of some wall O.o

Hmm... Its seems like a HornD map. I dont know if its Queen Sisters or MA1 The Long Way... but maybe no one of them...
  Topic: Map Quiz III
Data_Destroyer

Replies: 7
Views: 1507
PostForum: General Discussion   Posted: Sun Aug 10, 2014 9:00 pm   Subject: Re: Map Quiz III
Terraniux wrote (View Post):
DoDo wrote (View Post):
..       BukieMall !  

Twisted Evil
 


Yes indeed. You're up!
 


What the...  Shocked  (Well, i never finished BukieMall :v Thats why)
  Topic: Map Quiz III
Data_Destroyer

Replies: 7
Views: 1507
PostForum: General Discussion   Posted: Sun Aug 10, 2014 8:44 pm   Subject: Re: Map Quiz III
Ah nice one  Laughing  Just cant remember which this map its raining (saw the raindrop now Neutral )

Edit: Note: Its a MH map? Didnt recall where i saw this pic as MH map O.o
  Topic: Map Quiz III
Data_Destroyer

Replies: 7
Views: 1507
PostForum: General Discussion   Posted: Sun Aug 10, 2014 8:34 pm   Subject: Re: Map Quiz III
Damn it. Crystal Mine 2 (2011 version)?  Confused
  Topic: Map Quiz: II
Data_Destroyer

Replies: 5
Views: 1286
PostForum: General Discussion   Posted: Sun Aug 10, 2014 7:45 pm   Subject: Re: Map Quiz: II [answered]
Terraniux is next. Post a harder one  Laughing (and not only MH maps)
  Topic: Lets Rock or only enjoy
Data_Destroyer

Replies: 577
Views: 118224
PostForum: Jokes and Fun   Posted: Wed Jul 02, 2014 10:11 pm   Subject: Re: Lets Rock or only enjoy
Lasgo - Alone


Link


Kasino - Can't Get Over


Link


Magic Box - If You...


Link


Erika - I Don't Know


Link


Lasgo - Something


Link


DJ Ross - Emotion (Lonely)


Link
  Topic: polish karkass
Data_Destroyer

Replies: 30
Views: 8871
PostForum: General Server Chat or Problems   Posted: Mon May 19, 2014 3:46 am   Subject: Re: polish karkass
Commander_ITA wrote (View Post):
We cached again the nicklamer - troublemaker from Poland. Ban is until 21/5/2014. I already request an update to extend it.
 


Were you that banned him, so you can extend the time period if you want. If not possible, ask the Admin that made the ban to update it.



Its up to you.
  Topic: Funny videos
Data_Destroyer

Replies: 118
Views: 33767
PostForum: Jokes and Fun   Posted: Mon May 12, 2014 6:27 pm   Subject: Re: Funny videos
Erwin Beekveld - They're Taking the Hobbits to Isengard


Link
  Topic: polish karkass
Data_Destroyer

Replies: 30
Views: 8871
PostForum: General Server Chat or Problems   Posted: Mon May 12, 2014 7:06 am   Subject: Re: polish karkass
Send a PM to Staffs: Commander ITA and Hyperion, its better  :Zwinker:  

Additional info:
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Commander ITA will need to worry again:

- Time ban is short.
- The guy banned is Logan and he is expert in bypassing bans. However will a tougher ban like IP range (such like 192.168.x.x style, if possible) would be better.
 
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