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New map from me... give it a try... =)

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UT Name: Terraniux UT Since: 1999
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PostPosted: Sat Oct 24, 2020 2:51 pm
PostPost subject:No icon New map from me... give it a try... =)
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I did share it on HUTP, how can I forget Du?

DM-humidfields

(online mod online - sniper , deemer, shock etc... )

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It's in beta version now, waiting for commentary to improve...

There are no monsters or weapons yet, just terrain and such.

Asking for people , to test if its stable....

Monsters and sounds etc... will be added later.


Please enjoy
[/quote]
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UT Name: Doppleganger UT Since: 1999 Gender: Gender:Male
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PostPosted: Sat Oct 24, 2020 3:12 pm
PostPost subject:No icon Re: New map from me... give it a try... =)
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Have you used this design before?

That looks familiar. Was just discussing a map that looked like that with Nelsona earlier.


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UT Name: Terraniux UT Since: 1999
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PostPosted: Sun Oct 25, 2020 1:58 pm
PostPost subject:No icon Re: New map from me... give it a try... =)
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EvilGrins wrote (View Post):
Have you used this design before?

That looks familiar. Was just discussing a map that looked like that with Nelsona earlier.
 


Yeah it could be. Not sure. Hoping for more commentary , so I can think of the purpose of the map..

Monsterhunt!  Cool
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UT Name: Karlthegreat UT Since: 1999 Gender: Gender:Male
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PostPosted: Sun Oct 25, 2020 5:51 pm
PostPost subject:No icon Re: New map from me... give it a try... =)
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Will there be a possiblity to butcher cows and/or nalis?

On a more serious note, hopefully not the opposite of what you expected:
- I thought a bit about a scenario behind it, here's my ideas along with some other thoughts.
- The galleon very much reminds me of Koos galleon (DM-KGalleon). For MH I would take that as the initial starting point and make it so players start in the belly of the ship (put some other less fortunate and already dead prisoners in cells? make it a break out of your prison ship scenario?) and have to fight their way up against some skaarj. I liked the elevators and sails in the original galleon so much. Also the ship is not very deep in the water, unless you want to name it Wasa ofc... ugly
- There could be some power grids (think blue lightning bolts-ish) preventing moves and that you need to switch off first (if we stay in the prison island idea for example), or better yet have cleaned up first as well. Full clean only allowing the triggering of the next part kills off our rusher friends. That would require barring access to the top field, though. On the other hand that wouldn't necessarily be bad and make it a bit more claustrophobic.
- The turrets look fun, good spots for nasty skaarj snipers (acting as prison guards?). Any elevators or ladders possible? On the other hand it could also be more ramp fun where you have to go through climb sequences instead of ladders/elevators.

- I didn't hop around for an eternity, but didn't experience any crashes so far.

The many different paths definitely make it look very interesting. The map could easily be expanded further in that way.

Would definitely also love to see this map with monsters and see how it behaves then :)

PS: How's it going on the other two maps we playtested a few months ago?
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UT Name: Doppleganger UT Since: 1999 Gender: Gender:Male
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PostPosted: Sun Oct 25, 2020 8:04 pm
PostPost subject:No icon Re: New map from me... give it a try... =)
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Terraniux wrote (View Post):
Yeah it could be. Not sure.
 

Nah, I was thinking of one of Thunderbolt's maps, Monsters of the Caribbean.


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PostPosted: Tue Oct 27, 2020 7:19 pm
PostPost subject:No icon Re: New map from me... give it a try... =)
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Karlthegreat wrote (View Post):
Will there be a possiblity to butcher cows and/or nalis?

On a more serious note, hopefully not the opposite of what you expected:
- I thought a bit about a scenario behind it, here's my ideas along with some other thoughts.
- The galleon very much reminds me of Koos galleon (DM-KGalleon). For MH I would take that as the initial starting point and make it so players start in the belly of the ship (put some other less fortunate and already dead prisoners in cells? make it a break out of your prison ship scenario?) and have to fight their way up against some skaarj. I liked the elevators and sails in the original galleon so much. Also the ship is not very deep in the water, unless you want to name it Wasa ofc... ugly
- There could be some power grids (think blue lightning bolts-ish) preventing moves and that you need to switch off first (if we stay in the prison island idea for example), or better yet have cleaned up first as well. Full clean only allowing the triggering of the next part kills off our rusher friends. That would require barring access to the top field, though. On the other hand that wouldn't necessarily be bad and make it a bit more claustrophobic.
- The turrets look fun, good spots for nasty skaarj snipers (acting as prison guards?). Any elevators or ladders possible? On the other hand it could also be more ramp fun where you have to go through climb sequences instead of ladders/elevators.

- I didn't hop around for an eternity, but didn't experience any crashes so far.

The many different paths definitely make it look very interesting. The map could easily be expanded further in that way.

Would definitely also love to see this map with monsters and see how it behaves then :)

PS: How's it going on the other two maps we playtested a few months ago?
 



Thank you for the feedback!

Yeah the ship is Galleon. Could find any other beauty such as this ship. Nor could I find a way to recreate such meshes......

Yeah the story as you are saying is a good idea.  In reverse would be good as well! A run to the ship... Idea

For all I care now is that the map is stable, for I will not touch the terrain any further.  This map could handle a full server yes.

Returning to the editor soon...

Thanks again!
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UT Name: ~Athena~ UT Since: 2001 Gender: Gender:Female
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PostPosted: Tue Nov 10, 2020 9:05 pm
PostPost subject:No icon Re: New map from me... give it a try... =)
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What kind of commentary do you want ?

This is what I can say. It's a good start, I love the idea of this harbor in a heavenly setting.
I love too the cascading pools. And yes un run toward the ship would be great, the reverse too because this scenario is rarer.

However, imho, the decorations are a little too square. It lacks rounding, arches : it would give a more realistic rendering. As well as flowers like the ones Jazzyb used in Project Xenome Interloper ("Signs and Portents" map). Some lifts will be useful instead of some boots.

May be the passage between the two basins deserves to be wider.

I'm not sure these are the commentary you expected ?

PS : sorry for my poor english  Embarassed
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PostPosted: Wed Nov 11, 2020 7:32 pm
PostPost subject:No icon Re: New map from me... give it a try... =)
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Ath3na wrote (View Post):
What kind of commentary do you want ?

This is what I can say. It's a good start, I love the idea of this harbor in a heavenly setting.
I love too the cascading pools. And yes un run toward the ship would be great, the reverse too because this scenario is rarer.

However, imho, the decorations are a little too square. It lacks rounding, arches : it would give a more realistic rendering. As well as flowers like the ones Jazzyb used in Project Xenome Interloper ("Signs and Portents" map). Some lifts will be useful instead of some boots.

May be the passage between the two basins deserves to be wider.

I'm not sure these are the commentary you expected ?

PS : sorry for my poor english  Embarassed
 


It's perfect! Thank you! Very Happy1
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