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Chatlog |
2011-10-22 03:23.04 Demona: i want the old canyon back :( 2011-10-22 03:23.12 Ninja_Pirate: i can barely remember it 2011-10-22 03:23.26 Demona: remove anything overpowered 2011-10-22 03:23.34 Demona: or overcrowded 2011-10-22 03:23.55 Demona: there are 4 fire kralls near flak 2011-10-22 03:24.25 Demona: lol @ flies 2011-10-22 03:24.52 Demona: needs some lava to drag them to 2011-10-22 03:25.02 Ninja_Pirate: that´d be handy 2011-10-22 03:25.15 Demona: i liked how you got godlike upon killing the skaarj 2011-10-22 03:25.23 Ninja_Pirate: that was pretty cool 2011-10-22 03:26.31 Demona: oh fuck it´s haunted again on main 2011-10-22 03:26.37 Demona: dun wanna 2011-10-22 03:26.49 Ninja_Pirate: you don´t want any more insane nightmares? 2011-10-22 03:26.53 Demona: i see a fly train under me 2011-10-22 03:27.06 Demona: i wish i dreamt of halo instead 2011-10-22 03:27.34 Demona: i must be around 200 screenshot at this point 2011-10-22 03:27.36 Demona: +s 2011-10-22 03:27.46 Demona: kinda exhausting 2011-10-22 03:27.50 Ninja_Pirate: should give you enough ideas to last you a while 2011-10-22 03:27.56 Demona: yes and no 2011-10-22 03:28.16 Demona: it made me really curious about their lighting engine 2011-10-22 03:28.30 Demona: for example 2011-10-22 03:28.37 Demona: when you see a pillar in ut 2011-10-22 03:28.41 Demona: it´s usually a box 2011-10-22 03:28.44 Demona: with 4 sides 2011-10-22 03:28.59 Demona: in halo pretty much everything has polished angles 2011-10-22 03:29.11 Demona: with small corners at 45° everywhere 2011-10-22 03:29.24 Demona: not only pilars but everything 2011-10-22 03:29.28 Demona: on ground ceiling etc 2011-10-22 03:29.38 Demona: you have little polygons everywhere 2011-10-22 03:29.44 Ninja_Pirate: really? never noticed that 2011-10-22 03:29.52 Demona: it´s halo1 2011-10-22 03:29.58 Demona: halo3 must be a lot different 2011-10-22 03:30.02 Demona: anyway 2011-10-22 03:30.08 Demona: if you try to light something like this in ut 2011-10-22 03:30.15 Demona: you´ll most probably end up with multiple polys 2011-10-22 03:30.24 Demona: that don´t get any lighting at all 2011-10-22 03:30.48 Demona: because there´s not naturally enough light sources to hit them all 2011-10-22 03:30.52 Ninja_Pirate: yeah 2011-10-22 03:31.11 Demona: and in halo everything is perfectly homogeneous 2011-10-22 03:31.35 Demona: and yet it´s not ambient lighting 2011-10-22 03:31.47 Demona: because you can notice peaks of brightness and stuff 2011-10-22 03:32.04 Demona: it´s like lights come from an area rather than a point like ut does 2011-10-22 03:32.13 Ninja_Pirate: yeah, i know what you mean 2011-10-22 03:32.14 Demona: or maybe it doesn´t but i have this feeling anyway 2011-10-22 03:32.32 Demona: as a result they can easily do a bunch of stuff with geometry that would work terribad here 2011-10-22 03:33.00 Demona: unless extremely bothersome efforts with lighting placement 2011-10-22 03:33.07 Demona: and even then i´m not even sure it´s possible 2011-10-22 03:33.18 Demona: since lights interfere with each other 2011-10-22 03:33.40 Demona: so when watching i end up thinking 2011-10-22 03:33.43 Demona: "fu i can´t do that" 2011-10-22 03:34.10 Demona: they also have the appropriate textures