MAPS THUNDERBOLT
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#37: No icon Re: MAPS THUNDERBOLT Author: THUNDERBOLT PostPosted: Thu Apr 14, 2011 4:20 pm
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Do not know what you mean, I see them all, maybe in your country you can not see, try register at ImageShack

#38: No icon Re: MAPS THUNDERBOLT Author: -BoB-Location: England PostPosted: Thu Apr 14, 2011 6:17 pm
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I only see them very small also.

#39: No icon Re: MAPS THUNDERBOLT Author: THUNDERBOLT PostPosted: Thu Apr 14, 2011 11:34 pm
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MH-PUZZLES2010+UPDATED
Version normal Guns +Slv
Extreme players only  Smile
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MH-PUZZLES2010+UPD
Version Superguns
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Please read the instructions


Last edited by THUNDERBOLT on Mon Apr 18, 2011 8:42 pm; edited 3 times in total

#40: No icon Re: MAPS THUNDERBOLT Author: POTS PostPosted: Fri Apr 15, 2011 3:20 am
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DELETED

Last edited by POTS on Sat Sep 01, 2012 7:38 pm; edited 1 time in total

#41: No icon Re: MAPS THUNDERBOLT Author: DELETED PostPosted: Fri Apr 15, 2011 12:48 pm
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As I know you can also choose to download single files ... .

#42: No icon Re: MAPS THUNDERBOLT Author: THUNDERBOLT PostPosted: Fri Apr 15, 2011 2:39 pm
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Pots That was then, now you can download directly. You've checked the links?

#43: No icon Re: MAPS THUNDERBOLT Author: MEAT PostPosted: Fri Apr 15, 2011 5:02 pm
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Any chance of converting MH-MosterOfTheCaribbean-Final over to a DM map?

#44: No icon Re: MAPS THUNDERBOLT Author: HookLocation: Minnesota USA PostPosted: Fri Apr 15, 2011 8:31 pm
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POTS wrote (View Post):
Don't wanna sound like the annoying guy but... is it really necessary to use Fileplanet to host your maps?
They force you to install a downloader otherwise you can't download stuff from there, and I personally hate installing 3rd-party softwares.  Neutral
 

Ditto!
When FilePlanet got all up tight a few years ago I quit DLing from there.
A "free" file site would be a lot better.

Or - Do you need some WEB space for your map files?
I may be able to help you out THUNDERBOLT.  Wink

#45: No icon Re: MAPS THUNDERBOLT Author: THUNDERBOLT PostPosted: Sat Apr 16, 2011 5:38 am
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Returning project Du Maps

Creating my first map 2011. An Egyptian Map

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Ideas Are Welcome Smile

#46: No icon Re: MAPS THUNDERBOLT Author: THUNDERBOLT PostPosted: Sat Apr 16, 2011 5:12 pm
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Contruccion and decos in progress
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#47: No icon Re: MAPS THUNDERBOLT Author: THUNDERBOLT PostPosted: Sun Apr 17, 2011 6:29 pm
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Yeah "MEAT"  is posibble make an DM Version of MonsterOfTheCaribbean Map, maybe Nigth Version if you want.
Smile

#48: No icon Re: MAPS THUNDERBOLT Author: HellFireLocation: The Netherlands PostPosted: Sun Apr 17, 2011 6:42 pm
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Man, you really are nice in 2D editing and decorations...
Looks nice!

For idea's maybe starting outside with some water pools and entering a huge pyramid?
Every floor has a different boss and when it dies a teleport or something appers out of the ground to the next floor with monsters.

#49: No icon Re: MAPS THUNDERBOLT Author: POTS PostPosted: Mon Apr 18, 2011 2:53 am
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DELETED

Last edited by POTS on Sat Sep 01, 2012 7:38 pm; edited 1 time in total

#50: No icon Re: MAPS THUNDERBOLT Author: THUNDERBOLT PostPosted: Mon Apr 18, 2011 8:50 pm
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MH-Puzzles2010+Update
was adapted to Du Main Server.
Normal Guns +SLV
It has many surprises, 2 Secret Areas, 2 new songs
And a Champions Room, which can be updated by the Admins if they wish.
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#51: No icon Re: MAPS THUNDERBOLT Author: Cyberia-MixLocation: irc://irc.epiknet.org/2LO PostPosted: Thu Apr 21, 2011 6:01 am
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UT99 is very bad to handle displaying huge polycounts. Your statues would cause a huge framedrop even to players with brand new PCs.

The space DM map looks nice. =)

#52: No icon Re: MAPS THUNDERBOLT Author: THUNDERBOLT PostPosted: Fri Apr 22, 2011 2:24 am
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Hi Ceberia,First Im not an Noob Mapper.
Have you ever played a map with this statue?
is an original statue UT2003 and there are programs that convert models, even from  UT2004 to  UT99 and  work perfectly.
But also, as you can give a negative view of a map that you have not played Yet?
example of An excellent Egyptian map with original statues.
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I always builds decorations for my maps and I have always considered the amount of polys. There are many ways to create these Decos, should be implemented.

#53: No icon Re: MAPS THUNDERBOLT Author: MEAT PostPosted: Fri Apr 22, 2011 5:11 pm
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THUNDERBOLT wrote (View Post):
Yeah "MEAT"  is posibble make an DM Version of MonsterOfTheCaribbean Map, maybe Nigth Version if you want.
Smile
 

I never thought about a night version...that sounds pretty cool.
And if it's doable and when you have the time...I'll/we'll be waiting.
Now I'm all excited...thanks a much.

#54: No icon Re: MAPS THUNDERBOLT Author: THUNDERBOLT PostPosted: Sat Apr 30, 2011 6:39 pm
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***********MH-UnrealWorld2-Adapted******************
Version more fluid and  Adapted to Du Server
5 areas to Hunt( Ice Cave, Lavaworld, Ice Valley, An Garden Flyer)
Normal Guns, 3 secrets areas
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