MH-MeltTown
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#37:
MH-MeltTownBeta1
Author:
DELETED
,
Posted: Sun Feb 06, 2011 2:57 am
—
New Version below ...!
Last edited by
DELETED
on Sun Feb 06, 2011 6:01 pm; edited 2 times in total
#38:
Re: MH-MeltTown
Author:
BlackWolf
,
Location: Berlin
Posted: Sun Feb 06, 2011 4:31 am
—
Its on Map Testing server.
And you need a very fast PC for this map ;)
Wolfi
#39:
Re: MH-MeltTown
Author:
DELETED
,
Posted: Sun Feb 06, 2011 1:45 pm
—
My PC isnt the fastest actually.
Just dont rush in the gate and snipe through until the charge isnt that massive.
I fixed some stuff like reducing the fisks and giving the spinners liches correct skin and increasing the space ceiling abit. .
Now Id like to hear a server test result before launching a new version.
EDIT; Btw. - you must play this with medium level detail to see the lava through the crates and to compare the new skins ... .
#40:
MH-MeltTownBeta3
Author:
DELETED
,
Posted: Sun Feb 06, 2011 6:10 pm
—
I could check it on the DUTestServer and reduced the InsectMan and GeneStealer counts.
Im still unclear about the prisoners who "guard" the MonsterEnd trigger if they are all visible.
At least two for sure but maybe online the other four are hidden.
All other small failpoints should be absolutely cleared and the gameplay was fantastic.
I in order had to delete the original system files to allow the server adding the cache - (weird) ... .
Last edited by
DELETED
on Mon Feb 07, 2011 6:49 pm; edited 4 times in total
#41:
Re: MH-MeltTown
Author:
Doom
,
Posted: Sun Feb 06, 2011 7:19 pm
—
good job Kaal! thinking that is your only 2nd map id honestly say that is a good job
of course cud be a bit better (id say especially more detalied) but how im not a mapper id say isnt my ... bussiness (?) to talk about that
however id say is a big diference from previous one (Brutes, what i admit i dont really like too much)
even if i already heard some critics about it ... i always love new things on maps how now is those skins for monsters; maybe other think isnt too important that (those skins) but id say that still is/r a/some variation/s! after a time u get bored seeing same textures/skins/weapons/mosters/.... blah, isnt bad a small variation from time to time (k i know Bob and/or others, some things how wud be lets say some weapons, never will/cud be accepted here, what what can be why not then?
)
(thats why i also like, again highly/strong criticized by ones, Thunder's map; even that those 2 r made with inspiration from 2 movies id say that is a original idea (n what movies? 2 hits! to no more say about new monsters (snakes ... blah) ok, i also dont like that r big in size but overall i like them much; sry for this paranthesis on your thread ill move it later on the proper thread)
ok maybe someones wud say (or already said
) mosnters movements arent so good ... blah, but i say once they r done/made/built/blah (damn my stupid english!
) maybe ull improve them, so what i mean that important is that u made something a bit more original
ok maybe these skins (or part of them) already were used by another mapper on other/s map/s? well never saw them here on dU till now!
id say ppl shud criticize less n help more
from me ... Keep on the good work!
(or "Hang in there!"
)
ahh, i also liked much that is a large map (good for many ppl), not too big, but ... (enough) large, how id like most
(i honestly think that many ppl wud enjoy it)
#42:
Re: MH-MeltTown
Author:
DELETED
,
Posted: Sun Feb 06, 2011 11:45 pm
—
As I just learned the DUMH mutator also works offline which is great because it prevents monsters attacking themselves.
Now since we got the file from cache all we still need is aa specified int file which integrates the mutator in practice matches.
Maybe someone who has one can make a attachement to share please ...?
#43:
MH-MeltTownBeta3
Author:
DELETED
,
Posted: Mon Feb 07, 2011 6:45 am
—
Version Beta 3
added above ...!
#44:
Re: MH-MeltTown
Author:
BlackWolf
,
Location: Berlin
Posted: Mon Feb 07, 2011 2:23 pm
—
Added on test Server : MH-MeltTownBeta3 (I added Beta3 because of version Mismatch)
Wolfi
#45:
Re: MH-MeltTown
Author:
DELETED
,
Posted: Mon Feb 07, 2011 6:50 pm
—
MH-MeltTownV2
Who doesnt know the movie
F.A.K.K.2
and the
MeltingPot
graphic
novels - the perfect scenario for a really great MonsterHunt map!
It works best online but also with bots though the monsters then
"care for themselves" abit much ... .
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Last edited by
DELETED
on Tue Feb 08, 2011 12:04 am; edited 2 times in total
#46:
Re: MH-MeltTown
Author:
Terraniux
,
Posted: Mon Feb 07, 2011 6:55 pm
—
So this is the completed version? Is it on main or / mapping server?
I will play it then.
#47:
Re: MH-MeltTown
Author:
DELETED
,
Posted: Mon Feb 07, 2011 7:58 pm
—
+ AntiMonsterTeamKill:
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#48:
MH-MeltTownV2
Author:
DELETED
,
Posted: Tue Feb 08, 2011 12:04 am
—
Well - it was alot work and somehow the nasty insect men managed to stay overcrowded!
So here comes version 2 ... !
Last edited by
DELETED
on Tue Feb 08, 2011 12:06 am; edited 1 time in total
#49:
MH-MeltTownV2
Author:
DELETED
,
Posted: Tue Feb 08, 2011 12:05 am
—
New version ... .
Last edited by
DELETED
on Wed Feb 09, 2011 10:29 pm; edited 1 time in total
#50:
Re: MH-MeltTown
Author:
Zacman_the_damned
,
Location: Under your bed with a chainsaw :)
Posted: Tue Feb 08, 2011 8:14 am
—
Kaal979 wrote (
View Post
):
Its simply too much polys if viewed from top.
But on the ground its okay.
Is the strongmonster mutator for all maps on the servers ...?
Does anything else reach that height?
If not, Zone it off and put a CloudZone in there, anything that flies up there will be destroyed. (Maps for Grapple Mods often use this method)
#51:
Re: MH-MeltTown
Author:
DELETED
,
Posted: Tue Feb 08, 2011 2:50 pm
—
Well - after cleaning the grid positionings it actually works better now ...!
#52:
MH-MeltTownV3
Author:
DELETED
,
Posted: Wed Feb 09, 2011 10:28 pm
—
New version below ... .
Last edited by
DELETED
on Fri Feb 11, 2011 5:36 pm; edited 1 time in total
#53:
Re: MH-MeltTown
Author:
BlackWolf
,
Location: Berlin
Posted: Thu Feb 10, 2011 9:54 am
—
Again Uploaded on Mapping servr
#54:
Re: MH-MeltTown
Author:
DELETED
,
Posted: Thu Feb 10, 2011 2:31 pm
—
THX!
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