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MH-Blue-Atrium
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UT Name: Terraniux UT Since: 1999
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PostPosted: Tue Aug 20, 2013 10:57 pm
PostPost subject:No icon MH-Blue-Atrium
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The other project which said to be my last is put on hold, because I found new inspiration to release propably more maps.
I have trown away enough, unfinished projects. But I want to release this one for sure.

This is map is designed for when there is practially an almost empty server, and for the player who rather play a short and clean map, instead of spending hours to finish the current big maps present and leave server eventually cause of an iritated mood.
Usually I make maps from medium to large size scaled maps, but this one is actually pretty short, but give players a good time playing monsterhunt as any other map.


Project name: MH-Blue-Atrium
Version: Main / General
Size: Small
Players: 1-4
Theme: Castellar / Medieval, in modern colors.
Screenshots:
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---------------------------

Fixlist:
- Skaarj placement adjusted
- Ammo is now respawning instantly and isn't hidden anymore.
- Players can't get on top by using translocator anymore.
- Added a couple of monsters more, on certain locations.
- Fixed the weird collision issue and the strange shadow as well
- All movers are bot proof, all bUseTriggered options are false.
- Added a few more rooftops.
- Ingame screenshot implemented.

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Terraniux


Last edited by Terraniux on Sun Sep 15, 2013 1:43 pm; edited 2 times in total
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dU.Mapper
dU.Mapper

UT Name: Demona UT Since: 2000
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PostPosted: Wed Aug 21, 2013 1:21 am
PostPost subject:No icon Re: MH-Blue-Atrium
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Uploaded to Mapping server. =)

Nice to see you make a map without extra files for a change.

Haven't played it yet, but I like the colors.
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PostPosted: Wed Aug 21, 2013 2:24 am
PostPost subject:No icon Re: MH-Blue-Atrium
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Terraniux wrote (View Post):
The other project which said to be my last is put on hold, because I found new inspiration to release propably more maps.
 


I'm very glad to ear this Terraniux!
btw i have played MH-Blue-Atrium and i find it very nice-to-play, simple and player-friendly. there is a good rate of monsters without spamming. don't worry if it seems short, personally i prefer a well-designed short map rather than giant cubic room with 2hours of mindless monsters Killing..

Cheers  Cool
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UT Name: Hook UT Since: 1999
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PostPosted: Wed Aug 21, 2013 2:55 pm
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Yes, I think you might have a good direction here Terraniux.
Maps that are not so overwhelming to players. Cool


= Hook =
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Servers: CROSSBONES Missile Madness CMM
IP: 68.232.181.236:7777
CROSSBONES Monster Hunt CMH (by Mars007)
IP: 108.61.238.93:7777
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dU.Mapper
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UT Name: Demona UT Since: 2000
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PostPosted: Thu Aug 22, 2013 5:14 am
PostPost subject:No icon Re: MH-Blue-Atrium
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2 things I noticed when playing:

- the brutes are harder than the rest of the map,

- you don't need the toxin suit to swim through poison.


Lovely short map at any rate.
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UT Name: GEx UT Since: 2010 Gender: Gender:Male
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PostPosted: Thu Aug 22, 2013 1:44 pm
PostPost subject:No icon Re: MH-Blue-Atrium
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As a curious little beginner at mapping I would like to ask: what setting seems best for torches like those blue ones in your pic, translucent or modulated? I think I used translucent in the fireplace at my DM-XC-NaliTreeV2 and looked awesome that way. Confused
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UT Name: Terraniux UT Since: 1999
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PostPosted: Thu Aug 22, 2013 5:25 pm
PostPost subject:No icon Re: MH-Blue-Atrium
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To Demona:

Ok thanks for your feedback. About the poison, yes cause we practially have enough health (350) to survive, but the toxin is spawned / placed for the offline players.
I had that in mind.

And the brutes are having an advantage indeed, because they are above you next to the doorway.

To Gex:

Well, the best way is always what YOU, 'the mapper himself' likes most. At the beginning everything in the map was made with the normal red fires from the package: GreatFire(2).utx. But then I  thought, wait, this is sooooo ordinairy, lets have them another color to colour up things in a special way: Blue . I made them with masked sheets.

My next advice / opinion is that you make torches the way it fits best with the architecture / atmosphere itself. Combine them.
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UT Name: }ElitE{HellFire` UT Since: 1999 Gender: Gender:Male
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PostPosted: Thu Aug 22, 2013 9:42 pm
PostPost subject:No icon Re: MH-Blue-Atrium
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Cool little map.
Best for single player but so are other maps on the main.
It's not easy nor hard which means the gameplay is nice in my opinion.

Only small thing I found is that the button for the end + the lever for the merc door is prolly set to ''ReturnWhenEncroach'' (or) ''TriggerOnceOnly'' is false since both return.
No big deal though, gj.
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PostPosted: Thu Aug 22, 2013 10:21 pm
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To hellfire:

Also to you, thanks for the feedback.
The things you and demona said could be used to make final version.
I let it rest for now and wait if anyone else notice any bugs/problems or is having a suggestion, and probably bring out next month a final version of it.
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PostPosted: Sat Aug 31, 2013 11:33 pm
PostPost subject:No icon Re: MH-Blue-Atrium
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I really like this map too.

I have a question for the final version. Is it possible to make it hard to get over the walls?  I played this on a MH server where the translocator is active. Some people would translocate up onto the wall tops and would start farming before anyone else could get into the rooms as the map was intended. I don't know if this is possible to make it hard to stand on the top of the walls without losing the nice look to the map. I am not a mapper and don't know how it all works.

Anyway, nice job!
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PostPosted: Sun Sep 01, 2013 7:11 am
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Possible with blockall actors or invisible walls I guess.
Thanks for explaining about the torches Terraniux!
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PostPosted: Sun Sep 01, 2013 8:40 pm
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To Anony and Gex:
I'm glad you like it.
Yes, I will bring a solution to the translocator problem. Some people already notified me of this problem.
Anyway, thanks for the input!
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PostPosted: Sat Sep 07, 2013 9:43 pm
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Map stage updated, see first post for details.
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PostPosted: Sun Sep 15, 2013 3:09 am
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Is this map final? Personally I see nothing to add.
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PostPosted: Sun Sep 15, 2013 1:42 pm
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Cyberia-Mix wrote (View Post):
Is this map final? Personally I see nothing to add.
 

No this is just the version that comes after beta, ( it is already present in the first post) the 'general / main' version. If this version still has some work needed, that will in a final version.
I'm 99% sure that this version is ready for dU.main. Wink
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UT Name: Terraniux UT Since: 1999
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PostPosted: Tue Oct 01, 2013 7:47 pm
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I've placed this map on several forums, and nobody seems to have any problems since the last fix, afaik.
Please give it a try on the main, let me know when it is up. And make users aware that it is a small map this time,otherwise it could cause some chaos in the map haha Razz  
Thanks!
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PostPosted: Tue Oct 01, 2013 8:19 pm
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It's already up, haven't ran across any problem.
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PostPosted: Wed Oct 02, 2013 12:53 am
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Oh, nice. I wasn't notified as usual, but ok. Glad that it is up.
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