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importing into "MyLevel"

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UT Name: JUNGLEJEI Gender: Gender:Male
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PostPosted: Wed Aug 21, 2013 12:42 am
PostPost subject:No icon importing into "MyLevel"
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I have some custom textures that i want use in my map but i don't want send too much files, so instead of creating a custom package I've imported them directly into "MyLevel". (what a nice feature!!)
Now questions are:

1) - is possible to insert custom scripts into mylevel?
Example: i have edited 2 or 3 line of code of the flak to change it's bullets and textures. How I import it into mylevel so everyone that play the map can grab that amazing weapon?

2) - is also possible to import meshes into mylevel? How?

Love you,
Junglejei


EDIT: Importing custom subclasses in MyLevel is POSSIBLE!
1.Open the Actor Classes browser.
2.Click on the class that will be the parent of your new class.
3.Do Actor Classes Browser Menu -> Class -> New...
4.In the dialog box that appears: Enter a package name (use MyLevel if you want to save the new class within the currently open map).

found it on here
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PostPosted: Wed Aug 21, 2013 6:07 pm
PostPost subject:No icon Re: importing into "MyLevel"
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heyho.

as far as i know its possible to load all kind of stuff into MyLevel.. (textures, sounds, music, actors)

here is a tutorial about it.....in german.  sorry  Razz

i think, point (VI) is what u need  Wink
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hope it can help
cu

oops^^ ..  jea  ..its just the question, if u use a subclass or an own .u file i think.  :Zwinker:
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