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MH-Canyon++Fix1
Match Infos
MatchID:28073
Players:2
Teamscore:38,316
Monsterleft:27
Deaths:40
Suicides:0
TeamKills:0
Distance traveled:15,85km
Map Time:00:39:01
Playdate:2011-10-22 06:32:11
Team Awards:
  PlayerScoreDeathsSuicidesTeamKillsTimeDistance
ORE66905 20 0 0 00:39:00 8,98km
Cable68992 20 0 0 00:39:00 6,87km

Monster Kill Statistic
Player Other TOTAL
ORE 7/1 12/4 3/1 10/3 0 0 8/7 0 0 0 3 0 5/1 67 15/1 0 0 0 0/2 130
Cable 9 14/3 0/1 9/3 0 0 10/10 0 1 0 1 0 7 100 3/2 0 0 0 0 154
Monster killed         Killed by Monster
Chatlog
2011-10-22 03:23.04 Demona: i want the old canyon back :(
2011-10-22 03:23.12 Ninja_Pirate: i can barely remember it
2011-10-22 03:23.26 Demona: remove anything overpowered
2011-10-22 03:23.34 Demona: or overcrowded
2011-10-22 03:23.55 Demona: there are 4 fire kralls near flak
2011-10-22 03:24.25 Demona: lol @ flies
2011-10-22 03:24.52 Demona: needs some lava to drag them to
2011-10-22 03:25.02 Ninja_Pirate: that´d be handy
2011-10-22 03:25.15 Demona: i liked how you got godlike upon killing the skaarj
2011-10-22 03:25.23 Ninja_Pirate: that was pretty cool
2011-10-22 03:26.31 Demona: oh fuck it´s haunted again on main
2011-10-22 03:26.37 Demona: dun wanna
2011-10-22 03:26.49 Ninja_Pirate: you don´t want any more insane nightmares?
2011-10-22 03:26.53 Demona: i see a fly train under me
2011-10-22 03:27.06 Demona: i wish i dreamt of halo instead
2011-10-22 03:27.34 Demona: i must be around 200 screenshot at this point
2011-10-22 03:27.36 Demona: +s
2011-10-22 03:27.46 Demona: kinda exhausting
2011-10-22 03:27.50 Ninja_Pirate: should give you enough ideas to last you a while
2011-10-22 03:27.56 Demona: yes and no
2011-10-22 03:28.16 Demona: it made me really curious about their lighting engine
2011-10-22 03:28.30 Demona: for example
2011-10-22 03:28.37 Demona: when you see a pillar in ut
2011-10-22 03:28.41 Demona: it´s usually a box
2011-10-22 03:28.44 Demona: with 4 sides
2011-10-22 03:28.59 Demona: in halo pretty much everything has polished angles
2011-10-22 03:29.11 Demona: with small corners at 45° everywhere
2011-10-22 03:29.24 Demona: not only pilars but everything
2011-10-22 03:29.28 Demona: on ground ceiling etc
2011-10-22 03:29.38 Demona: you have little polygons everywhere
2011-10-22 03:29.44 Ninja_Pirate: really? never noticed that
2011-10-22 03:29.52 Demona: it´s halo1
2011-10-22 03:29.58 Demona: halo3 must be a lot different
2011-10-22 03:30.02 Demona: anyway
2011-10-22 03:30.08 Demona: if you try to light something like this in ut
2011-10-22 03:30.15 Demona: you´ll most probably end up with multiple polys
2011-10-22 03:30.24 Demona: that don´t get any lighting at all
2011-10-22 03:30.48 Demona: because there´s not naturally enough light sources to hit them all
2011-10-22 03:30.52 Ninja_Pirate: yeah
2011-10-22 03:31.11 Demona: and in halo everything is perfectly homogeneous
2011-10-22 03:31.35 Demona: and yet it´s not ambient lighting
2011-10-22 03:31.47 Demona: because you can notice peaks of brightness and stuff
2011-10-22 03:32.04 Demona: it´s like lights come from an area rather than a point like ut does
2011-10-22 03:32.13 Ninja_Pirate: yeah, i know what you mean
2011-10-22 03:32.14 Demona: or maybe it doesn´t but i have this feeling anyway
2011-10-22 03:32.32 Demona: as a result they can easily do a bunch of stuff with geometry that would work terribad here
2011-10-22 03:33.00 Demona: unless extremely bothersome efforts with lighting placement
2011-10-22 03:33.07 Demona: and even then i´m not even sure it´s possible
2011-10-22 03:33.18 Demona: since lights interfere with each other
2011-10-22 03:33.40 Demona: so when watching i end up thinking
2011-10-22 03:33.43 Demona: "fu i can´t do that"
2011-10-22 03:34.10 Demona: they also have the appropriate textures to make this looking cool
2011-10-22 03:34.23 Demona: we don´t really have similar ones in ut
2011-10-22 03:34.31 Demona: and i´ve no skills in this area
2011-10-22 03:35.03 Demona: however i spot some nifty ideas about layout itself here and there
2011-10-22 03:35.11 Demona: that can be used for monster placement and such
2011-10-22 03:35.14 Ninja_Pirate: yeah?
