Welcome to destination Unreal
Please sign in Here or Register
warning  Welcome to destination Unreal, To access all areas of this site please register an account by clicking here now. warning

 


 
Recent Topics   Next 6 >>  
 Forum   Author   Replies   Last Post 
AD2, MH-PartyCrashers and MH-Mesopheric UT99 MonsterHunt Mapping Server Terraniux 17 Sun Feb 23, 2020 12:39 am
Kryxix View latest post
SERVERS down...!!!!!!!!!!1!1!! -Feb 20 Early Morning(for EU) UT99 MonsterHunt Main Server Crow 3 Fri Feb 21, 2020 11:31 am
BlackWolf View latest post
New maps on Main(and other) dU.servers UT99 MonsterHunt Main Server BlackWolf 7 Fri Feb 21, 2020 8:26 am
Cyberia-Mix View latest post
the server Monsterhunt Attomic II is Back dU.News Shado 3 Tue Feb 18, 2020 9:07 am
EvilGrins View latest post
Operation Na Pali map 28 server bug UT99 Coop Kryxix 12 Tue Feb 18, 2020 2:17 am
Cyberia-Mix View latest post
Setting FOG in UT.ini General Discussion THUNDERBOLT 2 Sun Feb 16, 2020 5:03 pm
Cyberia-Mix View latest post
 

Switching Titans' projectiles...

Post new topic   Reply to topic       printer-friendly view
destination Unreal Forum Index New Mapping Projects
View previous topic :: View next topic 
Author Message
EvilGrins usa.png


UT Name: Doppleganger UT Since: 1999 Gender: Gender:Male
Joined: Dec 01, 2011
Age: 49
Posts: 449
Location: Palo Alto, CA
Reputation: 189.9
Status: Offline
View user's profile

Send private message


PostPosted: Wed Jan 08, 2020 8:22 am
PostPost subject:No icon Switching Titans' projectiles...
Reply with quote

...as I can't figure this out.

Initially I thought it would be cool to use monsters as projectiles, swapping the Queen's usual fire with pupae for example, but apparently that's not doable. Typically whenever you place a monster directly on a map you can alter what it shoots, and I do that all the time.

Monsters were not meant to be projectiles, I suppose.

Unfortunately, it doesn't appear to be something you can alter in Titans. Which is to say, they have the same edit field (under Combat) for that... but even if you switch that Titans continue to throw boulders. Which is annoying as Titans are immune to boulders thrown by other Titans.

This is an issue with UTDMT too...
Please login to see this image.
Get registered or Log in


Short of creating a special Titan for a map, is there a workaround for this?


Please login to see this image.
Get registered or Log in
Please login to see this link
Get registered or Log in
Back to top Visit poster's website Yahoo Messenger Visit member's Facebook: https://www.facebook.com/pages/destinationUnreal/68568886767
Cyberia-Mix france.png

dU.Mapper
dU.Mapper

UT Name: Demona UT Since: 2000
Joined: Dec 12, 2010
Posts: 580
Location: irc://irc.epiknet.org/2LO
Reputation: 298.6
votes: 10
Status: Online
View user's profile

Send private message


PostPosted: Wed Jan 08, 2020 1:33 pm
PostPost subject:No icon Re: Switching Titans' projectiles...
Reply with quote

No workaround, titans' boulder throwing is entirely set in their script, so a custom class is needed to change this behaviour.
It's possible to make one that will allow to change projectiles from the Titan's properties afterwards.

As for throwing monsters, a custom class is also needed to accept a non-projectile class as projectile.
And then, possibly another custom class for every monster you want to use as projectile, to give them your desired physics behaviour while in flight (straight line, falling, or something more showy like flying monsters randomly thrown into the air with a tapering speed boost, leaving them with their normal flying movement afterwards).
Back to top Visit poster's website
EvilGrins usa.png


UT Name: Doppleganger UT Since: 1999 Gender: Gender:Male
Joined: Dec 01, 2011
Age: 49
Posts: 449
Location: Palo Alto, CA
Reputation: 189.9
Status: Offline
View user's profile

Send private message


PostPosted: Wed Jan 08, 2020 9:54 pm
PostPost subject:No icon Re: Switching Titans' projectiles...
Reply with quote

Cyberia-Mix wrote (View Post):
No workaround, titans' boulder throwing is entirely set in their script, so a custom class is needed to change this behaviour.
 