to make this looking cool 2011-10-22 03:34.23 Demona: we don´t really have similar ones in ut 2011-10-22 03:34.31 Demona: and i´ve no skills in this area 2011-10-22 03:35.03 Demona: however i spot some nifty ideas about layout itself here and there 2011-10-22 03:35.11 Demona: that can be used for monster placement and such 2011-10-22 03:35.14 Ninja_Pirate: yeah? 2011-10-22 03:35.24 Demona: not related to decoration so 2011-10-22 03:35.32 Demona: well nothing much but still refreshing 2011-10-22 03:35.46 Demona: i´m talking with flies all around me for like 5 mins 2011-10-22 03:35.47 Demona: jesus 2011-10-22 03:36.13 Demona: thank you 2011-10-22 03:36.28 Demona: i´m hiding in water now 2011-10-22 03:36.31 Demona: don´t come! 2011-10-22 03:37.09 Demona: halo´s combat level design really has it easy anyway 2011-10-22 03:37.17 Demona: because there´s not much movement needed during fights 2011-10-22 03:37.28 Demona: you can place as much decoration as you want without caring 2011-10-22 03:37.44 Demona: when i think about an ut player in that environment 2011-10-22 03:37.59 Demona: he would be dodging all over the place on slanted ledges and stuff 2011-10-22 03:38.05 Demona: jumping over walls 2011-10-22 03:38.07 Ninja_Pirate: most likely 2011-10-22 03:38.12 Demona: no such thing happens in halo 2011-10-22 03:38.16 Demona: and then 2011-10-22 03:38.28 Demona: no room is being enough to welcome a fight with rocket skaarjs 2011-10-22 03:38.37 Demona: you end stuck against an obstacle in less than 1 second 2011-10-22 03:39.08 Demona: it´s not like you necessarily need rocket skaarjs anyway 2011-10-22 03:39.11 Demona: but that speaks for itself 2011-10-22 03:39.20 Ninja_Pirate: hmm, i see the point you´re making 2011-10-22 03:39.37 Demona: a few halo levels are pretty wide though 2011-10-22 03:39.39 Demona: lots of space 2011-10-22 03:39.45 Demona: indoors i mean 2011-10-22 03:40.15 Demona: MH is really tough in design constraints anyway 2011-10-22 03:40.29 Demona: because ut players can do so many moves 2011-10-22 03:40.41 Demona: mh adds inifite health and ammo 2011-10-22 03:40.58 Demona: and we need the maps to be playable by large teams 2011-10-22 03:41.18 Demona: all of this combine reduces the possibilities a lot 2011-10-22 03:41.20 Demona: +d 2011-10-22 03:41.35 Ninja_Pirate: as least as you can steal some decoration ideas 2011-10-22 03:41.45 Demona: you probably have less brainstorming to do however 2011-10-22 03:42.14 Demona: well there´s something common in halo that i´ve never seen anywhere in ut 2011-10-22 03:42.27 Demona: mappers there like putting bsp deco in the middle of the rooms 2011-10-22 03:42.37 Demona: like pillars but with sophisticated shapes 2011-10-22 03:42.45 Demona: such as alphabet letters 2011-10-22 03:43.00 Demona: it´s generall bigger than the player 2011-10-22 03:43.13 Demona: one side will have a small light 2011-10-22 03:43.21 Demona: randomly placed 2011-10-22 03:43.33 Demona: another side might have some holographic interface 2011-10-22 03:43.35 Demona: for decoration 2011-10-22 03:43.39 Demona: and that´s it 2011-10-22 03:43.51 Demona: rest is monochrome bsp 2011-10-22 03:43.53 Ninja_Pirate: seems like both editors are really quite different 2011-10-22 03:43.59 Demona: yeah 2011-10-22 03:44.13 Demona: i´ve really