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NEW MONSTERS TO MH

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dU.Mapper
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UT Name: THUNDERBOLT UT Since: 1997 Gender: Gender:Male
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PostPosted: Thu Mar 17, 2016 7:02 pm
PostPost subject:No icon NEW MONSTERS TO MH
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New mOntsers to MH UT99
I found theses pawns but i  dont know who is the author
anyway I would work a little better textures and would be great put new sounds.
Really are interesting, so I share for mappers who want to include them in their maps
The best thing is that can be used by unit, ie each monster comes separately.


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PostPosted: Thu Mar 17, 2016 8:34 pm
PostPost subject:No icon Re: NEW MONSTERS TO MH
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Haha nice Smile
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PostPosted: Fri Mar 18, 2016 2:51 am
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Nice! Very Happy1
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PostPosted: Sat Mar 19, 2016 2:24 am
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They're not that new, actually. First learned about these in 2013, medor was hosting them on his site and I went through and did reviews of each of them over in my "Screenshots for Fun" thread on ut99.org, also I'm using a lot of them in a mapping project.

Biggest complaint about some of them is they have virtually no health. Some of the really powerful looking ones, like the silverback, you can kill with 1 shot from any weapon. Only a few of them are really worth consideration.

The muton is fun. Great attack: grabs you and throws you across a room.

Finding new monsters to use in MH is tricky...
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...but I collect monsters, and always have several either on tester maps...
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...or discussed in handy threads, here or there.

I started a thread for new monsters on MH awhile ago ·
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· which I still update periodically.


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PostPosted: Sat Mar 19, 2016 2:41 am
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I tested all they and work fine for me, is easy changed the health, textures and  the sounds, anyway the better in this area is Demona.
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UT Name: Doppleganger UT Since: 1999 Gender: Gender:Male
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PostPosted: Sat Mar 19, 2016 11:26 pm
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They do work fine but when I test monsters it's as they are at their default settings. Sure, they can be altered to fit a need or be made more of a challenge... but it's their base skills I always go for first.

Granted, at the time I was reviewing them I still hadn't learned how to upgrade existing monsters.


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PostPosted: Sun Mar 20, 2016 2:24 am
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i was actually the one who ripped them and imported them to unreal.
The monsters themselves are from the game "xcom enforcer"


The models were part of a bigger project  witch was to import all the  28 sp maps (witch is "done",  but  will probably ever get to see  the light of day). i lost interest after a while and throw most of the mosters onto my blog along with the source models just becuase.

that  "kall"l ran over them and brought them to ut99's attention and things went from there.
they were never "finished" they were all used as functional praceholders in the maps. fe , some of the proper projectiles are missing from the enemies.

the heath amounts are the original games defaults- they were not chosen by me.
the way the game works is health is worked out via skill level selection , so easier difficulties = less monster health
the masked textures were improperly re-imported since it was all done in ucc.

also there were 4 otjher pawns not yet imported and decoration and stuff to  go with them
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UT Name: Doppleganger UT Since: 1999 Gender: Gender:Male
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PostPosted: Tue Apr 12, 2016 9:06 am
PostPost subject:No icon Re: NEW MONSTERS TO MH
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Folks at BU have supplies a tough and "new" (was supposed to be released in Unreal1 but wasn't) monster:
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GARGOYLES!

No melee attacks, so far as I can tell. Had 2 energy attacks that're fairly devastating.
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Still testing it.


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UT Name: Doppleganger UT Since: 1999 Gender: Gender:Male
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Location: Palo Alto, CA
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PostPosted: Sat May 07, 2016 3:13 am
PostPost subject:No icon Re: NEW MONSTERS TO MH
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There's a not so new monsterpackage called WarNukingGround.u which has redeemer enabled monsters. There's a fun called, I kid you not, "Little Sister of the Redeemer Lord" which is a purple Skaarj that fires duo-redeemers that can track their targets movements... kind of a guided missile.

These though are particularly interesting:
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While they look like WarCows, they're called CowAvengers. They're fast and fire both rockets and redeemers.


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