MH-Purgatorium
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#19: No icon Re: MH-Purgatory(finished beta) Author: Terraniux PostPosted: Thu May 31, 2012 2:52 am
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Oh but wait, my post is edited a few hours ago with a updated version, which does not require players to download the extra texture packages, only the 2 music files and the map itself.
Plus that some minor last minute bugs were fixed. Could you reupload this more recent version?
Sorry for the inconvenience,Thanks in advance.

#20: No icon Re: MH-Purgatory(finished beta) Author: Data_Destroyer PostPosted: Thu May 31, 2012 7:30 am
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The map is working well  :2thumbs:  But i will test it again soon  Very Happy1  Nice job Terraniux!

#21: No icon Re: MH-Purgatory(finished beta) Author: Terraniux PostPosted: Thu May 31, 2012 1:52 pm
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And since it is a beta version, let me know what can be improved and you like to see added.

#22: No icon Re: MH-Purgatory(finished beta) Author: Cyberia-MixLocation: irc://irc.epiknet.org/2LO PostPosted: Thu May 31, 2012 6:17 pm
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Okay re-upped.

#23: No icon Re: MH-Purgatory(finished beta) Author: idefix PostPosted: Thu May 31, 2012 10:19 pm
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Nice!

#24: No icon Re: MH-Purgatory(finished beta) Author: HellFireLocation: The Netherlands PostPosted: Thu May 31, 2012 11:09 pm
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Nice map, I like the outdoor idea, enough space to walk.
Ammo placement is a bit weird, since you can take all ammo while you don't have the weapons yet.
Monsters placement is fine, could maybe even have a few more monsters added in the big area's like the sliths / big skaarj, NP on the main.
Looks are good, could have more trim or instead a cube some cutted edges but not much to notice for the eye.

Then 2 things that need a fix;
Final warlord dies in 4 or 5 headshots (around 900 HP), don't believe that was the intention.
And a pretty big shortcut since you skip a quarter or more of the map;

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#25: No icon Re: MH-Purgatory(finished beta) Author: rork PostPosted: Thu May 31, 2012 11:21 pm
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Nice indeed, the shortcut only bypasses a small part of the map where you have to open these gates, you still have to find the other keys to the doors. For the keys it seems you just have to guess what they are, they're a bit hidden.

I liked the fighting at the first platform with monsters coming from different sides, I was surprised by a monster a couple of times. Also this map has more Z-axis then your last one.

Nice work on the shadows.

So good things happened on your break. Hope you still liked finishing it.

#26: No icon Re: MH-Purgatory(finished beta) Author: Cyberia-MixLocation: irc://irc.epiknet.org/2LO PostPosted: Fri Jun 01, 2012 1:09 am
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I'll add a few things:

- Playing the MyLevel Angel sound caused my game to crash both times. Probably the same bug as in Adventure Night.

- The previous HP setting for the Warlord (before the current bug) was 103,500.
I think this is too much considering how quick the map is. A few players can get to the warlord in like 5 mins, and then they spend that much time just killing 1 monster. To me this breaks the flow, it's imbalanced and boring.
Anywhere between 40 and 70k would be a good number. If you keep 100k you should consider making the rest of the map longer as well, and I think the map is already fine the current way.

#27: No icon Re: MH-Purgatory(finished beta) Author: Terraniux PostPosted: Fri Jun 01, 2012 3:32 am
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hm... I just played the map on the mapping server.

Thanks for the commentary, all of you.

- The shortcut, I really didn't notice that. Really good point Hellfire
- About the sounds, this is caused by the dUMH or some other mutator on the server. In offline practice modus it just works fine, no problem at all.
(Blackwolf or Bob, could you please comment on this specific point?)
All sounds are 8 bit mono @ 22050 Khz compressed and converted, just the way the unreal engine it likes.
(maybe Rork can help at this point too)
- About the Warlord, yes this was a mistake. I changed the warlord health on purpose to re-test the monster-end's dispatcher, and forgot to change it back to it's normal health.
- The ammo pickups were intentionally placed this way so offline players have some ammo in advance before they pick up the corresponding weapon(s)

And now that I have played the map on my own I think I can add a few points more:

- I make certain monsters stronger, they are just too weak.
- The traps are easy also to survive.
- Some extra decoration is needed at some points at certain points of view.

