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Cyberia-Mix
dU.Mapper
UT Name: Demona UT Since: 2000 Joined: Dec 12, 2010 Posts: 588 Location: irc://irc.epiknet.org/2LO Reputation: 337.5 votes: 10 Status: Offline
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Posted: Sun May 01, 2011 8:59 am Post subject: Re: MAPS THUNDERBOLT |
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I tried uploading it on the test server but BBoyShare.u and Rock.utx are giving me a file mismatch.
You should try to test the BBoyShare.u version used on dU servers and see if your map works with it.
And apparently your version of Rock.utx is only 2 textures from the actual Rock.utx package, which is much larger.
Since you're only using these 2 textures, you'd better re-import them into MyLevel and not use any Rock.utx package at all. |
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THUNDERBOLT
dU.Mapper
UT Name: THUNDERBOLT UT Since: 1997 Gender: Joined: Jul 22, 2010 Age: 45 Posts: 260
Reputation: 200.6 votes: 2 Status: Offline
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Posted: Sun May 01, 2011 6:16 pm Post subject: Re: MAPS THUNDERBOLT |
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Cyberia you've read the Readme?
Clearly states that you should replace the textures Ans Sounds,
Clearly states that you should replace the textures, because the map was previously installed on Privat server.
There is an error in these 2 textures so I can not put them in MYLevel. There is always a reason for everything. |
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Cyberia-Mix
dU.Mapper
UT Name: Demona UT Since: 2000 Joined: Dec 12, 2010 Posts: 588 Location: irc://irc.epiknet.org/2LO Reputation: 337.5 votes: 10 Status: Offline
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Posted: Sun May 01, 2011 7:18 pm Post subject: Re: MAPS THUNDERBOLT |
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We're obviously not going to replace the old Rock.utx file that has lots of textures with yours that only has 2. Any map that use the old one would break then. Plus it's material lost and all.
Same with BBoyShare.u. Multiple maps work with the same version of the file and you should use that one too, or rename the one you use so it doesn't conflict.
Quote: | There is an error in these 2 textures so I can not put them in MYLevel. |
I just tried myself and it does work.
Possible cause it doesn't work for you is that the path to the folder with the exported textures has spaces ("C:\Unreal Tournament\My Textures\" for example won't work, "C:\UnrealTournament\MyTextures\" will, or if you don't want to do that just move whatever you want to import directly at "C:\"). |
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THUNDERBOLT
dU.Mapper
UT Name: THUNDERBOLT UT Since: 1997 Gender: Joined: Jul 22, 2010 Age: 45 Posts: 260
Reputation: 200.6 votes: 2 Status: Offline
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Posted: Sun May 01, 2011 7:39 pm Post subject: Re: MAPS THUNDERBOLT |
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first: the rock texture belong to my map Unrealworld 2 previus version, this map has already been in Privat Server, but was eliminated.
Now I've adapted the map. the rock texture is weighty, so is is recommended to change by the latter. There are Not other maps with this texture except UnrealWorld2 previous version.
and the problem with these 2 textures, they can not be eliminated, already exist in Mylevel
Anyway, if you can not or do not want to upload the map.
There is no problem. |
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Cyberia-Mix
dU.Mapper
UT Name: Demona UT Since: 2000 Joined: Dec 12, 2010 Posts: 588 Location: irc://irc.epiknet.org/2LO Reputation: 337.5 votes: 10 Status: Offline
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Posted: Wed May 04, 2011 7:59 am Post subject: Re: MAPS THUNDERBOLT |
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I opened your map and used the Replace Textures tool on the Rock.utx textures. MyLevel is now used instead (imported Rock50) and Rock.utx is now unnecessary for the map. That way the server files are kept untouched.
And the map runs fine with the regular BBoyShare.u as well, which is good news.
Since I had to save the map after replacing the textures it's now named "MH-UnrealWorld-2-[THUNDERBOLT]Adapted-.unr", with an hyphen at the end. Let me know if you're unhappy with this.
Ready for testing on the new maps server.
I tried it but gave up after the sliths. Too many deaths. Not something to play alone.
