Welcome to destination Unreal
Please sign in Here or Register
warning  Welcome to destination Unreal, To access all areas of this site please register an account by clicking here now. warning

 


 
Recent Topics   Next 6 >>  
 Forum   Author   Replies   Last Post 
CTF-UTDMT-Gangland New Mapping Projects EvilGrins 0 Wed Mar 27, 2024 11:34 pm
EvilGrins View latest post
Club Smiley Mapping Development and Skinning EvilGrins 0 Fri Mar 08, 2024 11:45 pm
EvilGrins View latest post
DM-UTDMS-BULLFeartower2 New Mapping Projects EvilGrins 0 Fri Feb 23, 2024 11:50 pm
EvilGrins View latest post
Screenshots Thread UT Screenshots and Movies POTS 396 Tue Feb 06, 2024 4:49 am
EvilGrins View latest post
Dogs & Cats Mapping Development and Skinning EvilGrins 0 Thu Jan 18, 2024 12:48 am
EvilGrins View latest post
Black Adam Mapping Development and Skinning EvilGrins 0 Sun Jan 14, 2024 6:47 pm
EvilGrins View latest post
 

MH-MeltTown
Goto page 1, 2, 3, 4, 5  Next
Post new topic   Reply to topic       printer-friendly view
destination Unreal Forum Index New Mapping Projects
View previous topic :: View next topic 
Author Message
DELETED germany.png


UT Name: K.A.A.L.
Joined: Oct 16, 2010
Age: 44
Posts: 315

Reputation: 61.3
votes: 2
Status: Offline
View user's profile

Send private message


PostPosted: Wed Jan 12, 2011 2:00 am
PostPost subject:No icon MH-MeltTown
Reply with quote

MH-MeltTownFinal3

Who doesnt know the movie F.A.K.K.2 and the MeltingPot graphic
novels - the perfect scenario for a really great MonsterHunt map!
It works best online but also with bots though the monsters then
"care for themselves" abit much ... .

Please login to see this image.
Get registered or Log in


Twisted Evil  Twisted Evil  Twisted Evil

DOWNLOAD:
Please login to see this link
Get registered or Log in

Alternative1:
Please login to see this link
Get registered or Log in

Alternative2:
Please login to see this link
Get registered or Log in


Last edited by DELETED on Wed May 18, 2011 2:36 am; edited 8 times in total
Back to top
DELETED germany.png


UT Name: K.A.A.L.
Joined: Oct 16, 2010
Age: 44
Posts: 315

Reputation: 61.3
votes: 2
Status: Offline
View user's profile

Send private message


PostPosted: Wed Jan 12, 2011 4:06 am
PostPost subject:No icon Re: MH-MeltTown
Reply with quote

I just decided to put in any monsters I can get in my UEd!
AQeens Doom Imps and Barons Fisks GeneStealer and the Unreal monsters ... .
Back to top
DELETED germany.png


UT Name: K.A.A.L.
Joined: Oct 16, 2010
Age: 44
Posts: 315

Reputation: 61.3
votes: 2
Status: Offline
View user's profile

Send private message


PostPosted: Wed Jan 12, 2011 7:50 pm
PostPost subject:No icon Re: MH-MeltTown
Reply with quote

Im having a weird problem!
You know I wanna try to subclass the seveb or xidiampack
weaponholder pawns and fill in a bot models properties.
But I cant open the weaponholder packages in the UEd!
However when I open e.g. the maps MH-Liandri or MH-LastVoyage
the weaponholder pawns are loaded although
the packages dont appear in the checklist.
At the moment Im trying to subclas my own package
with the working maps opened but cant say if it works ... .

EDIT: I found out that I can load the packages in my UTcollection system at least.
But im still wondering how to add them to my map ... .

EDIT2: Yohoo - it works!!!
I probably missed istalling the oldskool files
which seem to be required for the packs ... .
Back to top
Sponsor
DELETED germany.png


UT Name: K.A.A.L.
Joined: Oct 16, 2010
Age: 44
Posts: 315

Reputation: 61.3
votes: 2
Status: Offline
View user's profile

Send private message


PostPosted: Thu Jan 13, 2011 12:27 am
PostPost subject:No icon Re: MH-MeltTown
Reply with quote

The "inhabitants" ...

