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Terrible maps to remove from Main
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dU.Mapper
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PostPosted: Sun May 08, 2011 2:10 am
PostPost subject:No icon Terrible maps to remove from Main
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They've ran around for quite some time now and they do more harm than good the rare times they're voted.
It would be useful to at least keep them on the Private server when a couple crazy peeps feel extremely bored, but since Private is now mirrored from Main, well...

Anyway let's kill these:

MH-UnderwaterAssaultV2
MH-u0cats2++
MH-TheGauntlet
MH-TheGateKeeper
MH-RageArena2
MH-Mines
MH-EelhandraTemple
MH-Morose_UTJ
MH-nekonekoHouse

I hope the reasons are obvious enough.
I actually liked nekonekoHouse back then but with the mutator getting harder and harder this one is now impossible to play decently.


And additionally, I'm in favor of moving some HTD maps to Crazy:

MH-Lost_Shelter-HV_HTD+
MH-Doomed-HELL-HTD+
MH-ArcaneTempleLords-HTD+ (possibly) MH-Monsters_Temple-HTD

It's a bunch of big rooms where you shoot shoot shoot and everyone gets FRAMEDROP from the amount of stupidity flying on screen (
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). And mullogs are anything but funny.
Brutes][+ is cool because it only lasts 10 minutes. These don't.

Since MH-In_Fested-A4_HTD was sent on Crazy these ones should belong there as well.


Last edited by Cyberia-Mix on Fri May 13, 2011 1:41 pm; edited 1 time in total
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PostPosted: Sun May 08, 2011 3:13 am
PostPost subject:No icon Re: Terrible maps to remove from Main
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Err... Morose is a nice map even if it doesn't get voted to often and so is ArcaneTempleLords!
I don't know if you meant keeping them on the Main and also moving them to the crazy but Arcane is fine for the Main, I vote it pretty much when I play.
Rest is crap idd.
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dU.Mapper
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PostPosted: Sun May 08, 2011 3:34 am
PostPost subject:No icon Re: Terrible maps to remove from Main
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Morose is incredibly plain. Maze of corridors where nothing ever happens. It just kind of looks good and somewhat unique visually.
Supa and POTS voiced to keep the map already. In my opinion it's a great candidate for Private maps but definitely not for Main.

ArcaneTempleLords I honestly can't even remember why I wrote that name in the trash list since I kinda like it too, hence why I added "(possibly)". But there must be something there that made me think it was too spammy. Would have to play it again to sort things out.
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PostPosted: Sun May 08, 2011 11:05 pm
PostPost subject:No icon Re: Terrible maps to remove from Main
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I second MH-u0Cats2++ as it seems to be broken. I don't remember the other maps well.

I'd also like to see MH-BirdBrainResearch and MH-Boxes-Remade removed for I prefer to play in more inspiring environments. These maps have nothing to add to MH-LongCorridor (feel free to remove that one too in favor of MH-LongCorridor2006).


The best way to kill skaarj is to flak it while it leaps towards you.
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UT Name: }ElitE{HellFire` UT Since: 1999 Gender: Gender:Male
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PostPosted: Mon May 09, 2011 12:38 am
PostPost subject:No icon Re: Terrible maps to remove from Main
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How could I forget LongCorridor... worst map ever but because many people like it I guess it should stay.
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dU.Mapper
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PostPosted: Mon May 09, 2011 6:01 am
PostPost subject:No icon Re: Terrible maps to remove from Main
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LongCorridor_d has a good gameplay when played as an actual team, much like nara.
The only really condemnable part is the Titans, and I think BW said that he would remake it someday.

BirdBrain I think one of them can be killed since there's not much difference, but I never know which is which. Would have to play them again as well.