Will try again with teammates. |
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THUNDERBOLT
dU.Mapper
UT Name: THUNDERBOLT UT Since: 1997 Gender: Joined: Jul 22, 2010 Age: 45 Posts: 260
Reputation: 200.6 votes: 2 Status: Offline
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Posted: Thu May 05, 2011 1:25 am Post subject: Re: MAPS THUNDERBOLT |
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If it is good news, great job Cyberia. The map can not be played by one player, the original version (2008) has many redeeming, and Insta. It was made to other servers, with some additional weapons ( very fluid). in this latest version i subtrac health to monsters, and there are normal guns.
Recommended for 8 players and more. |
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THUNDERBOLT
dU.Mapper
UT Name: THUNDERBOLT UT Since: 1997 Gender: Joined: Jul 22, 2010 Age: 45 Posts: 260
Reputation: 200.6 votes: 2 Status: Offline
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Posted: Tue May 17, 2011 3:11 am Post subject: Re: dU Pharaoh 2011 |
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I Finished an Egyptian map, I have called "dU Pharaoh 2011" Because this is an present for the 3 dU Kings Wolfie, Catze and Bob
I hope like it Â
the map: (dU)Pharaoh2011.rar
alternative link:
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rork
dU.Staff
UT Name: Rork UT Since: 2003 Joined: Feb 13, 2011 Posts: 218
Reputation: 115.7 votes: 2 Status: Offline
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Posted: Wed May 18, 2011 6:27 pm Post subject: Re: MAPS THUNDERBOLT |
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That looks pretty nice although the sphinx looks a bit "plain" on the screenshot, you can't see the details because the same texture is used anywhere and there are no shadows.
Can we get this map on the mapping server? |
The best way to kill skaarj is to flak it while it leaps towards you. |
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THUNDERBOLT
dU.Mapper
UT Name: THUNDERBOLT UT Since: 1997 Gender: Joined: Jul 22, 2010 Age: 45 Posts: 260
Reputation: 200.6 votes: 2 Status: Offline
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Posted: Wed May 18, 2011 10:02 pm Post subject: Re: MAPS THUNDERBOLT |
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I hope the map will go up some server |
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Cyberia-Mix
dU.Mapper
UT Name: Demona UT Since: 2000 Joined: Dec 12, 2010 Posts: 588 Location: irc://irc.epiknet.org/2LO Reputation: 337.5 votes: 10 Status: Offline
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Posted: Mon May 23, 2011 6:26 am Post subject: Re: MAPS THUNDERBOLT |
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Sorry forgot the thread.
Uploaded to test server. |
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THUNDERBOLT
dU.Mapper
UT Name: THUNDERBOLT UT Since: 1997 Gender: Joined: Jul 22, 2010 Age: 45 Posts: 260
Reputation: 200.6 votes: 2 Status: Offline
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Posted: Tue May 24, 2011 1:31 am Post subject: Re: MAPS THUNDERBOLT |
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I HAVE TESTED THE MAP Pharaoh2011 with Zakar, Humanoid, Angie and Lucas
WORK Â WELL, JUST FIX SOME DETAILS.
THIS IS THE LAST VERSION:(dU)Pharaoh2011.rar |
Last edited by THUNDERBOLT on Tue May 24, 2011 4:15 pm; edited 1 time in total |
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Terraniux
UT Name: Terraniux UT Since: 1999 Joined: Jul 25, 2010 Posts: 1159
Reputation: 401.6 votes: 14 Status: Offline
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Posted: Tue May 24, 2011 10:17 am Post subject: Re: MAPS THUNDERBOLT |
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Yesterday I played your map, and had a few points.
Please add a third spawnpoint, or an extra teleporter! When I got 3 times killed by the queen, I really did not want to walk all these miles all over again.
The 'gold' door between the corridor and merc is unaligned, and set the StayOpenTime at least 10 seconds.
Make the weapons that are outside easier to find(outside, just before the anubis temple)
The models are very buggy ( for example these sphinxes, you can walk through them, and get stuck in it), perhaps place some invisible collision hulls / BlockAll
The pupaes are overpowered.
