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MH-Xvehicles-GardenOfDeath

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UT Name: Doppleganger UT Since: 1999 Gender: Gender:Male
Joined: Dec 01, 2011
Age: 50
Posts: 492
Location: Palo Alto, CA
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PostPosted: Thu Sep 10, 2020 10:54 pm
PostPost subject:No icon MH-Xvehicles-GardenOfDeath
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I've in mind adding vehicles to the Appalachian Wonderland maps, DOM & CTF... maybe DM too, so I wanted to review Ferali's X-vehicles.
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Put them on other maps for testing a stretch back ยท
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ยท along with this one with different monsters... but I restored classic Unreal1 monsters to this and figured I'd finally put it out.

My initial review of Ferali's vehicles ยท
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Best way to map with these vehicles is to setup factories and assign tanks or jeeps to them, but keep in mind the factories (which look like wooden boxes) don't stipulate which side is the front.

This is yet another edit of the Garden of Death map ยท
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ยท which is HUGE and ideal for these kinds of vehicles. Also, as a plus, papercoffee hates walking long distances so this way he can drive instead.

I used most of the monsters from standard U1, in sequential order, and those familiar with my first edit of this map will be happy to know I removed THOSE bunnies.
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Some vehicles have heavier than normal armor, so if you want to go the roadkill route instead of shooting, that can work.

Oh, I did leave 2 surprises in a side room where there's a lot of redeemers... but you may wanna avoid going in there. Because of the "surprises".

Usual Suspects:
.u - /system
.uax - /sounds
.umx - /music
.unr - /maps
.utx - /textures
.png - Pwetty!
.ini - oops...

Enjoy!
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For those interested who want Ferali's complete release:
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Note: This map is intended for offline play, possibly LAN as well. Ferali was pretty sure they wouldn't work online.


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