Please login to see this image.
Get registered or Log in
Back to top
DELETED germany.png


UT Name: K.A.A.L.
Joined: Oct 16, 2010
Age: 44
Posts: 315

Reputation: 61.3
votes: 2
Status: Offline
View user's profile

Send private message


PostPosted: Fri Jan 14, 2011 3:50 pm
PostPost subject:No icon Re: MH-MeltTown
Reply with quote

I like to know if its possible to add this package FinalWorldsGoodies in a server map?
Please login to see this link
Get registered or Log in
 

They are pretty much the same as the PerUnreal weapons only abit better ... .
Back to top
BlackWolf germany.png

dU.Staff
dU.Staff

UT Name: dU.BlackWolf UT Since: 1999
Joined: Jul 20, 2010
Age: 54
Posts: 821
Location: Berlin
Reputation: 315.2
votes: 5
Status: Offline
View user's profile

Send private message


PostPosted: Sat Jan 15, 2011 2:48 pm
PostPost subject:No icon Re: MH-MeltTown
Reply with quote

Hmm If I remeber right FinalWorldsGoodies are from a single player project.
Dont know if it is allow to use it. But if new weapon comes up with a map. Will be places 99% to the crazy server ;)

Wolfi
Back to top Visit poster's website MSN Messenger Visit member's Facebook: https://www.facebook.com/pages/destinationUnreal/68568886767
Sponsor
DELETED germany.png


UT Name: K.A.A.L.
Joined: Oct 16, 2010
Age: 44
Posts: 315

Reputation: 61.3
votes: 2
Status: Offline
View user's profile

Send private message


PostPosted: Sat Jan 15, 2011 3:02 pm
PostPost subject:No icon Re: MH-MeltTown
Reply with quote

Ok - its only sad for the badass shotgun actually.
Btw - the players might like my older map MH-Brutes2 on servers:
Please login to see this link
Get registered or Log in
   Smile  

Please login to see this image.
Get registered or Log in


EDIT: I tried to copy all buildings and mirror them but its a total mess!
EDIT2: Thats absolutely weird because I remember I did that befor with entire maps ... .
Back to top
DELETED germany.png


UT Name: K.A.A.L.
Joined: Oct 16, 2010
Age: 44
Posts: 315

Reputation: 61.3
votes: 2
Status: Offline
View user's profile

Send private message


PostPosted: Sat Jan 15, 2011 6:58 pm
PostPost subject:No icon Re: MH-MeltTown
Reply with quote

What does actually happen if someone starts a cammed redeemer
flies too high and crashes his connection?
Do the other players proceed as normal ...?
Back to top
DELETED germany.png


UT Name: K.A.A.L.
Joined: Oct 16, 2010
Age: 44
Posts: 315

Reputation: 61.3
votes: 2
Status: Offline
View user's profile

Send private message


PostPosted: Sun Jan 16, 2011 5:21 pm
PostPost subject:No icon Re: MH-MeltTown
Reply with quote

Please help!
The dumb monsters attack each others.
I also have this file MHCoopMonsters but dont know how it works in my map ... .
Back to top
Sponsor
Terraniux netherlands.png


UT Name: Terraniux UT Since: 1999
Joined: Jul 25, 2010
Posts: 1159

Reputation: 401.6
votes: 14
Status: Offline
View user's profile

Send private message


PostPosted: Sun Jan 16, 2011 6:55 pm
PostPost subject:No icon Re: MH-MeltTown
Reply with quote

Is the function 'ignorefriends' true or false in the pawn's properties?
Set it to true
Back to top Visit poster's website Visit member's Facebook: https://www.facebook.com/pages/destinationUnreal/68568886767
Cyberia-Mix france.png

dU.Mapper
dU.Mapper

UT Name: Demona UT Since: 2000
Joined: Dec 12, 2010
Posts: 588
Location: irc://irc.epiknet.org/2LO
Reputation: 337.5
votes: 10
Status: Offline
View user's profile

Send private message


PostPosted: Sun Jan 16, 2011 7:45 pm
PostPost subject:No icon Re: MH-MeltTown
Reply with quote

They won't fight each other online don't worry.
Back to top Visit poster's website
DELETED germany.png


UT Name: K.A.A.L.
Joined: Oct 16, 2010
Age: 44
Posts: 315

Reputation: 61.3
votes: 2
Status: Offline
View user's profile

Send private message


PostPosted: Sun Jan 16, 2011 9:44 pm
PostPost subject:No icon Re: MH-MeltTown
Reply with quote

Thanks!   Idea  
I must absolutely recommend the vertex editing and grid changing - you can make so much fast without disadvantage ... .  

Please login to see this image.
Get registered or Log in
Back to top
Sponsor
DELETED germany.png


UT Name: K.A.A.L.
Joined: Oct 16, 2010
Age: 44
Posts: 315

Reputation: 61.3
votes: 2
Status: Offline
View user's profile

Send private message


PostPosted: Sun Jan 16, 2011 11:09 pm
PostPost subject:No icon Re: MH-MeltTown
Reply with quote

I forgat to mention a problem which occurs while vertexing.
Sometimes the pivots jump over certain gridpoints.
Mone away the questioned brush and rebuild geometry.
Then position it again and the problem is gone ... .
Back to top
DELETED germany.png


UT Name: K.A.A.L.
Joined: Oct 16, 2010
Age: 44
Posts: 315

Reputation: 61.3
votes: 2
Status: Offline
View user's profile

Send private message


PostPosted: Wed Jan 19, 2011 2:54 am
PostPost subject:No icon Re: MH-MeltTown
Reply with quote

Laughing   News from space!

