MAPS THUNDERBOLT
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#55: No icon Re: MAPS THUNDERBOLT Author: Cyberia-MixLocation: irc://irc.epiknet.org/2LO PostPosted: Sun May 01, 2011 8:59 am
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I tried uploading it on the test server but BBoyShare.u and Rock.utx are giving me a file mismatch.

You should try to test the BBoyShare.u version used on dU servers and see if your map works with it.

And apparently your version of Rock.utx is only 2 textures from the actual Rock.utx package, which is much larger.
Since you're only using these 2 textures, you'd better re-import them into MyLevel and not use any Rock.utx package at all.

#56: No icon Re: MAPS THUNDERBOLT Author: THUNDERBOLT PostPosted: Sun May 01, 2011 6:16 pm
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Cyberia you've read the Readme?
Clearly states that you should replace the textures Ans Sounds,
Clearly states that you should replace the textures, because the map was previously installed on Privat server.
There is an error in these 2 textures so I can not put them in MYLevel. There is always a reason for everything.

#57: No icon Re: MAPS THUNDERBOLT Author: Cyberia-MixLocation: irc://irc.epiknet.org/2LO PostPosted: Sun May 01, 2011 7:18 pm
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We're obviously not going to replace the old Rock.utx file that has lots of textures with yours that only has 2. Any map that use the old one would break then. Plus it's material lost and all.
Same with BBoyShare.u. Multiple maps work with the same version of the file and you should use that one too, or rename the one you use so it doesn't conflict.

Quote:
There is an error in these 2 textures so I can not put them in MYLevel.
 

I just tried myself and it does work.
Possible cause it doesn't work for you is that the path to the folder with the exported textures has spaces ("C:\Unreal Tournament\My Textures\" for example won't work, "C:\UnrealTournament\MyTextures\" will, or if you don't want to do that just move whatever you want to import directly at "C:\").

#58: No icon Re: MAPS THUNDERBOLT Author: THUNDERBOLT PostPosted: Sun May 01, 2011 7:39 pm
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first: the rock texture belong to my map Unrealworld 2 previus version,  this map has already been in Privat Server, but was eliminated.
Now I've adapted the map. the rock texture is weighty, so is is recommended to change by the latter. There are Not other maps with this texture except UnrealWorld2 previous version.

and the problem with these 2 textures, they can not be eliminated, already exist in Mylevel

Anyway, if you can not or do not want to upload the map.
There is no problem.

#59: No icon Re: MAPS THUNDERBOLT Author: Cyberia-MixLocation: irc://irc.epiknet.org/2LO PostPosted: Wed May 04, 2011 7:59 am
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I opened your map and used the Replace Textures tool on the Rock.utx textures. MyLevel is now used instead (imported Rock50) and Rock.utx is now unnecessary for the map. That way the server files are kept untouched.
And the map runs fine with the regular BBoyShare.u as well, which is good news.
Since I had to save the map after replacing the textures it's now named "MH-UnrealWorld-2-[THUNDERBOLT]Adapted-.unr", with an hyphen at the end. Let me know if you're unhappy with this.

Ready for testing on the new maps server.

I tried it but gave up after the sliths. Too many deaths. Not something to play alone.
Will try again with teammates.

#60: No icon Re: MAPS THUNDERBOLT Author: THUNDERBOLT PostPosted: Thu May 05, 2011 1:25 am
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If it is good news, great job Cyberia. The map can not be played by one player,  the original version (2008)  has many redeeming, and Insta. It was made to other servers, with some additional weapons ( very fluid).  in this latest version i subtrac health to monsters, and there are normal guns.
Recommended for 8 players  and more.

#61: No icon Re: dU Pharaoh 2011 Author: THUNDERBOLT PostPosted: Tue May 17, 2011 3:11 am
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I Finished an Egyptian map, I have called "dU Pharaoh 2011" Because this is an present for the 3 dU Kings Smile Wolfie, Catze and Bob
I hope like it  Embarassed
the map:
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#62: No icon Re: MAPS THUNDERBOLT Author: rork PostPosted: Wed May 18, 2011 6:27 pm
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That looks pretty nice although the sphinx looks a bit "plain" on the screenshot, you can't see the details because the same texture is used anywhere and there are no shadows.

Can we get this map on the mapping server?

