Kaal979 wrote (View Post): |
Thanks!
I must absolutely recommend the vertex editing and grid changing - you can make so much fast without disadvantage ... .
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Kaal979 wrote (View Post): |
I want to exclude the UTMJMonsterhunt mutator effects from this map.
First because of the redeemers which cause crashes and also because the healthbars are nonsense.
What would that possibly be - a special mylevel code or what ...? |
Kaal979 wrote (View Post): |
Also is it impossible to block with logical geometry just look at the screenshot ... . |
Kaal979 wrote (View Post): |
Its simply too much polys if viewed from top.
But on the ground its okay.
Is the strongmonster mutator for all maps on the servers ...? |
Kaal979 wrote (View Post): |
MH-MeltTownV5
Who doesnt know the movie F.A.K.K.2 and the MeltingPot graphic
novels - the perfect scenario for a really great MonsterHunt map!
It works best online but also with bots though the monsters then
"care for themselves" abit much ... .
DOWNLOAD:
Alternative1:
X
Alternative2:
+ AntiMonsterTeamKill: |
Kaal979 wrote (View Post): |
Maybe you need to see it more as a challenging fun map!
At least I can not second your thoughts but negotiate them.
The monsters in the huts arent really stuck btw - they just await you inside.
I wanna make a spectator movie with bots and special cut scenes and youtube it ... . |
Kaal979 wrote (View Post): |
Hell no! If you got used to normal bosses too much is your problem ... . |