The skybox looks nice, these cloudse are moving way too fast.
I really liked the architecture, textures, lighting and music in your map.
But really, add a third spawnpoint or add an extra teleporter, like in my CM3 map.
Can make a extended review later. |
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THUNDERBOLT
dU.Mapper
UT Name: THUNDERBOLT UT Since: 1997 Gender: Joined: Jul 22, 2010 Age: 45 Posts: 260
Reputation: 200.6 votes: 2 Status: Offline
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Posted: Tue May 24, 2011 4:15 pm Post subject: Re: MAPS THUNDERBOLT |
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Hi Terra, models of the Sphinx are not green, light green teleporter is reflected in these.
The clouds in skybox are moving fast because it is a desert, and deserts are very strong winds lolll
I not find the misalignment of which you speak
Anyway the last version is not in Mapping server yet. |
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Terraniux
UT Name: Terraniux UT Since: 1999 Joined: Jul 25, 2010 Posts: 1159
Reputation: 401.6 votes: 14 Status: Offline
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Posted: Tue May 24, 2011 4:32 pm Post subject: Re: MAPS THUNDERBOLT |
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THUNDERBOLT wrote (View Post): | Hi Terra, models of the Sphinx are not green, light green teleporter is reflected in these.
The clouds in skybox are moving fast because it is a desert, and deserts are very strong winds lolll
I not find the misalignment of which you speak
Anyway the last version is not in Mapping server yet. |
uhhhhhh....I didn't say anything  about green / light green..... , the teleporter is working fine. What I ment is that the Sphinxes ('the meshes'') are buggy and that you can get stuck in it.
It can force players to suicide.
Perhaps this is more clear: A third spawnpoint. OR make a teleporter near the second spawnpoint that teleports you further in the map.
Like in my map, and IceSkaarjAttack etc.....
If you need help with this, just say so. |
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THUNDERBOLT
dU.Mapper
UT Name: THUNDERBOLT UT Since: 1997 Gender: Joined: Jul 22, 2010 Age: 45 Posts: 260
Reputation: 200.6 votes: 2 Status: Offline
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Posted: Tue May 24, 2011 5:08 pm Post subject: Re: MAPS THUNDERBOLT |
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JEJE Terra you played the last version? When Demona upload the last version play it and next talk me over new mistakes
I played my map with humanoid, angie, lucas and zakar36 and have seen some buggies, and these have already been corrected.
In the previous post I talk about this.
Cya in ut |
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Cyberia-Mix
dU.Mapper
UT Name: Demona UT Since: 2000 Joined: Dec 12, 2010 Posts: 588 Location: irc://irc.epiknet.org/2LO Reputation: 337.5 votes: 10 Status: Offline
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Posted: Wed May 25, 2011 7:42 am Post subject: Re: MAPS THUNDERBOLT |
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New version is up.
And don't spam my inbox it's annoying. Thank you. |
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THUNDERBOLT
dU.Mapper
UT Name: THUNDERBOLT UT Since: 1997 Gender: Joined: Jul 22, 2010 Age: 45 Posts: 260
Reputation: 200.6 votes: 2 Status: Offline
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Posted: Wed May 25, 2011 3:28 pm Post subject: Re: MAPS THUNDERBOLT |
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hey sorry, was not on purpose, take it easy.
You talk like a stressed person
Relax and fun
You do a good job but avoid stress. enjoy it buddy |
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THUNDERBOLT
dU.Mapper
UT Name: THUNDERBOLT UT Since: 1997 Gender: Joined: Jul 22, 2010 Age: 45 Posts: 260
Reputation: 200.6 votes: 2 Status: Offline
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Posted: Thu May 26, 2011 3:07 pm Post subject: Re: MAPS THUNDERBOLT |
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Yesterday i tested the map dU-Pharaoh2011 Work very well, just i fix 1 bug.
so i change the name a dU-Pharaoh2011Final, I hope like it to all players and will up to main server(dU)Pharaoh2011-final.rar |
Last edited by THUNDERBOLT on Tue May 31, 2011 2:01 pm; edited 1 time in total |
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