2011-10-22 03:35.24 Demona: not related to decoration so
2011-10-22 03:35.32 Demona: well nothing much but still refreshing
2011-10-22 03:35.46 Demona: i´m talking with flies all around me for like 5 mins
2011-10-22 03:35.47 Demona: jesus
2011-10-22 03:36.13 Demona: thank you
2011-10-22 03:36.28 Demona: i´m hiding in water now
2011-10-22 03:36.31 Demona: don´t come!
2011-10-22 03:37.09 Demona: halo´s combat level design really has it easy anyway
2011-10-22 03:37.17 Demona: because there´s not much movement needed during fights
2011-10-22 03:37.28 Demona: you can place as much decoration as you want without caring
2011-10-22 03:37.44 Demona: when i think about an ut player in that environment
2011-10-22 03:37.59 Demona: he would be dodging all over the place on slanted ledges and stuff
2011-10-22 03:38.05 Demona: jumping over walls
2011-10-22 03:38.07 Ninja_Pirate: most likely
2011-10-22 03:38.12 Demona: no such thing happens in halo
2011-10-22 03:38.16 Demona: and then
2011-10-22 03:38.28 Demona: no room is being enough to welcome a fight with rocket skaarjs
2011-10-22 03:38.37 Demona: you end stuck against an obstacle in less than 1 second
2011-10-22 03:39.08 Demona: it´s not like you necessarily need rocket skaarjs anyway
2011-10-22 03:39.11 Demona: but that speaks for itself
2011-10-22 03:39.20 Ninja_Pirate: hmm, i see the point you´re making
2011-10-22 03:39.37 Demona: a few halo levels are pretty wide though
2011-10-22 03:39.39 Demona: lots of space
2011-10-22 03:39.45 Demona: indoors i mean
2011-10-22 03:40.15 Demona: MH is really tough in design constraints anyway
2011-10-22 03:40.29 Demona: because ut players can do so many moves
2011-10-22 03:40.41 Demona: mh adds inifite health and ammo
2011-10-22 03:40.58 Demona: and we need the maps to be playable by large teams
2011-10-22 03:41.18 Demona: all of this combine reduces the possibilities a lot
2011-10-22 03:41.20 Demona: +d
2011-10-22 03:41.35 Ninja_Pirate: as least as you can steal some decoration ideas
2011-10-22 03:41.45 Demona: you probably have less brainstorming to do however
2011-10-22 03:42.14 Demona: well there´s something common in halo that i´ve never seen anywhere in ut
2011-10-22 03:42.27 Demona: mappers there like putting bsp deco in the middle of the rooms
2011-10-22 03:42.37 Demona: like pillars but with sophisticated shapes
2011-10-22 03:42.45 Demona: such as alphabet letters
2011-10-22 03:43.00 Demona: it´s generall bigger than the player
2011-10-22 03:43.13 Demona: one side will have a small light
2011-10-22 03:43.21 Demona: randomly placed
2011-10-22 03:43.33 Demona: another side might have some holographic interface
2011-10-22 03:43.35 Demona: for decoration
2011-10-22 03:43.39 Demona: and that´s it
2011-10-22 03:43.51 Demona: rest is monochrome bsp
2011-10-22 03:43.53 Ninja_Pirate: seems like both editors are really quite different
2011-10-22 03:43.59 Demona: yeah
2011-10-22 03:44.13 Demona: i´ve really never seen that in any map
2011-10-22 03:44.23 Demona: even in futuristic maps somewhat close to halo
2011-10-22 03:44.31 Demona: usually bsp is used to support something
2011-10-22 03:44.48 Demona: here it´s just pure decoration
2011-10-22 03:45.24 Demona: of course halo has stuff like actual columns or pipes sometimes
2011-10-22 03:45.46 Demona: most of it is just architects fanciness though
2011-10-22 03:45.51 Demona: that´s part of why i like the game
