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Author Message
  Topic: MH-Shivnath
EA_Elemental

Replies: 21
Views: 9629
PostForum: New Mapping Projects   Posted: Sat Sep 17, 2011 11:56 am   Subject: Re: MH-Shivnath
thats an easy problem to fix anyway, friend of mine had the same problem with his map about 2 weeks ago.
  Topic: Destination Dancefloor 2 [REQUESTS]
EA_Elemental

Replies: 15
Views: 8295
PostForum: New Mapping Projects   Posted: Sat Sep 17, 2011 1:42 am   Subject: Re: Destination Dancefloor 2 [REQUESTS]
If u want i can make a mix for u with some of the top chosen songs?
  Topic: Happy birthday Terraniux
EA_Elemental

Replies: 12
Views: 6733
PostForum: General Discussion   Posted: Tue Sep 13, 2011 12:25 pm   Subject: Re: Happy birthday Terraniux
Happy Birthday Tera, sorry it's a bit late, glad to hear u enjoyed ya day :Zwinker:
  Topic: MH-Shivnath
EA_Elemental

Replies: 21
Views: 9629
PostForum: New Mapping Projects   Posted: Tue Sep 13, 2011 12:14 pm   Subject: Re: MH-Shivnath
I Can fix that, send it to me in MSN and i'll work on it for you.
  Topic: Other games u play or like
EA_Elemental

Replies: 45
Views: 24088
PostForum: General Discussion   Posted: Sun Apr 10, 2011 5:57 pm   Subject: Re: Other games u play or like
UT99, UT2004, UT3, Call of Duty Modern Warfare, Call of Duty Black Ops, Bulletstorm and Aliens vs Predator.
  Topic: reactors and climatic
EA_Elemental

Replies: 17
Views: 8469
PostForum: General Discussion   Posted: Mon Mar 14, 2011 4:33 am   Subject: Re: reactors and climatic
I am not a joker Sad
And Japan is so over-teched that they will recover within 2 minuites of an earthquake nowadays, i'm sure they will be fine, and all the safety stuff they have nowadays i doubt too many people were hurt or killed.

And about 2012.. its already been round once, it's gonna go round again.
  Topic: female dU Player Photos male
EA_Elemental

Replies: 315
Views: 142763
PostForum: Introduce Yourself   Posted: Wed Mar 09, 2011 1:19 am   Subject: Re: dU Player Photo's
Terraniux wrote (View Post):


What are you then?, a cybernetic human hypnosis, a robot, Animal, Beast, an ALIEN perhaps?  
Any form of life out there?  Razz
 


I'm... i'm.., I'M IN MIAMI TRICK!! *had to do it, was such a setup :L*

Imma skaarj so yes alien wud b correct Razz
  Topic: female dU Player Photos male
EA_Elemental

Replies: 315
Views: 142763
PostForum: Introduce Yourself   Posted: Mon Mar 07, 2011 3:23 pm   Subject: Re: dU Player Photo's
Terraniux wrote (View Post):
EA_Elemental wrote (View Post):
I'm afraid you may not see me due to the fact i am Zero... Nothing.
 

Don't you ever, don't you ever DARE to say that again! Mad  
Every human has a honourable value, despite that it is hard to find at different persons. Wink
So forget about your worries and post your picture immediately!  Very Happy1
 


Who said anything about me being human? :/
  Topic: Mapping plans for future
EA_Elemental

Replies: 22
Views: 13995
PostForum: New Mapping Projects   Posted: Fri Mar 04, 2011 3:29 pm   Subject: Re: Mapping plans for future
Tell me about it.. he made MH-Annihilation-V240 fgs... haha
  Topic: Hello from Hook! ...
EA_Elemental

Replies: 19
Views: 11711
PostForum: Introduce Yourself   Posted: Fri Mar 04, 2011 1:41 pm   Subject: Re: Hello from Hook! ...
He's a RTDM (Redeemer TDM/DM) player :P

And welcome Cap'n good to have ya flyin da flag again!
  Topic: [finish] Deadly CUBE
EA_Elemental

Replies: 34
Views: 21336
PostForum: New Mapping Projects   Posted: Fri Mar 04, 2011 1:40 pm   Subject: Re: Deadly CUBE / FINISHED :twisted:
Similar in the MH-Andromeda map, with the portals, they are never the same portal. Perhaps it would be worth making every room have a trap but have a trigger which keeps 1 path unlocked and the others locked, and to make teamwork effective Razz
  Topic: Mapping plans for future
EA_Elemental