#63: No icon Re: MAPS THUNDERBOLT Author: THUNDERBOLT PostPosted: Wed May 18, 2011 10:02 pm
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I hope the map will go up some server  Rolling Eyes

#64: No icon Re: MAPS THUNDERBOLT Author: Cyberia-MixLocation: irc://irc.epiknet.org/2LO PostPosted: Mon May 23, 2011 6:26 am
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Sorry forgot the thread.
Uploaded to test server.

#65: No icon Re: MAPS THUNDERBOLT Author: THUNDERBOLT PostPosted: Tue May 24, 2011 1:31 am
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I HAVE TESTED THE MAP Pharaoh2011 with Zakar, Humanoid, Angie and Lucas
WORK  WELL, JUST FIX SOME DETAILS.
THIS IS THE LAST VERSION:
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(dU)Pharaoh2011.rar


Last edited by THUNDERBOLT on Tue May 24, 2011 4:15 pm; edited 1 time in total

#66: No icon Re: MAPS THUNDERBOLT Author: Terraniux PostPosted: Tue May 24, 2011 10:17 am
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Yesterday I played your map, and had a few points.



Please add a third spawnpoint, or an extra teleporter! When I got 3 times killed by the queen, I really did not want to walk all these miles all over again.
The 'gold' door between the corridor and merc is unaligned, and set the StayOpenTime at least 10 seconds.
Make the weapons that are outside easier to find(outside, just before the anubis temple)
The models are very buggy ( for example these sphinxes, you can walk through them, and get stuck in it), perhaps place some invisible collision hulls / BlockAll
The pupaes are overpowered.
The skybox looks nice, these cloudse are moving way too fast.

I really liked the architecture, textures, lighting and music in your map.
But really, add a third spawnpoint or add an extra teleporter, like in my CM3 map.

Can make a extended review later.

#67: No icon Re: MAPS THUNDERBOLT Author: THUNDERBOLT PostPosted: Tue May 24, 2011 4:15 pm
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Hi Terra, models of the Sphinx are not green, light green teleporter is reflected in these.
The clouds in skybox are moving fast because it is a desert, and deserts are very strong winds lolll
I not find the misalignment of which you speak
Anyway the last version is not in Mapping server yet.

#68: No icon Re: MAPS THUNDERBOLT Author: Terraniux PostPosted: Tue May 24, 2011 4:32 pm
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THUNDERBOLT wrote (View Post):
Hi Terra, models of the Sphinx are not green, light green teleporter is reflected in these.
The clouds in skybox are moving fast because it is a desert, and deserts are very strong winds lolll
I not find the misalignment of which you speak
Anyway the last version is not in Mapping server yet.
 


uhhhhhh....I didn't say anything  about green / light green..... , the teleporter is working fine. What I ment is that the Sphinxes ('the meshes'') are buggy and that you can get stuck in it.
It can force players to suicide.

Perhaps this is more clear: A third spawnpoint. OR make a teleporter near the second spawnpoint that teleports you further in the map.
Like in my map, and IceSkaarjAttack etc.....

If you need help with this, just say so.

#69: No icon Re: MAPS THUNDERBOLT Author: THUNDERBOLT PostPosted: Tue May 24, 2011 5:08 pm
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Surprised JEJE Terra you played the last version? When Demona upload the last version play it and next talk me over new mistakes
I played my map with humanoid, angie, lucas and zakar36 and have seen some buggies, and these have already been corrected.
In the previous post I talk about this.
Cya in ut

#70: No icon Re: MAPS THUNDERBOLT Author: Cyberia-MixLocation: irc://irc.epiknet.org/2LO PostPosted: Wed May 25, 2011 7:42 am
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New version is up.
And don't spam my inbox it's annoying. Thank you.

#71: No icon Re: MAPS THUNDERBOLT Author: THUNDERBOLT PostPosted: Wed May 25, 2011 3:28 pm
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hey sorry, was not on purpose, take it easy. Crying or Very sad
You talk like a stressed person  ugly  wallbash
Relax and fun  party dancers  cooler
You do a good job but avoid stress. enjoy it buddy :2thumbs:

#72: No icon Re: MAPS THUNDERBOLT Author: THUNDERBOLT PostPosted: Thu May 26, 2011 3:07 pm
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Yesterday i tested the map dU-Pharaoh2011 Work very well, just i fix 1 bug.
so i change the name a dU-Pharaoh2011Final, I hope like it to all players and will up to main server
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(dU)Pharaoh2011-final.rar


Last edited by THUNDERBOLT on Tue May 31, 2011 2:01 pm; edited 1 time in total



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