2011-10-22 03:46.18 Ninja_Pirate: hmm. i wasn´t majorly impressed when i played through halo 3
2011-10-22 03:46.32 Demona: i saw the first 2 or 3 levels of it
2011-10-22 03:46.50 Demona: there was a forest with some river and waterfall
2011-10-22 03:46.58 Demona: and then some human building with pipes
2011-10-22 03:47.04 Demona: i don´t remember exactly
2011-10-22 03:47.16 Demona: but human architecture is boring
2011-10-22 03:47.19 Ninja_Pirate: i know the bit you´re talking about
2011-10-22 03:47.28 Demona: because it´s not meant to be aesthetical
2011-10-22 03:47.48 Demona: it´s just a bunch of pipes, metal grates and circular corridors
2011-10-22 03:47.54 Demona: stuff you see in all games
2011-10-22 03:48.27 Demona: flies can see me from pretty far
2011-10-22 03:48.51 Demona: i also noticed about lights
2011-10-22 03:49.11 Demona: usually it´s not a square texture like we´d do here
2011-10-22 03:49.29 Demona: it´s a print with transparent borders
2011-10-22 03:49.38 Demona: and they stick it whenever they want
2011-10-22 03:49.55 Demona: some lights have a somewhat triangular shape for example
2011-10-22 03:50.10 Demona: a lot of transparent parts
2011-10-22 03:50.28 Demona: and you can see that texture used on a bunch of various surfaces
2011-10-22 03:50.46 Demona: once again i´ve never seen that done in ut
2011-10-22 03:50.54 Demona: or in any other game for that matter
2011-10-22 03:51.12 Ninja_Pirate: i wonder what types of maps would be made if halo mappers made some UT map
2011-10-22 03:51.13 Demona: i like it but i´d feel like blatantly copying halo for doing the same
2011-10-22 03:51.19 Ninja_Pirate: maps
2011-10-22 03:51.33 Demona: you mean style or gameplay?
2011-10-22 03:51.40 Ninja_Pirate: both really
2011-10-22 03:52.01 Demona: i looked a few halo reach maps on youtube
2011-10-22 03:52.08 Demona: some are really amazing
2011-10-22 03:52.15 Demona: seems to be full 3DSmax or something
2011-10-22 03:52.45 Demona: stuff with too much polygons to be doable with ued tools or similar
2011-10-22 03:52.51 Demona: too many*
2011-10-22 03:52.55 Demona: like
2011-10-22 03:53.05 Demona: some sort of curved stairway
2011-10-22 03:53.19 Demona: except the ground itself is entirely curved
2011-10-22 03:53.25 Demona: curved ramp
2011-10-22 03:53.32 Demona: you can´t spot a single angle
2011-10-22 03:53.45 Demona: must be really thin geometry
2011-10-22 03:53.55 Demona: lighting and texture align are perfect
2011-10-22 03:53.58 Demona: im so jealous :(
2011-10-22 03:54.16 Demona: it felt like something you´d see in dubai or something
2011-10-22 03:54.28 Demona: oops
2011-10-22 03:54.33 Ninja_Pirate: :( now they need to make a HD remake of UT99 with an even better editor!
2011-10-22 03:55.02 Demona: maybe i should be mapping on ut3 already rather than here
2011-10-22 03:55.10 Demona: i still haven´t tried ued4
2011-10-22 03:55.17 Ninja_Pirate: i´ve looked at the editor. but never made anything
2011-10-22 03:55.24 Demona: probably better than ued3 at the very least
2011-10-22 03:55.36 Demona: i hate static meshes so much
2011-10-22 03:55.59 Demona: just because they fuck up lighting
2011-10-22 03:56.04 Demona: they´re pretty cool otherwise
2011-10-22 03:56.20 Demona: i hope it was fixed in ued4 so
2011-10-22 03:57.50 Demona: what now
2011-10-22 03:57.59 Ninja_Pirate: i really don´t mind
2011-10-22 03:58.03 Ninja_Pirate: what´s happening on the main?