Replies: 22
Views: 13995
PostForum: New Mapping Projects   Posted: Fri Mar 04, 2011 1:35 pm   Subject: Re: Mapping plans for future
I'll have to get one of my old friends in here, he will slaughter you with problems he can find in maps  Idea  And he doesn't hold back his criticism's either  Laughing
  Topic: Mapping plans for future
EA_Elemental

Replies: 22
Views: 13995
PostForum: New Mapping Projects   Posted: Thu Mar 03, 2011 1:24 pm   Subject: Re: Mapping plans for future
Mapping is a thing not to be rushed, but each one of your maps that have been created has been a rushmap, therefore usually either looking crappy, playing crappy, or ending up needing Version 6,293 because of rush-bugs... face it... you try to rush too much, you think mapping is just a game that is to be completed with the quickest time, it's not, it's art that needs careful preparation and precision, I too am guilty of rushing.. almost every mapper is, it is difficult to keep patience a key whilst making a map, look at MH-Azmodeus which was one of my first maps to be released, i made nice looking and moderately good gameplay for the start part, then suddenly it's just *gives up and rushes* thats when it begins to get crappy.

If you are gonna quit mapping then i'm not gonna stop you at all, your decision not mine. But i will say, try again, but make a map which isnt a complete rush thats finished in 3 days, look at the current MH-Godz project me and a friend are doing, this has taken almost 2 years to create the spawn and first area, *mainly because of us not having much time to do anything anyway but yehhh. lol* but just the creation work we have done on it when we were able to do those 2 area's the whole area took about 13 days to complete the spawn, and 2 days to do exactly what i wanted with the first section. Seems like i'm just a noob who is still trying to figure out exactly how to do stuff with the editor? ocationally maybe, but i want to take time making sure everything is matching, the textures are not conflictive with each other and the colour lights i decide to use. also make sure to use the right BSP for every little pop. all of this manufacts to Artwork... If you don't have the patience to draw a great portrait, then don't bother...

That's all i'm gonna say for now.. Call it spam, call it boredom.. whatever, but there are some good points in there, even if u don't want to, i suggest you at least read some of it.

Tnxkkbb
  Topic: Problems with maps
EA_Elemental

Replies: 32
Views: 15659
PostForum: General Server Chat or Problems   Posted: Thu Mar 03, 2011 1:15 pm   Subject: Re: Problems with maps
not really, just increase the collision intelligently, it's easy to use a single blockall and keep the flat surface of it hitting one wall.
  Topic: [finish] Deadly CUBE
EA_Elemental

Replies: 34
Views: 21336
PostForum: New Mapping Projects   Posted: Tue Mar 01, 2011 7:14 pm   Subject: Re: Deadly CUBE / FINISHED :twisted:
Problem is that people can just go into Ued and play through it with no mistakes since its not able to randomise which rooms have traps and which dont, so eventually people are gonna get used to it and just be able to play through it 100% and it will get boring... shame u cant randomise it without editing the map >_>
  Topic: beer -[The Spirit of UT99 and UED2.0]- beer
EA_Elemental

Replies: 14
Views: 9655
PostForum: Mapping Development and Skinning   Posted: Sun Feb 13, 2011 12:41 am   Subject: Re: :beer: -[The Spirit of UT99 and UED2.0]- :beer:
The Unreal Editor has to be treated like a child *or like HellFire Razz* jokes lol, But yeah the editor is like a tempermental child, it always manages to find a way to completely piss off the user of it, which i suppose is why a lot of people give it up or never started using it in the first place.

but when ya manage it, it's alrite to use when there is nothing else to do..
  Topic: MH: In Space
EA_Elemental

Replies: 10
Views: 4166
PostForum: New Mapping Projects   Posted: Fri Feb 11, 2011 8:43 pm   Subject: Re: MH: In Space
i saw a map exactly the same as this *well almost* it had 4 pathways, 4 small rooms at the end, but there was also a room in the center of the pathways, also it was floating above another surface which had 4 pyramids in the corners of it, also set in space... similar style, but it was a map made for Invasion (UT2k4)
  Topic: female dU Player Photos male
EA_Elemental

Replies: 315
Views: 142763
PostForum: Introduce Yourself   Posted: Fri Feb 11, 2011 8:40 pm   Subject: Re: dU Player Photo's
I'm afraid you may not see me due to the fact i am Zero... Nothing.
 
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