never seen that in any map 2011-10-22 03:44.23 Demona: even in futuristic maps somewhat close to halo 2011-10-22 03:44.31 Demona: usually bsp is used to support something 2011-10-22 03:44.48 Demona: here it´s just pure decoration 2011-10-22 03:45.24 Demona: of course halo has stuff like actual columns or pipes sometimes 2011-10-22 03:45.46 Demona: most of it is just architects fanciness though 2011-10-22 03:45.51 Demona: that´s part of why i like the game 2011-10-22 03:46.18 Ninja_Pirate: hmm. i wasn´t majorly impressed when i played through halo 3 2011-10-22 03:46.32 Demona: i saw the first 2 or 3 levels of it 2011-10-22 03:46.50 Demona: there was a forest with some river and waterfall 2011-10-22 03:46.58 Demona: and then some human building with pipes 2011-10-22 03:47.04 Demona: i don´t remember exactly 2011-10-22 03:47.16 Demona: but human architecture is boring 2011-10-22 03:47.19 Ninja_Pirate: i know the bit you´re talking about 2011-10-22 03:47.28 Demona: because it´s not meant to be aesthetical 2011-10-22 03:47.48 Demona: it´s just a bunch of pipes, metal grates and circular corridors 2011-10-22 03:47.54 Demona: stuff you see in all games 2011-10-22 03:48.27 Demona: flies can see me from pretty far 2011-10-22 03:48.51 Demona: i also noticed about lights 2011-10-22 03:49.11 Demona: usually it´s not a square texture like we´d do here 2011-10-22 03:49.29 Demona: it´s a print with transparent borders 2011-10-22 03:49.38 Demona: and they stick it whenever they want 2011-10-22 03:49.55 Demona: some lights have a somewhat triangular shape for example 2011-10-22 03:50.10 Demona: a lot of transparent parts 2011-10-22 03:50.28 Demona: and you can see that texture used on a bunch of various surfaces 2011-10-22 03:50.46 Demona: once again i´ve never seen that done in ut 2011-10-22 03:50.54 Demona: or in any other game for that matter 2011-10-22 03:51.12 Ninja_Pirate: i wonder what types of maps would be made if halo mappers made some UT map 2011-10-22 03:51.13 Demona: i like it but i´d feel like blatantly copying halo for doing the same 2011-10-22 03:51.19 Ninja_Pirate: maps 2011-10-22 03:51.33 Demona: you mean style or gameplay? 2011-10-22 03:51.40 Ninja_Pirate: both really 2011-10-22 03:52.01 Demona: i looked a few halo reach maps on youtube 2011-10-22 03:52.08 Demona: some are really amazing 2011-10-22 03:52.15 Demona: seems to be full 3DSmax or something 2011-10-22 03:52.45 Demona: stuff with too much polygons to be doable with ued tools or similar 2011-10-22 03:52.51 Demona: too many* 2011-10-22 03:52.55 Demona: like 2011-10-22 03:53.05 Demona: some sort of curved stairway 2011-10-22 03:53.19 Demona: except the ground itself is entirely curved 2011-10-22 03:53.25 Demona: curved ramp 2011-10-22 03:53.32 Demona: you can´t spot a single angle 2011-10-22 03:53.45 Demona: must be really thin geometry 2011-10-22 03:53.55 Demona: lighting and texture align are perfect 2011-10-22 03:53.58 Demona: im so jealous :( 2011-10-22 03:54.16 Demona: it felt like something you´d see in dubai or something 2011-10-22 03:54.28 Demona: oops 2011-10-22 03:54.33 Ninja_Pirate: :( now they need to make a HD remake of UT99 with an even better editor! 