- Triggered sounds can not be spammed anymore.
- The first trap is now undeniable death.
- Fixed a few flares.
- Monster setup, added a few here and there, and removed some. Also some properties have   been changed.
- Some textures i.e. the white rooms have now water
- Changed some meshes so they can't get broken.
- Second spawn notification.
- Some minor fixes like positioning etc.
Added
- New room added : Test your luck. This is the biggest change in the map.
Note this is ment to be a little troll hang out, as it is to get you a little help   progress trough the map. It's nothing a advanced but try to feel the fun part in it.
Like a gameshow. Deaths are by a pressure zone, walk out of the room or go to my statue  in the corner. So make sure when you die, no one else is standing next to you. !
- New Skybox! The skybox may seem a little buggy, but this is engine behaviour.
 You might see little see-throughs randomly.
- Extended the final room, added also an extra Titan
- Updated the disco with 2 new sounds and some new sounds in the test your luck room.
- Added teleporters nearby first and second spawn.
Last edited by Terraniux on Tue Aug 09, 2016 11:50 pm; edited 6 times in total
EmperorHunter
dU.Staff
UT Name: Emperor_Warrior UT Since: 2001 Gender: Joined: May 21, 2012 Age: 34 Posts: 133 Location: Somewhere in California Reputation: 150 votes: 1 Status: Offline
Posted: Tue Feb 02, 2016 5:44 am Post subject: Re: MH-AfterDark: 2
Looks very cool hopefully brings lot of fun and challenge like afterdark 1 challenge is fun and that makes it worth playing.
Terraniux
UT Name: Terraniux UT Since: 1999 Joined: Jul 25, 2010 Posts: 1162
Posted: Wed Feb 17, 2016 2:57 pm Post subject: Re: MH-AfterDark: 2
Hehe I was hoping to get some feedback on that! Nice.
Yeah I will make AD2 much like AD1 with some funny and different twists. I will post some new screenshots soon. There is going to be a bit of a very spooky,yet exciting 'darkmatch' arena present.
I will send u the song lists.
Commander_ITA
dU.Staff
UT Name: Commander_ITA UT Since: 2007 Joined: Sep 05, 2010 Age: 47 Posts: 156
Posted: Fri Feb 19, 2016 9:28 am Post subject: Re: MH-AfterDark: 2
Terra, now i've seen your video i want build it really and go to live there, but without any Skarjies around, LOL.
BTW, Great Job and Thanks to support our comunity ,
;)
Sponsor
Terraniux
UT Name: Terraniux UT Since: 1999 Joined: Jul 25, 2010 Posts: 1162
What did you do to the jumpboots? It's like the more you pickup the more you can jump. It's great but usually it doesn't matter how many you grab.
Overall, loving the map and can't wait to see what kinda beasties you put on it. In the meantime, I'll likely keep switching stuff up like this for my own amusement.
Posted: Sun Jun 12, 2016 11:34 pm Post subject: Re: MH-AfterDark: 2
Been a while since I updated this thread, a lot is improved, which I will tell later in the the main / general version:
Prepare to face a shitload of monsters, yet have lots of fun. Â Even for the offline players, since the bots DO work this time.
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