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Server updates - dUMH207 and NexgenMH_210

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PostPosted: Tue Jan 11, 2011 11:48 pm
PostPost subject:No icon Server updates - dUMH207 and NexgenMH_210
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All of the dU servers are now running the new version of the dU mutator and the new Nexgen server controller.

New features are:

- Adjusted radar 'blip' size depending on the draw scale.
- Perfect map Bonus. (Teamscore will be XX% more if 0 Monsters left).
- TEAMRECORD sound will now always be played and not cut short by other sounds.
- double weapon bug is now detected and punished.
- Two new sounds (org. UT Announcer.uax : takenlead & lostlead for getting and lost Teamscore ingame).
- Limited creature factories to 500 monsters max.
- MapCounter starts after mapchange bust should be start after Start Countdown.
- Timer for Random Weapon and Health starts after map start.
- Respawn of Relics starts after map start.
- Monsterleft shows creature factories monsters too.
- Scoreboard Perfect Map Bonus change to : Â (Includes XXXX perfect map bonus!!).
- Perfect Map Sounds (if 0 monsters left).
- display the Monstertyp and Health only for monsters which are aimed at. (same if you see player info if you aim him).
- Remove the "MonsterHunt with DUMH Mutator, Hunt with your Teammates to.. " to stop it hiding the countdown timer.
- Changed the font from the game start countdown to a slightly larger one.
- Remove the skull from the score texture so the score can be seen more easily.
- Other Color for "Spectators:" Â text (dark blue is heavy to see/read).
- HUD Playeroverview under the line at the bottom something like :
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in small font. (So everybody knows there the screenshot comes from )
- 'friendly' pawns e.g. cows and nalis are now shown on the radar as a different (yellow) colour.
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PostPosted: Wed Jan 12, 2011 5:54 am
PostPost subject:No icon Re: Server updates - dUMH207 and NexgenMH_210
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I'm writing here my current wish list before I start to forget stuff.

Health items
Unreal health items currently only heal up to their default value instead of 350.
Concerned classes are Health, Bandages, NaliFruit, SuperHealth.

Spectators
> Prevent spectators from receiving UDamage.
> Prevent spectators from starting games.
> Make Teleporter, VisibleTeleporter and FavoritesTeleporter able to detect nearby spectators.

Spam
I have no idea if any of these are possible.
> Mute players temporarily for using more than 3 voice taunts in 10 seconds (or something like that).
> Prevent players from shooting after the game ends.
I really don't care if they think shouting & shooting ad nauseam is funny. We condemn intentional teamshooting for obvious annoyance so this should be treated the same. This silliness was cut off when we used to have staff on the server and it should really be automated if possible.
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PostPosted: Wed Jan 12, 2011 3:53 pm
PostPost subject:No icon Re: Server updates - dUMH207 and NexgenMH_210
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So does the second automag fire now ...?
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PostPosted: Fri Jan 28, 2011 1:25 am
PostPost subject:No icon Re: Server updates - dUMH207 and NexgenMH_210
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HUD
MH-ICRedone(Rex) specific: don't display more than 3 green stars when players redeemer's ammo is >= 3.
3 would be equivalent to "above normal limit".


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PostPosted: Fri Jan 28, 2011 1:29 am
PostPost subject:No icon Re: Server updates - dUMH207 and NexgenMH_210
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Haha nice stars :D

No problem. easy one to fix Very Happy1
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PostPosted: Fri Jan 28, 2011 10:45 am
PostPost subject:No icon Re: Server updates - dUMH207 and NexgenMH_210
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But its only for ONE map :Zwinker:
They use a special deemer mod.
(Have I said that I dont like that map ? Very Happy1 )
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PostPosted: Tue Feb 01, 2011 7:41 pm
PostPost subject:No icon Re: Server updates - dUMH207 and NexgenMH_210
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Cyberia-Mix wrote (View Post):

> Mute players temporarily for using more than 3 voice taunts in 10 seconds (or something like that).
> Prevent spectators from starting games.
> Prevent players from shooting after the game ends.
I really don't care if they think shouting & shooting ad nauseam is funny. We condemn intentional teamshooting for obvious annoyance so this should be treated the same. This silliness was cut off when we used to have staff on the server and it should really be automated if possible.
 


1st - im not very sure but i think i cannt use even 3 taunts in 10 seconds! no idea why (anyway sure cannt more than 3), so ive no problem with that but neither/nor agree neither/nor disagree (anyway not really matter my opinion about that, but staff's one/s, isnt my bussiness lets say ...)
2nd - i agree with ...
3rd  - i strongly disagree :p, its not only about me but look pls on all others servers (mh or not), i think nowhere ull see that :p


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PostPosted: Tue Feb 01, 2011 11:57 pm
PostPost subject:No icon Re: Server updates - dUMH207 and NexgenMH_210
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DOOMinator wrote (View Post):
3rd  - i strongly disagree :p n pls dont make me again "like 10 years ..." blah, its not only about me but look pls on all others servers (mh or not), i think nowhere ull see that :p
 

And yet, properly grown up people learnt not to have fun over other people's annoyance. If you spam taunts or fire you're screwing up my play time just as much as if you were constantly teamshooting me or pushing me into deadly pits with deemers. I'd rather have a dude stalking me shooting his minigun in my back the whole game than 2 retards endlessly repeating "I'm on fire!" "Ha ha ha!"  "I'm on fire!" "Ha ha ha!"  "I'm on fire!" "Ha ha ha!" as if they were the only people on this goddamn server.
Weapon spam is fine once. "Look I spam he he I think it's funny." Ok cool, once is enough to get the message. You don't need to show that several times. After that you deserve to be muted.
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PostPosted: Wed Feb 02, 2011 12:03 am
PostPost subject:No icon Re: Server updates - dUMH207 and NexgenMH_210
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ok Cyb (but i bet that annoys so much (almost) only u :p); anyway dont really matter my opinion about that i know :Zwinker: (i can only hope that not all will happens how u want/like)
edit: dont understand me wrong, isnt a problem for me that, ill no more taunt too much (not only at end of maps) at least with no sense, also (implicit?) have no problem with muting, and wont fire after game's end, ull see, but i still dont agree with that (firing after end); muting tho cud be useful, agree, many times, we cannt read useful(?) ... important messages cos of taunts crap ...
ahh, also dw, ill no longer post about these lets say rather staff's stuff/s, k u understood my point, i understood your one (from now ill rather PM u if ever needed, i hope not Smile )

edit: sry Cyb, i not really have so big problem with restricting firing after game's/map's end, dunno wassup then, maybe i was a bit shocked(?)/wondered (dont come in mind the right word right now) for moment, was a bit suddenly(?)/unexpected that for me then, i thought that wud be some boring as never to be that in game again but also u were right, with that wud be some annoying, well shud be chosen the "best" bad from the 2 ...  Laughing


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PostPosted: Thu Feb 24, 2011 10:39 pm
PostPost subject:No icon Re: Server updates - dUMH207 and NexgenMH_210
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N ice addons.

Cyberia-Mix wrote (View Post):

Spam
I have no idea if any of these are possible.
> Mute players temporarily for using more than 3 voice taunts in 10 seconds (or something like that).
be automated if possible.
 

Yes, it is possible to create such mutator (I  thought there was already one existing on unrealadmin.org).

I second this request!
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