Boxes-Remade is fairly standard. Whether the looks are inspiring or not has no bearing (it would if the server only hosted pretty maps), and for what is worth, I think the style of the map is underused, so I would have to disagree anyway.
Besides, the pilars area is quite original to play, especially with the quadshot.
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PostPosted: Mon May 09, 2011 9:43 am
PostPost subject:No icon Re: Terrible maps to remove from Main
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Agreed, remove these maps and place them on private / crazy server.
When you do that, please remove these obnoxious maps too!
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dU.Mapper
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PostPosted: Mon May 09, 2011 10:15 am
PostPost subject:No icon Re: Terrible maps to remove from Main
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Please don't randomly throw names, especially when they're known to be hopeless.

All we're going to get from doing so is an admin dropping by to say "see we can't make everyone happy so let's do nothing sign_closed" and this thread won't have fulfilled any purpose at all.
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PostPosted: Tue May 10, 2011 10:30 pm
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Someone might wants to fix this BoomBoy health which goes till 3000 (MH-(SF)Cryptrunners).
It's in a secret place in the ceiling.

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Not the right topic maybe but cba to find another one.
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PostPosted: Fri May 13, 2011 9:16 am
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DELETED


Last edited by POTS on Sat Sep 01, 2012 7:19 pm; edited 1 time in total
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dU.Mapper
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PostPosted: Fri May 13, 2011 1:39 pm
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POTS wrote (View Post):
Anyway Dem I think you meant MH-Monsters_Temple-HTD rather than ArcaneTempleLords. If that's what you meant, I agree that map is pure spam and not suitable for the Main.
 

Ha! Exactly, thank you. Hands must have written Arcane while brain was thinking Monsters.
And your thread is just below this one (never had GPF in that map btw).
Also when I played the map doors had no problems. I'll try to check next time.

HellFire > Never thought this was a problem personally.
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dU.Staff
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PostPosted: Fri May 13, 2011 4:19 pm
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Well, I don't want to ruin this topic but i don't agree with any of you.
The only map is MH-u0cats2++ which should be removed, because it's simply not working.
All the rest is fine. Eelhendra Temple is a very nice one... I don't say i like them all, but there is no reason to remove them. I could make a long list from the maps i don't like and give some explanation as well.   sign against it   sign sorry
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PostPosted: Fri May 13, 2011 5:12 pm
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Oooh come on, ElhandraTemple has the same shortcomings than Morose so whatever, but how could you possibly regret MH-Mines?

Also yeah, give us some names of ones you really don't like, I'm curious now. Razz
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PostPosted: Fri May 13, 2011 8:20 pm
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Please... there's really no point at all to keep Mines and Gauntlet maps, texture used are shit, size of all the rooms are shit.
It's only spawnkill and teamkill.
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PostPosted: Sat Nov 19, 2011 1:53 am
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Morose has killed the server again today. Everyone goes afk before disconnecting.
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PostPosted: Sat Nov 19, 2011 11:47 am
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The two Ealhandra maps:
They both make you feel storylinistic, but there are some problems.
Ealhandra temple=First it has special weapons (not sin weapons) and those weapons are for Crazy Server but the temple is good, and one special weapon lags the game so i asked Wolfi to remove it (not the map but the weapon). The map also has triggers like in unreal 1 but this time the path is much longer yet i know a trick with speed relic to pass it.
Ealhandra valley=This map is however...much better than E.Temple. Its big, doesn't have many monsters although their health is a bit higher. Gives you a feeling just like in some unreal 1 maps.
Ealhandra Temple=Remove
Ealhandra Valley=Stay
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PostPosted: Sat Nov 19, 2011 12:48 pm
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Sorry, I still forgot it :Zwinker:
You are right temple lags the server extrem.

Ealhandra Temple is now on crazy server.
MH-u0cats2+ is moved to Mapping server, dont know if anyone after X trys get it to fix the doors :P

About the rest of the maps of that topic. I still think of it ;)


Thank you
Wolfi
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PostPosted: Sun Nov 20, 2011 12:17 am
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BlackWolf wrote (View Post):
Sorry, I still forgot it :Zwinker:
MH-u0cats2+ is moved to Mapping server, dont know if anyone after X trys get it to fix the doors Razz
 

I looked at the map in UEd in the past. It's a gigantic clusterfuck of triggers. I'm not going to decipher all of it to attempt a fix.
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