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MH-FairyValley

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dU.Mapper
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UT Name: THUNDERBOLT UT Since: 1997 Gender: Gender:Male
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PostPosted: Sun Apr 24, 2016 7:56 pm
PostPost subject:No icon MH-FairyValley
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This New Map is similar style that MonstersoftheCaribbean, but I force the engine to the limit. have more polys so, the fps maybe down in some pcs
Anyway i like it. And have dedication  Razz
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dU.Staff
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UT Name: dU.BlackWolf UT Since: 1999
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PostPosted: Sun Apr 24, 2016 8:19 pm
PostPost subject:No icon Re: MH-FairyValley
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looks nice, I love open maps.

No deep forest? ;)

Wolfi


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UT Name: Doppleganger UT Since: 1999 Gender: Gender:Male
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PostPosted: Mon Apr 25, 2016 9:33 pm
PostPost subject:No icon Re: MH-FairyValley
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Kinda reminds me of DarkForest (from the slightly elevated view) which I've been editing into multiple variant maps lately.

Don't entirely recognize the monsters on there. Are they custom jobs or re-skinned ones?

Thing in the 1st screenshot looks like a re-texturized silverback.


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PostPosted: Thu Apr 28, 2016 3:39 am
PostPost subject:No icon Re: MH-FairyValley
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Looks nice. Kind of reminds me of the Gen Mo Kai themed maps from UT2004.
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UT Name: Doppleganger UT Since: 1999 Gender: Gender:Male
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PostPosted: Wed May 04, 2016 9:28 pm
PostPost subject:No icon Re: MH-FairyValley
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Lil' review, though I should say I've only played the initial version... just saw there was a Beta2 this morning.

Good map, great playability, no (Grrr) bot pathing but bots were able to follow me pretty much everywhere on the map. Monsters were, mostly, a little too easy to kill but that's cool too; it's only a Beta.

I noticed a lot of the monsters changed to default skins after they were killed:
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In some cases, that's unavoidable. Gasbags, Skaarj Military, & Warlords don't keep new skins unless you create a new corpse class... but Behemoths on your maps did the same thing and they can. Not all of them did, so I'm assuming you assigned skins mostly individually and not by selecting them all. Same with your Keepers too, which turned to standard Silverbacks after they were killed. Tested the simple fix for that (under display you don't go into "Multiskins" but skim a bit further down to where it says "Skin") and that worked, which works for most monster skinning.

Second weapon stockade across the way...
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...has a little flooring problem. Just inside the entrance.

While this was interesting to fight:
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The problem with this monster (for me anyway) is after you kill it nothing happens. It doesn't fall over and die... it just stays exactly like it would be if it were just standing around.

Map didn't effect my system at all, I had good speed all the way through it.

Out of curiosity, how does the map end? My bots & I killed everything except for 1 monster we couldn't find anywhere.


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UT Name: Doppleganger UT Since: 1999 Gender: Gender:Male
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PostPosted: Fri May 06, 2016 6:56 am
PostPost subject:No icon Re: MH-FairyValley
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I finally tried Beta2. First off, hate the music... and 2ndly:
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Windmills aren't spinning anymore.

Not sure what's up with that Brute in its normal skin.

My team this time around:
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Found out the door for the starting cabin isn't large enough for a TO-Mech to get outta...
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...so I led harder monsters to fight nearby so the Mech could shoot them through the doorway.


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dU.Mapper
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UT Name: THUNDERBOLT UT Since: 1997 Gender: Gender:Male
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PostPosted: Sun May 08, 2016 4:27 am
PostPost subject:No icon Re: MH-FairyValley
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Some monsters inside map have this Projectile called NapalnTracer, and being online I saw that the effect is static
so I decided to remove it.
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UT Name: Doppleganger UT Since: 1999 Gender: Gender:Male
Joined: Dec 01, 2011
Age: 53
Posts: 596
Location: Palo Alto, CA
Reputation: 339.8
votes: 2
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PostPosted: Mon May 09, 2016 8:05 am
PostPost subject:No icon Re: MH-FairyValley
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Only for display purposes, as you requested I not edit the map.

Keepers switch to the default Silverback skin when they die, even with your final versions, and if that's your intention as it looks pretty ghastly... I get that; but it is possible to change it so it doesn't do that:
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Also, I might've selected skins for monsters that better suited a foresty environment:
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You can use those, for future maps, if you like.


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