2011-10-22 03:55.02 Demona: maybe i should be mapping on ut3 already rather than here 2011-10-22 03:55.10 Demona: i still haven´t tried ued4 2011-10-22 03:55.17 Ninja_Pirate: i´ve looked at the editor. but never made anything 2011-10-22 03:55.24 Demona: probably better than ued3 at the very least 2011-10-22 03:55.36 Demona: i hate static meshes so much 2011-10-22 03:55.59 Demona: just because they fuck up lighting 2011-10-22 03:56.04 Demona: they´re pretty cool otherwise 2011-10-22 03:56.20 Demona: i hope it was fixed in ued4 so 2011-10-22 03:57.50 Demona: what now 2011-10-22 03:57.59 Ninja_Pirate: i really don´t mind 2011-10-22 03:58.03 Ninja_Pirate: what´s happening on the main? 2011-10-22 03:58.13 Demona: hispeed htd 2011-10-22 03:58.16 Demona: new map 2011-10-22 03:58.20 Ninja_Pirate: anyone interesting on? 2011-10-22 03:58.31 Demona: for spectating at least 2011-10-22 03:58.43 Demona: jmp is funny 2011-10-22 03:58.55 Demona: i don´t really know any of them though 2011-10-22 03:59.11 Ninja_Pirate: want to go over there and see if anyone else comes along? 2011-10-22 03:59.14 Demona: yeah 2011-10-22 05:56.29 shub-niggurath: este + 2011-10-22 05:56.33 [X-T]SSofficer: bro ? 2011-10-22 05:56.34 shub-niggurath: ? 2011-10-22 05:56.38 shub-niggurath: que ? 2011-10-22 05:56.42 [X-T]SSofficer: si este pero tiene artos monos 2011-10-22 05:56.46 [X-T]SSofficer: no esk omo siempre 2011-10-22 05:56.51 [X-T]SSofficer: e ta dificil 2011-10-22 05:56.51 shub-niggurath: humm 2011-10-22 05:58.45 [X-T]SSofficer: te dije y esto no es nada 2011-10-22 05:59.49 [X-T]SSofficer: ai brutes 2011-10-22 05:59.51 shub-niggurath: buena 2011-10-22 06:03.11 shub-niggurath: la wea 2011-10-22 06:03.13 shub-niggurath: como me toco 2011-10-22 06:03.15 shub-niggurath: pero que chucha 2011-10-22 06:03.23 shub-niggurath: wque azathot los mate 2011-10-22 06:05.36 shub-niggurath: wn como lo haces ? 2011-10-22 06:05.37 shub-niggurath: xdddd 2011-10-22 06:05.40 shub-niggurath: a ti no te matan 2011-10-22 06:05.47 [X-T]SSofficer: esk me escondo 2011-10-22 06:05.59 [X-T]SSofficer: y y atako kon la mira 2011-10-22 06:06.49 [X-T]SSofficer: aka necesito k estemos los 2 ai warlord 4 2011-10-22 06:07.10 shub-niggurath: :C 2011-10-22 06:11.04 shub-niggurath: yeah firned lets gou 2011-10-22 06:13.58 [X-T]SSofficer: ajakajkajak 2011-10-22 06:14.01 shub-niggurath: kjasdjajkdas 2011-10-22 06:14.22 shub-niggurath: buu pense que escaparia a tiempo 2011-10-22 06:14.23 shub-niggurath: kakjkajasdkjskjasd 2011-10-22 06:14.40 [X-T]SSofficer: sisjsksjksjaojakjajh 2011-10-22 06:16.03 [X-T]SSofficer: kuidadoooo 2011-10-22 06:16.06 shub-niggurath: pq 2011-10-22 06:16.24 [X-T]SSofficer: puta te llego 2011-10-22 06:16.39 [X-T]SSofficer: kuidado adentro 2011-10-22 06:24.19 shub-niggurath: xd 2011-10-22 06:24.25 [X-T]SSofficer: le llego ? 2011-10-22 06:24.30 shub-niggurath: no se 2011-10-22 06:26.30 [X-T]SSofficer: ww 2011-10-22 06:26.37 [X-T]SSofficer: ven 2011-10-22 06:26.40 [X-T]SSofficer: al agua 2011-10-22 06:27.02 [X-T]SSofficer: era oara arrncar del bicho 2011-10-22 06:27.04 [X-T]SSofficer: xd 2011-10-22 06:27.07 shub-niggurath: xd 2011-10-22 06:32.17 shub-niggurath: ekisde 2011-10-22 06:32.30 [X-T]SSofficer: tubo bien weno 2011-10-22 06:32.38 shub-niggurath: seep 2011-10-22 06:32.46 shub-niggurath: pero pudo ser mejor 2011-10-22 06:33.18 shub-niggurath: hum |
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