I suspected as much, given the LavaTitan that came with MonsterHunt.


Please login to see this image.
Get registered or Log in
Please login to see this link
Get registered or Log in
Back to top Visit poster's website Yahoo Messenger Visit member's Facebook: https://www.facebook.com/pages/destinationUnreal/68568886767
Sponsor
DEXIE usa.png


UT Name: DEXIE UT Since: 2001 Gender: Gender:Female
Joined: Jun 10, 2017
Posts: 46

Reputation: 43.8
votes: 1
Status: Offline
View user's profile

Send private message


PostPosted: Thu Jan 09, 2020 5:36 pm
PostPost subject:No icon Re: Switching Titans' projectiles...
Reply with quote

wow, what a great idea though!!
Back to top Visit member's Facebook: https://www.facebook.com/pages/destinationUnreal/68568886767
EvilGrins usa.png


UT Name: Doppleganger UT Since: 1999 Gender: Gender:Male
Joined: Dec 01, 2011
Age: 49
Posts: 449
Location: Palo Alto, CA
Reputation: 189.9
Status: Offline
View user's profile

Send private message


PostPosted: Sat Jan 11, 2020 6:30 am
PostPost subject:No icon Re: Switching Titans' projectiles...
Reply with quote

DEXIE wrote (View Post):
wow, what a great idea though!!
 

I was working variations of monsters that can spawn other monsters, like the ZombiMother's "projectile" is to spawn dozens of zombis... which while playing MH is a bit of a challenge as they just spawn a nearly endless supply of enemies.

Worse if you're facing more than 1 ZombiMother...
Please login to see this image.
Get registered or Log in


Was working ideas for other monsters that could spawn monsters, and since I'm no good at coding I figured switching their projectiles to monsters.

Initial idea for Titans was to make them throw SkaarjBerserkers... but that clearly doesn't work.


Please login to see this image.
Get registered or Log in
Please login to see this link
Get registered or Log in
Back to top Visit poster's website Yahoo Messenger Visit member's Facebook: https://www.facebook.com/pages/destinationUnreal/68568886767
Display posts from previous:

Post new topic   Reply to topic    printer-friendly view
destination Unreal Forum Index   New Mapping Projects
Page 1 of 1
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum

Related topics
 Topics   Replies   Author   Views   Last Post 
No new posts R.I.P Whitney Houston 7 BlackWolf 1895 Tue Feb 14, 2012 4:16 pm
Commander_ITA View latest post
No new posts Player named R.I.S (dodgebot abuse) 14 NECRIS 4181 Sat Oct 22, 2011 7:20 pm
NECRIS View latest post
No new posts Interested in submitting a map 12 Cendutohell 4376 Thu Jun 23, 2011 12:26 pm
Terraniux View latest post
No new posts Adventure Night / FIXED - final edition. 73 Terraniux 12808 Tue Mar 01, 2011 1:59 pm
Terraniux View latest post
No new posts -[ The Crystal Mine v2 ] - 67 Terraniux 11921 Thu Dec 16, 2010 1:58 pm
Zacman_the_damned View latest post
 




Theme designed and coded by PHPNuke Themes © All times are UTC + 2 Hours [DST enabled]
Forums ©

Spambot Killer
Site Map

[News Feed] [Forums Feed] [Downloads Feed] [Web Links Feed] Powered by HTML Purifier[Validate robots.txt]


PHP-Nuke Copyright © 2006 by Francisco Burzi.
All logos, trademarks and posts in this site are property of their respective owners, all the rest © 2006 by the site owner.
Powered by Nuke Evolution 2.0.7 - Nuke-Evolution Xtreme 2.0 Edition.

[ Page Generation: 0.12 Seconds | Memory Usage: 9.37 MB | DB Queries: 85 ]

Do Not Click [ Home | Forums | Downloads | Contact Us | Back To Top ]