MH-(dU)-RememberingtoRagnar2
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#1:
MH-(dU)-RememberingtoRagnar2
Author:
THUNDERBOLT
,
Posted: Fri Mar 29, 2019 5:25 pm
—
Maps from Rune, i was working too much in this, Decos, ambientSound, Textures, and im testing it now
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#2:
Re: MH-(dU)-RememberingtoRagnar2
Author:
EmperorHunter
,
Location: Somewhere in California
Posted: Fri Mar 29, 2019 9:39 pm
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oh goody another map from thunderbolt the builder it looks gorgeous mate keep up good work
#3:
Re: MH-(dU)-RememberingtoRagnar2
Author:
THUNDERBOLT
,
Posted: Mon Apr 01, 2019 7:06 pm
—
OK I finished finally
DOWNLOAD MAP
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Last edited by THUNDERBOLT on Sat Apr 20, 2019 2:00 am; edited 3 times in total
#4:
Re: MH-(dU)-RememberingtoRagnar2
Author:
Cyberia-Mix
,
Location: irc://irc.epiknet.org/2LO
Posted: Wed Apr 03, 2019 4:16 am
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Uploaded to Mapping server but some "Fluid" file is missing. Maybe more.
#5:
Re: MH-(dU)-RememberingtoRagnar2
Author:
THUNDERBOLT
,
Posted: Wed Apr 03, 2019 6:05 pm
—
Yeah is true I put it back up, SORRY. The link was edited.
#6:
Re: MH-(dU)-RememberingtoRagnar2
Author:
Cyberia-Mix
,
Location: irc://irc.epiknet.org/2LO
Posted: Thu Apr 04, 2019 4:54 am
—
Okay it's operational now. Haven't played it yet. It's huge!
The screenshots show like 10% of the actual map lol.
That's a lot of work in a short time, did you get some sleep at least?
#7:
Re: MH-(dU)-RememberingtoRagnar2
Author:
Karlthegreat
,
Posted: Thu Apr 04, 2019 11:29 pm
—
Yes, pretty massive map, though I'd rather say it's long-winded and narrow than a huge area. Which is ok as it is.
Just played it. 1 death at the start and it was pretty avoidable, it's easy to solo the entire map and once you know the path, it should be quite fast to complete. Not a massive amount of monsters, but some nice nasty surprises for not very attentive players (who need to die as often as possible to teach them to open their eyes!). A few deemers fixed most of my problems.
- There's definitely room for some more tentacles in silly spots.
- Some walls (one in the water in the end that I remember) and some jumping pedestals have pitch black texture.
- Uhm... anti-climactic ending. Leaves you with blue balls as there's no boss (not even with low HP) to whack at the end.
- The ending point could be placed a few steps later so you could have a look at the pretty scenery.
#8:
Re: MH-(dU)-RememberingtoRagnar2
Author:
THUNDERBOLT
,
Posted: Mon Apr 08, 2019 4:49 pm
—
Tonight played in FUZZBALL Server, worked very well, discovered a sound that was activated several times when passing,
so I corrected this (so the players do not get to play with the sound
) and added a warlord too.
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Last edited by THUNDERBOLT on Fri Jan 03, 2020 6:38 pm; edited 1 time in total
#9:
Re: MH-(dU)-RememberingtoRagnar2
Author:
Kryxix
,
Location: Beloiannis, HU
Posted: Sun Apr 14, 2019 9:28 am
—
My experience: As you now Im not as pro like Karl or the others, more a casual player, but soloed it, and it was fun. Not hard, I think its greatly balanced. I died 4-5 times, 3x at lava area, but its OK, was my fault. (Some surprise monsters ambushed, also noob jumping or bad ledge targetting). Was a very good idea to enstrength mobs with plus HP for multi. (played on mapping server of dU). Nice design detailing!
One thing was not my style: after death its a long way to return. Need more respawn points to avoid long walks and wasted minutes again and again (as i did).
I think its in a "ready to play" status, and I hope it will not stay only on the mappin server forever (like the awesome AfterDark v2 for years now).
#10:
Re: MH-(dU)-RememberingtoRagnar2
Author:
THUNDERBOLT
,
Posted: Fri Apr 19, 2019 1:25 am
—
OK I did some fixes more, new spawn to players, we need to test it,
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#11:
Re: MH-(dU)-RememberingtoRagnar2
Author:
Cyberia-Mix
,
Location: irc://irc.epiknet.org/2LO
Posted: Mon Jan 13, 2020 3:00 am
—
On Mapping.
#12:
Re: MH-(dU)-RememberingtoRagnar2
Author:
killkio
,
Location: Villa Alemana
Posted: Mon Jan 13, 2020 3:56 am
—
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