MH-BETA-GodzSaltified-4k
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#1:
MH-BETA-GodzSaltified-4k
Author:
BlackWolf
,
Location: Berlin
Posted: Sun Feb 13, 2011 1:44 pm
—
On the map MH-BETA-GodzSaltified-4k, we get everytime a version mismatch because of ipserver.u .
Can a mapper tell me why the map use this file? Its the only map which used that file hardcoded.
Would be nice if someone can remove ipserver.u from the map (if it is possible)!
Wolfi
#2:
Re: MH-BETA-GodzSaltified-4k
Author:
Zacman_the_damned
,
Location: Under your bed with a chainsaw :)
Posted: Sun Feb 13, 2011 2:43 pm
—
It was probably made on a V451 version of UnrealEd Somehow (IDK how since V451 doesn't usually run UnrealEd
) That's the only version of UT that has a different (Read: Hacked) version of ipserver.u Try openning Ued and resaving?
#3:
Re: MH-BETA-GodzSaltified-4k
Author:
BlackWolf
,
Location: Berlin
Posted: Sun Feb 13, 2011 2:46 pm
—
Yep, recompiled (4.36) and new saved. Same problem.
At the loaded actors I dont see any things about ipserver.u
Wolfi
#4:
Re: MH-BETA-GodzSaltified-4k
Author:
Zacman_the_damned
,
Location: Under your bed with a chainsaw :)
Posted: Sun Feb 13, 2011 3:01 pm
—
Try opening 2 copies of the editor, selecting everyting, pasting into the new version of the editor, THEN rebuilding and saving it again.
Otherwise, it's like my map MH-(ZM)Wasteland and completely borked
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