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| Search found 52 matches |
| Author | Message | |||||
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Topic: MH-Shivnath |
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| EA_Elemental Replies: 21 Views: 9629 |
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| thats an easy problem to fix anyway, friend of mine had the same problem with his map about 2 weeks ago. | ||||||
Topic: Destination Dancefloor 2 [REQUESTS] |
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| EA_Elemental Replies: 15 Views: 8295 |
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| If u want i can make a mix for u with some of the top chosen songs? | ||||||
Topic: Happy birthday Terraniux |
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| EA_Elemental Replies: 12 Views: 6733 |
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| Happy Birthday Tera, sorry it's a bit late, glad to hear u enjoyed ya day |
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Topic: MH-Shivnath |
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| EA_Elemental Replies: 21 Views: 9629 |
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| I Can fix that, send it to me in MSN and i'll work on it for you. | ||||||
Topic: Other games u play or like |
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| EA_Elemental Replies: 45 Views: 24088 |
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| UT99, UT2004, UT3, Call of Duty Modern Warfare, Call of Duty Black Ops, Bulletstorm and Aliens vs Predator. | ||||||
Topic: reactors and climatic |
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| EA_Elemental Replies: 17 Views: 8469 |
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| I am not a joker And Japan is so over-teched that they will recover within 2 minuites of an earthquake nowadays, i'm sure they will be fine, and all the safety stuff they have nowadays i doubt too many people were hurt or killed. And about 2012.. its already been round once, it's gonna go round again. |
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Topic: |
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| EA_Elemental Replies: 315 Views: 142763 |
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I'm... i'm.., I'M IN MIAMI TRICK!! *had to do it, was such a setup :L* Imma skaarj so yes alien wud b correct |
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Topic: |
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| EA_Elemental Replies: 315 Views: 142763 |
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Who said anything about me being human? :/ |
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Topic: Mapping plans for future |
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| EA_Elemental Replies: 22 Views: 13995 |
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| Tell me about it.. he made MH-Annihilation-V240 fgs... haha | ||||||
Topic: Hello from Hook! ... |
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| EA_Elemental Replies: 19 Views: 11711 |
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| He's a RTDM (Redeemer TDM/DM) player :P And welcome Cap'n good to have ya flyin da flag again! |
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Topic: [finish] Deadly CUBE |
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| EA_Elemental Replies: 34 Views: 21336 |
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| Similar in the MH-Andromeda map, with the portals, they are never the same portal. Perhaps it would be worth making every room have a trap but have a trigger which keeps 1 path unlocked and the others locked, and to make teamwork effective |
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Topic: Mapping plans for future |
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| EA_Elemental Replies: 22 Views: 13995 |
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| I'll have to get one of my old friends in here, he will slaughter you with problems he can find in maps |
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Topic: Mapping plans for future |
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| EA_Elemental Replies: 22 Views: 13995 |
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| Mapping is a thing not to be rushed, but each one of your maps that have been created has been a rushmap, therefore usually either looking crappy, playing crappy, or ending up needing Version 6,293 because of rush-bugs... face it... you try to rush too much, you think mapping is just a game that is to be completed with the quickest time, it's not, it's art that needs careful preparation and precision, I too am guilty of rushing.. almost every mapper is, it is difficult to keep patience a key whilst making a map, look at MH-Azmodeus which was one of my first maps to be released, i made nice looking and moderately good gameplay for the start part, then suddenly it's just *gives up and rushes* thats when it begins to get crappy. If you are gonna quit mapping then i'm not gonna stop you at all, your decision not mine. But i will say, try again, but make a map which isnt a complete rush thats finished in 3 days, look at the current MH-Godz project me and a friend are doing, this has taken almost 2 years to create the spawn and first area, *mainly because of us not having much time to do anything anyway but yehhh. lol* but just the creation work we have done on it when we were able to do those 2 area's the whole area took about 13 days to complete the spawn, and 2 days to do exactly what i wanted with the first section. Seems like i'm just a noob who is still trying to figure out exactly how to do stuff with the editor? ocationally maybe, but i want to take time making sure everything is matching, the textures are not conflictive with each other and the colour lights i decide to use. also make sure to use the right BSP for every little pop. all of this manufacts to Artwork... If you don't have the patience to draw a great portrait, then don't bother... That's all i'm gonna say for now.. Call it spam, call it boredom.. whatever, but there are some good points in there, even if u don't want to, i suggest you at least read some of it. Tnxkkbb |
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Topic: Problems with maps |
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| EA_Elemental Replies: 32 Views: 15659 |
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| not really, just increase the collision intelligently, it's easy to use a single blockall and keep the flat surface of it hitting one wall. | ||||||
Topic: [finish] Deadly CUBE |
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| EA_Elemental Replies: 34 Views: 21336 |
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| Problem is that people can just go into Ued and play through it with no mistakes since its not able to randomise which rooms have traps and which dont, so eventually people are gonna get used to it and just be able to play through it 100% and it will get boring... shame u cant randomise it without editing the map >_> | ||||||
Topic: |
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| EA_Elemental Replies: 14 Views: 9655 |
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| The Unreal Editor has to be treated like a child *or like HellFire but when ya manage it, it's alrite to use when there is nothing else to do.. |
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Topic: MH: In Space |
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| EA_Elemental Replies: 10 Views: 4166 |
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| i saw a map exactly the same as this *well almost* it had 4 pathways, 4 small rooms at the end, but there was also a room in the center of the pathways, also it was floating above another surface which had 4 pyramids in the corners of it, also set in space... similar style, but it was a map made for Invasion (UT2k4) | ||||||
Topic: |
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| EA_Elemental Replies: 315 Views: 142763 |
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| I'm afraid you may not see me due to the fact i am Zero... Nothing. | ||||||
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