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EvilGrins
UT Name: Doppleganger UT Since: 1999 Gender: Joined: Dec 01, 2011 Age: 53 Posts: 596 Location: Palo Alto, CA Reputation: 339.8 votes: 2 Status: Offline
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Posted: Mon Mar 07, 2016 6:35 am Post subject: zeta map for a testing & opinions |
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Most people release a map for testing they call it a beta, which is the B from the Greek alphabet. Since this is a map edit from someone else's existing work, I'm going with Z from the same alphabet.
This is an edit, all permissions gotten from THUNDERBOLT & Hitman, that had assisted editing from others.
Initial submission thread on Hermskii's ยท
Secondary thread from this forum here ยท
Summary: I made the first edit, Nelsona & Red_Fist made edits of my edit, and I took those and have been tinkering with them ever since.
What I'm wanting folks to test is from Nels' first edit:
I wasn't too fond of this at first.... but it grew on me quick. Nels made every monster on the map attack at once, with MonsterPathing. It was a little overwelming but I've been tinkering... too many monsters, but given I like maps where you have direct warfare it kinda works. The problem though is I added a hidden monster to a hard to reach area of the map (for those that like to hunt down every last beastie) and with this pathing it wasn't hiding anymore.
It's a GrimReaper... for those that know how scary powerful that is.
I changed the projectiles of several of the monsters on the map, I re-skinned some others, and I did my best to correct the typos from the original map in those instructional messages that happen as players get along the way...
...and, of course, this map has some unusual weapons.
You start in a cabin on one side, in front of which there is a path. Normally you travel the path (not quite a yellow brick road but the analogy holds) and kill monsters along the way. You reach a cabin on the other side, flip a switch, hop a couple teleports, and then you get to the exit you're told about in the intro messages. Of course to get to the exit you need to grab jumpboots at ground level first, among other little challenges.
In this edit, tentatively entitled "STAMPEDE" all monsters are attacking the moment the game starts... but theyre not entirely after only just you, what players are with you, and any bots you've got in tow:
This map has 1 TeamMonster on it, set for Red: listed as a Red Team Thug. It won't help you but it won't attack you, it's only interested in fighting the other monsters... and as it happens, a lot of their attention will be on this Thug.
Out of curiosity, I edited another version with no Thug... and there was no stampede. Apparently a TeamMonster is such a threat that the normal monsters want it dead as fast as possible.
So, I'm submitting 2 maps for your perusal: STAMPEDE & Thug Free. The second should be closer to fairly normal play, as the Thug isn't around to stir up the neighbors.
Weapons:
M-16 Silver: Standard assault rifle with a grenade launcher.
Blue Baller: It's an energetic uzi with a sniper scope.
Greenie Gun: Sort of a cartoon weapon but fairly tough.
Pulse Rifle: TeamMonster drops them around periodically.
Redeemer: Directly behind the cabin you start in.
Instagib: Fairly close to the end of the map.
Transloc: Due to the hard to get hidden spot the Grim Reaper starts... you'd need that plus jumpboots to even get there.
Play both maps, give them a thorough going over, and let me know what you think: suggestions, criticisms, etc.
Usual Suspects:
.u /system
.umx /music
.unr /maps
.png - pwetty
.txt - this message will self-destruct
Given time, I may do this again. After all, Nels did another edit and so did Red_Fist.
Enjoy ยท
Doom/Quake variant ยท
Screenshots ยท |
Last edited by EvilGrins on Fri Apr 08, 2016 9:56 pm; edited 1 time in total |
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THUNDERBOLT
dU.Mapper
UT Name: THUNDERBOLT UT Since: 1997 Gender: Joined: Jul 22, 2010 Age: 45 Posts: 260
Reputation: 200.6 votes: 2 Status: Offline
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Posted: Tue Mar 08, 2016 4:58 am Post subject: Re: zeta map for a testing & opinions |
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Hahaha lol i did this map to Lan originally, but Per Hellberg Found it in internet, originally was DM. |
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EvilGrins
UT Name: Doppleganger UT Since: 1999 Gender: Joined: Dec 01, 2011 Age: 53 Posts: 596 Location: Palo Alto, CA Reputation: 339.8 votes: 2 Status: Offline
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Posted: Tue Mar 08, 2016 9:38 pm Post subject: Re: zeta map for a testing & opinions |
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THUNDERBOLT wrote (View Post): | Found it in internet, originally was DM. |
Been told there's a DM version, but whenever I go looking I find a DM of the same name but it's not the same map.
Can you link me? Hook and some folks have been on me to edit a DM version and it'd be simpler to start with the original. |
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THUNDERBOLT
dU.Mapper
UT Name: THUNDERBOLT UT Since: 1997 Gender: Joined: Jul 22, 2010 Age: 45 Posts: 260
Reputation: 200.6 votes: 2 Status: Offline
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Posted: Wed Mar 09, 2016 12:49 am Post subject: Re: zeta map for a testing & opinions |
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The Original Version was only to Lan, Not Online; Few FPS to Online Version, much lagg. Probably the most convenient is Do it again. I havent the map, but title Originall was DM-DarkForest-2009 |
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EvilGrins
UT Name: Doppleganger UT Since: 1999 Gender: Joined: Dec 01, 2011 Age: 53 Posts: 596 Location: Palo Alto, CA Reputation: 339.8 votes: 2 Status: Offline
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Posted: Mon Mar 14, 2016 10:39 pm Post subject: Re: zeta map for a testing & opinions |
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Say Thunder, you tried this edit yet?
I need input... and from someone else who once edited it too that'd be cool! |
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BlackWolf
dU.Staff
UT Name: dU.BlackWolf UT Since: 1999 Joined: Jul 20, 2010 Age: 54 Posts: 821 Location: Berlin Reputation: 315.2 votes: 5 Status: Offline
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Posted: Wed Mar 23, 2016 9:03 pm Post subject: Re: zeta map for a testing & opinions |
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To much special weapons for the main |
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EvilGrins
UT Name: Doppleganger UT Since: 1999 Gender: Joined: Dec 01, 2011 Age: 53 Posts: 596 Location: Palo Alto, CA Reputation: 339.8 votes: 2 Status: Offline
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Posted: Thu Mar 24, 2016 2:29 am Post subject: Re: zeta map for a testing & opinions |
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I wanted to do something to offset the insane number of monsters on the original map, and it mostly stayed that way after Nelsona & Red_Fist made their edits of my edit... which I then further edited.
Got less edits on Nels' other one: 3 weapons only.
Well... 4 if you count the redeemer. There's an instacombo close to the end to offset the monsters firepower. |
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EvilGrins
UT Name: Doppleganger UT Since: 1999 Gender: Joined: Dec 01, 2011 Age: 53 Posts: 596 Location: Palo Alto, CA Reputation: 339.8 votes: 2 Status: Offline
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Posted: Sat Mar 26, 2016 7:26 am Post subject: Re: zeta map for a testing & opinions |
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Just about done with this other one...
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EvilGrins
UT Name: Doppleganger UT Since: 1999 Gender: Joined: Dec 01, 2011 Age: 53 Posts: 596 Location: Palo Alto, CA Reputation: 339.8 votes: 2 Status: Offline
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Posted: Fri Apr 08, 2016 10:01 pm Post subject: Re: zeta map for a testing & opinions |
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Okay, the Doom/Quake variant isn't completely finished... but it's done enough for players to give it a go.
Didn't have enough Quake & Doom monsters, so I chose some retro versions of known beasties and other things similarily themed.
I've attached it to the bottom of the 1st post in this thread, so let me know what you think. |
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