MH-MeltTown
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#55: No icon Re: MH-MeltTown Author: Terraniux PostPosted: Thu Feb 10, 2011 3:08 pm
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I hope that this is the final version, when we get v4 or v5, things are a bit confusing.

#56: No icon Re: MH-MeltTown Author: DELETED PostPosted: Fri Feb 11, 2011 5:37 pm
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New version below!

P.S.:
There was a pretty hidden bug in the geometry
but now it should all be well ... .


Last edited by DELETED on Fri Feb 11, 2011 11:48 pm; edited 1 time in total

#57: No icon Re: MH-MeltTown Author: BlackWolfLocation: Berlin PostPosted: Fri Feb 11, 2011 6:27 pm
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MH-MeltTownV4  is now avaible at Mapping server!

Wolfi

#58: No icon Re: MH-MeltTown Author: DELETED PostPosted: Fri Feb 11, 2011 10:03 pm
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Youre basically right but the current problems are totally hidden.
Do you know it when you change a bit geometry and rebuil again and again to get rid of a bsp cut?
The same seem to apply in this map concerning pawn dissapearances and path building.
Now - the worst is that you actually cant see this like a bsp cut
and have to play half of the map each time to estimate improvement or not.
D#§%  
Smile !

#59: No icon MH-MeltTownV5 Author: DELETED PostPosted: Fri Feb 11, 2011 11:49 pm
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New version ... .

Last edited by DELETED on Sun Feb 13, 2011 6:54 pm; edited 1 time in total

#60: No icon Re: MH-MeltTownV5 Author: Terraniux PostPosted: Sat Feb 12, 2011 12:02 am
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Kaal979 wrote (View Post):
MH-MeltTownV5

Who doesnt know the movie F.A.K.K.2 and the MeltingPot graphic
novels - the perfect scenario for a really great MonsterHunt map!
It works best online but also with bots though the monsters then
"care for themselves" abit much ... .

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#61: No icon Re: MH-MeltTown Author: DELETED PostPosted: Sat Feb 12, 2011 12:18 am
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Cmon - abit spam in the forum news will never really hurt somebody ... .

#62: No icon Re: MH-MeltTown Author: DELETED PostPosted: Sat Feb 12, 2011 1:01 am
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Dont think Im proud of uploading again and again - but that gives somehow the required feeling for finding improvements.
I apologize for this and try better in the future. But you have to understand that I worked more than one month day and night
to finish the map and really thought the versions were final ... .

#63: No icon Re: MH-MeltTown Author: DELETED PostPosted: Sat Feb 12, 2011 5:38 am
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MH-MeltTownV5 works 100% properly online since I got to test V4
and all whats changed was rebuild AI pathing what made less disappearing monsters.
While playing alone on the test server no monsters disappeared though version 4.

#64: No icon Re: MH-MeltTown Author: DELETED PostPosted: Sat Feb 12, 2011 6:08 pm
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Im currently changing from beta1 again since the disapperances didnt hapen in this version at all.
Works pretty well so far - this will then be the real final version ... .

#65: No icon Re: MH-MeltTown Author: DELETED PostPosted: Sat Feb 12, 2011 8:51 pm
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Hahaa - it works much better now!
Though still one or three monsters disappear the performance magical increased by 20%!!!

#66: No icon Re: MH-MeltTown Author: BlackWolfLocation: Berlin PostPosted: Sun Feb 13, 2011 1:28 pm
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MH-MeltTownV6 now avaible on Mapping server

#67: No icon Re: MH-MeltTown Author: DELETED PostPosted: Sun Feb 13, 2011 6:58 pm
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MH-MeltTownFinal added in the first post!

@BlackWolf: Aeh - this is version7 now ... .  Rolling Eyes

#68: No icon Re: MH-MeltTown Author: BlackWolfLocation: Berlin PostPosted: Sun Feb 13, 2011 7:04 pm
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Whatever Razz
I still wait for Final one Very Happy1

#69: No icon Re: MH-MeltTown Author: DELETED PostPosted: Sun Feb 13, 2011 8:51 pm
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I indeed was still critical after uploading but this version (final) is truly maximized at least for my editor skills ... .

#70: No icon Re: MH-MeltTown Author: BlackWolfLocation: Berlin PostPosted: Mon Feb 14, 2011 11:54 pm
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__________________________________________________________________________________________________________________________________________
Enough is enough!

1. Everyone can write whatever he wants. If it dont fit the forum it will be moved. Spam will be not tolerated. What spam is and what not is thing of the Admins of the forum.
2. Try everytime to be nice. This is a rule of the forum. If you have a problem, to so solve it in a nice way!

This discussion is over here now. Every extrem post will be deleted.

Hey, we try to be a activ community. And what happend?  Everytime somene feels treaded on somones toes.
I don't want again that things on the forum, one forum restart because of to much "extrem" posts is enough.

Wolfi
__________________________________________________________________________________________________________________________________________

#71: No icon Re: MH-MeltTown Author: Zacman_the_damnedLocation: Under your bed with a chainsaw :) PostPosted: Tue Feb 15, 2011 5:38 am
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(More on topic)
Kaal, the maps pretty good, I only found a few small problems with it.

1) The city around the tower, because of it's size, you can lose monsters. The very last Krall I had to search for
2) Brutes and similar large monsters get stuck in the huts and become sitting ducks
3) Need Distanceviewtriggers or something, once you get a foothold at the gate, you can pick off most monsters via sniping
4) The final boss, NOT ENOUGH SPACE!! D: Those corridors were a nightmare to move with 2 players. With a full server, it'll be a massacre. Either decrease his speed and attack or give the players more space to move around.
5) Texturing on the huts was... odd. If you want to use that texture, try scaling it down to 0.25, it's too big right now IMO

Other than that, it's a nice map  Very Happy1

#72: No icon Re: MH-MeltTown Author: DELETED PostPosted: Tue Feb 15, 2011 12:38 pm
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Maybe you need to see it more as a challenging fun map!
At least I can not second your thoughts but negotiate them.
The monsters in the huts arent really stuck btw - they just await you inside.
I wanna make a spectator movie with bots and special cut scenes and youtube it ... .



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