And btw did anyone notice the surprise I have put in the map? Here is a clue: It has something to do with the pentagram and shadows ;)
I really wonder if anyone have found it haha.

#28: No icon Re: MH-Purgatory(finished beta) Author: HellFireLocation: The Netherlands PostPosted: Fri Jun 01, 2012 8:30 am
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Yep dem and me did.
Saying that, nice place for an AMP for the upcoming skaarjs.

#29: No icon Re: MH-Purgatory(finished beta) Author: EvilGrinsLocation: Palo Alto, CA PostPosted: Fri Jun 01, 2012 9:28 am
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Most of the stuff I said over at Hermskii's forum still holds true but I just had this issue.

I tagged one of the ½-angels (why half?) and the angelic sound is activated and UT crashed. I heard other people had this issue but this was the first time, our of 3 plays, for me.

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Is there another update to the download I'm not seeing that disables that sound effect??

#30: No icon Re: MH-Purgatory(finished beta) Author: Terraniux PostPosted: Fri Jun 01, 2012 12:42 pm
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I will change/ modify the sounds in the next version of the map.
Perhaps the error is caused by the filesize of the sounds and is too hard for the galaxy audio system to handle?? just guessing ofcourse.

And btw for the people on this forum; It seems that there is already is a map called MH-Purgatory?
Looks like I have to come up with another name, damn :P.

#31: No icon Re: MH-Purgatory(finished beta) Author: Cyberia-MixLocation: irc://irc.epiknet.org/2LO PostPosted: Fri Jun 01, 2012 11:09 pm
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Terraniux wrote (View Post):
And btw for the people on this forum; It seems that there is already is a map called MH-Purgatory?
 

Where have you seen that?

#32: No icon Re: MH-Purgatory(finished beta) Author: Terraniux PostPosted: Fri Jun 01, 2012 11:18 pm
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Strange though, never seen or played it.

#33: No icon Re: MH-Purgatory(finished beta) Author: FAZILocation: Szczecin PostPosted: Fri Jun 01, 2012 11:31 pm
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Terra... what is not in google?

#34: No icon Re: MH-Purgatory(finished beta) Author: rork PostPosted: Sat Jun 02, 2012 4:42 pm
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I crashed (on windows) when the sound of the second half-angel, nearby the behemoths just left of the main gates, was playing, maybe it was when the sound stopped. The other angel behind the sliths did fine. But on replay I crashed at different (random?) places. First I used the transloc to activate above sound and started playing, one I crashed when I killed the Krall, after that I killed the Krall, Slith, Activated Gate and crashed when I ran through the gates besides above half-angel.

I get these errors, I played on Windows, Galaxy sound drivers, playing offline.:
Quote:

Critical: appError called:
Critical: Assertion failed: Playing.Channel [File:C:\UTDev\Galaxy\Src\UnGalaxy.cpp] [Line: 1250]
Critical: Windows GetLastError: De bewerking is voltooid. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Critical: StartSample
Critical: UpdateSounds
Critical: UGalaxyAudioSubsystem::Update
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Exiting.
 


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#35: No icon Re: MH-Purgatory(finished beta) Author: Terraniux PostPosted: Sat Jun 02, 2012 5:29 pm
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Thanks for the feedback Rork,

Perhaps it would be better if I replace the sounds and re-check the areas for bsp cuts and such.
If anyone had the same random crash, let me know. Then I must rebuild a few parts.

#36: No icon Re: MH-Purgatory(finished beta) Author: Cyberia-MixLocation: irc://irc.epiknet.org/2LO PostPosted: Sat Jun 02, 2012 6:26 pm
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Terraniux wrote (View Post):
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Strange though, never seen or played it.
 

I tried to download it but the file appears to be corrupted.

If this file is only at UM it's only their problem anyway.
If their MH-Purgatory is an older map from someone there they can still rename it when yours will be put on servers, or if it's not from them then they'll probably just delete it since it's corrupted anyway.

In any case you can still ask them about this file.



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