Done so far:
all geometry except movers and lavazone
lighting and skybox dekos
pawns package with improved models properties and textures

Sill to do:
texturing
making lava zone
interior lighting
adding dekos
mover setup (nedds texturing first)
bot pathing and pickups
boss testing
monster balancing and placing
testing testing testing ...

Please login to see this image.
Get registered or Log in
 

P.S.: Even queens and titans will be in the city ... .
Back to top
DELETED germany.png


UT Name: K.A.A.L.
Joined: Oct 16, 2010
Age: 44
Posts: 315

Reputation: 61.3
votes: 2
Status: Offline
View user's profile

Send private message


PostPosted: Thu Jan 20, 2011 7:37 pm
PostPost subject:No icon Re: MH-MeltTown
Reply with quote

Who cares - I decided to add lords of each monsterclass in the castle.
They will appear in other colours and use their own projectiles ... .
Back to top
Sponsor
DELETED germany.png


UT Name: K.A.A.L.
Joined: Oct 16, 2010
Age: 44
Posts: 315

Reputation: 61.3
votes: 2
Status: Offline
View user's profile

Send private message


PostPosted: Fri Jan 21, 2011 6:59 pm
PostPost subject:No icon Re: MH-MeltTown
Reply with quote

I want to exclude the UTMJMonsterhunt mutator effects from this map.
First because of the redeemers which cause crashes and also because the healthbars are nonsense.
What would that possibly be - a special mylevel code or what ...?
Back to top
EA_Elemental england.png


UT Name: [SATA]Blood Asp UT Since: 1999
Joined: Oct 03, 2010
Age: 31
Posts: 52

Reputation: 24.4
votes: 1
Status: Offline
View user's profile

Send private message


PostPosted: Fri Jan 21, 2011 7:06 pm
PostPost subject:No icon Re: MH-MeltTown
Reply with quote

Kaal979 wrote (View Post):
Thanks!   Idea  
I must absolutely recommend the vertex editing and grid changing - you can make so much fast without disadvantage ... .
 


When you say about the Grid changing, do u mean changing that little number in the bottom right of your unreal ed which allows u to move things for 1/2/4/8/16/32/64 etc. Cuz i would not recommend changing those numbers.


Please login to see this image.
Get registered or Log in

Please login to see this image.
Get registered or Log in
Back to top MSN Messenger
Cyberia-Mix france.png

dU.Mapper
dU.Mapper

UT Name: Demona UT Since: 2000
Joined: Dec 12, 2010
Posts: 588
Location: irc://irc.epiknet.org/2LO
Reputation: 337.5
votes: 10
Status: Offline
View user's profile

Send private message


PostPosted: Fri Jan 21, 2011 8:11 pm
PostPost subject:No icon Re: MH-MeltTown
Reply with quote

Kaal979 wrote (View Post):
I want to exclude the UTMJMonsterhunt mutator effects from this map.
First because of the redeemers which cause crashes and also because the healthbars are nonsense.
What would that possibly be - a special mylevel code or what ...?
 

If the map is on dU servers it will have to use the dU mutator. Only the heavy monsters part can be excluded.
Also, if your map crashes from redeemers you'd better see what's wrong with it.
Back to top Visit poster's website
Sponsor
Display posts from previous:

Post new topic   Reply to topic    printer-friendly view
destination Unreal Forum Index   New Mapping Projects
Goto page 1, 2, 3, 4, 5  Next
Page 1 of 5
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum

Related topics
 Topics   Replies   Author   Views   Last Post 
No new posts Terra's MonsterHunt tutorials and other things. 19 Terraniux 6401 Thu Jan 04, 2018 11:53 am
Terraniux View latest post
No new posts UT Movies :) 29 HellFire 11817 Mon Apr 16, 2012 12:05 am
HellFire View latest post
No new posts dU MonsterHunt Competition 2011 74 HellFire 28230 Wed Mar 07, 2012 3:42 pm
Terraniux View latest post
No new posts destination Unreal MonsterHunt statistics open (beta) 35 BlackWolf 15347 Sun Oct 30, 2011 2:41 pm
BlackWolf View latest post
No new posts Monsterhunt Tricks & Secrets 3 HellFire 2632 Sat Jan 01, 2011 7:44 pm
Supa_Angel View latest post
 




Theme designed and coded by PHPNuke Themes © All times are UTC + 2 Hours [DST enabled]
Forums ©

Spambot Killer
Site Map

[News Feed] [Forums Feed] [Downloads Feed] [Web Links Feed] Powered by HTML Purifier[Validate robots.txt]


PHP-Nuke Copyright © 2006 by Francisco Burzi.
All logos, trademarks and posts in this site are property of their respective owners, all the rest © 2006 by the site owner.
Powered by Nuke Evolution 2.0.7 - Nuke-Evolution Xtreme 2.0 Edition.

[ Page Generation: 0.19 Seconds | Memory Usage: 10.06 MB | DB Queries: 138 ]

[ Home | Forums | Downloads | Contact Us | Back To Top ]