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Problems with maps
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UT Name: Zacman_The_Damned UT Since: 2006
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PostPosted: Thu Mar 03, 2011 3:13 pm
PostPost subject:No icon Re: Problems with maps
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EA_Elemental wrote (View Post):
not really, just increase the collision intelligently, it's easy to use a single blockall and keep the flat surface of it hitting one wall.
 


BlockAlls collision... is circular... it has no flat sides... It just appears like that in the 3D view because Ued still uses features from old Ued 1.0, which would have crashed showing more than 8 sides.
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dU.Mapper
dU.Mapper

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PostPosted: Thu Mar 03, 2011 3:55 pm
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I'm not sure about the crash part but Zacman is right.
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UT Name: Zacman_The_Damned UT Since: 2006
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PostPosted: Thu Mar 03, 2011 3:59 pm
PostPost subject:No icon Re: Problems with maps
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Cyberia-Mix wrote (View Post):
I'm not sure about the crash part but Zacman is right.
 


If you've ever used the abomination that is UnrealEd 1.0, you'll know what I mean. UT comes with UnrealEd 2.0, so you'd never have seen that madness
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dU.Mapper
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PostPosted: Thu Mar 03, 2011 4:23 pm
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I did a little. I just don't see why such a thing would cause a crash.
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PostPosted: Thu Mar 03, 2011 4:30 pm
PostPost subject:No icon Re: Problems with maps
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Old processors, old software. Generally the reason for such things.
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dU.Mapper
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PostPosted: Sat Dec 03, 2011 7:11 pm
PostPost subject:No icon Re: Problems with maps
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I had a problem with a map recently.
The map is called Hell v2 Steel
The problem is when I get a lift, my UT crash.  Other players had the same problem
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Maybe someone knows that it is


I take this occasion to say that those who have problems with my map Dinoplanet, capture the error to correct it.
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dU.Mapper
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PostPosted: Sat Dec 03, 2011 11:45 pm
PostPost subject:No icon Re: Problems with maps
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THUNDERBOLT wrote (View Post):
I had a problem with a map recently.
The map is called Hell v2 Steel
The problem is when I get a lift, my UT crash.  Other players had the same problem
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Maybe someone knows that it is
 

I don't remember seeing players having problems there. Even if I knew what to do it's not really worth a fix really.
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PostPosted: Sat Dec 03, 2011 11:46 pm
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Hey, I had that problem too! The game was crashed like 5 or 6 times in a row  Confused
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PostPosted: Sun Dec 04, 2011 1:11 am
PostPost subject:No icon Re: Problems with maps
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From what I seen it was not from the lift..  It has something to do with d3d,  many players crash at the same time.. It started happening a couple of nights ago.. After we switched to open gl, no more errors..


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PostPosted: Sun Dec 04, 2011 3:29 am
PostPost subject:No icon Re: Problems with maps
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Jetlagg  is right, I can not go to the main server Sad.
Also my ut  is slow with OpenGl especially by Volumetrics ligthing.
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PostPosted: Sun Dec 04, 2011 3:39 am
PostPost subject:No icon Re: Problems with maps
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This problem occured with me too  Sad

Since Wednesday....... the Main Server and Crazy Server are still having this problem Sad

Nevertheless..... I used D3D on Challenge Small Server and no problem occured there...... strange Surprised

Now the players must use OpenGL so........ I know that OpenGl is a bit crapy but at least it will "save your soul"  Very Happy1

Cheers beer
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PostPosted: Sun Dec 04, 2011 4:27 am
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Wink Nice information "Data" (Can i call u with that name? xD)
You "Saved My Soul" Yesterday,hahaha.  cooler

(Off Topic) Nevermind..Brazilian  Surprised And THUNDERBOLD..Argentinian o.o Neighbors! Laughing
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PostPosted: Sun Dec 04, 2011 10:07 am
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SGTFrAnKo:  Wink Nice information "Data" (Can i call u with that name? xD)
                                  You "Saved My Soul" Yesterday,hahaha. cooler

@SGTFrAnKo:  Yes, no problem!  Very Happy1
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dU.Staff
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PostPosted: Sun Dec 04, 2011 12:12 pm
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Zacman_the_damned wrote (View Post):
Cache Ripped it and fixed it, took all of 30 seconds lol

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Didn't rebuild anything so no new errors should appear, just spammed BlockAlls at the walls around where DJ showed in his screenage.
 


I tested your fix, but I still can enter the walls :(

Time for a new try?


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PostPosted: Mon Dec 05, 2011 12:58 am
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BlackWolf wrote (View Post):
Zacman_the_damned wrote (View Post):
Cache Ripped it and fixed it, took all of 30 seconds lol

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Didn't rebuild anything so no new errors should appear, just spammed BlockAlls at the walls around where DJ showed in his screenage.
 


I tested your fix, but I still can enter the walls :(

Time for a new try?
 

It's just one bugged room with no consequences we don't need a fix for that.
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