2011-10-22 03:58.13 Demona: hispeed htd
2011-10-22 03:58.16 Demona: new map
2011-10-22 03:58.20 Ninja_Pirate: anyone interesting on?
2011-10-22 03:58.31 Demona: for spectating at least
2011-10-22 03:58.43 Demona: jmp is funny
2011-10-22 03:58.55 Demona: i don´t really know any of them though
2011-10-22 03:59.11 Ninja_Pirate: want to go over there and see if anyone else comes along?
2011-10-22 03:59.14 Demona: yeah
2011-10-22 05:56.29 shub-niggurath: este +
2011-10-22 05:56.33 [X-T]SSofficer: bro ?
2011-10-22 05:56.34 shub-niggurath: ?
2011-10-22 05:56.38 shub-niggurath: que ?
2011-10-22 05:56.42 [X-T]SSofficer: si este pero tiene artos monos
2011-10-22 05:56.46 [X-T]SSofficer: no esk omo siempre
2011-10-22 05:56.51 [X-T]SSofficer: e ta dificil
2011-10-22 05:56.51 shub-niggurath: humm
2011-10-22 05:58.45 [X-T]SSofficer: te dije y esto no es nada
2011-10-22 05:59.49 [X-T]SSofficer: ai brutes
2011-10-22 05:59.51 shub-niggurath: buena
2011-10-22 06:03.11 shub-niggurath: la wea
2011-10-22 06:03.13 shub-niggurath: como me toco
2011-10-22 06:03.15 shub-niggurath: pero que chucha
2011-10-22 06:03.23 shub-niggurath: wque azathot los mate
2011-10-22 06:05.36 shub-niggurath: wn como lo haces ?
2011-10-22 06:05.37 shub-niggurath: xdddd
2011-10-22 06:05.40 shub-niggurath: a ti no te matan
2011-10-22 06:05.47 [X-T]SSofficer: esk me escondo
2011-10-22 06:05.59 [X-T]SSofficer: y y atako kon la mira
2011-10-22 06:06.49 [X-T]SSofficer: aka necesito k estemos los 2 ai warlord 4
2011-10-22 06:07.10 shub-niggurath: :C
2011-10-22 06:11.04 shub-niggurath: yeah firned lets gou
2011-10-22 06:13.58 [X-T]SSofficer: ajakajkajak
2011-10-22 06:14.01 shub-niggurath: kjasdjajkdas
2011-10-22 06:14.22 shub-niggurath: buu pense que escaparia a tiempo
2011-10-22 06:14.23 shub-niggurath: kakjkajasdkjskjasd
2011-10-22 06:14.40 [X-T]SSofficer: sisjsksjksjaojakjajh
2011-10-22 06:16.03 [X-T]SSofficer: kuidadoooo
2011-10-22 06:16.06 shub-niggurath: pq
2011-10-22 06:16.24 [X-T]SSofficer: puta te llego
2011-10-22 06:16.39 [X-T]SSofficer: kuidado adentro
2011-10-22 06:24.19 shub-niggurath: xd
2011-10-22 06:24.25 [X-T]SSofficer: le llego ?
2011-10-22 06:24.30 shub-niggurath: no se
2011-10-22 06:26.30 [X-T]SSofficer: ww
2011-10-22 06:26.37 [X-T]SSofficer: ven
2011-10-22 06:26.40 [X-T]SSofficer: al agua
2011-10-22 06:27.02 [X-T]SSofficer: era oara arrncar del bicho
2011-10-22 06:27.04 [X-T]SSofficer: xd
2011-10-22 06:27.07 shub-niggurath: xd
2011-10-22 06:32.17 shub-niggurath: ekisde
2011-10-22 06:32.30 [X-T]SSofficer: tubo bien weno
2011-10-22 06:32.38 shub-niggurath: seep
2011-10-22 06:32.46 shub-niggurath: pero pudo ser mejor
2011-10-22 06:33.18 shub-niggurath: hum

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