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Importing Decals Textures ...

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UT Name: JUNGLEJEI Gender: Gender:Male
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PostPosted: Sun Sep 01, 2013 10:05 pm
PostPost subject:No icon Importing Decals Textures ...
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Ok guys i'm doing a map full of custom textures (!!) but i have a little problem..
I don't know how to import "Decals" textures (like cob-webs and chain in GenFX) and get them work :/
i have followed this
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but there is not explained nothing about "decals"..
(i mean UT99 of course)
any suggestion?

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PostPosted: Sun Sep 01, 2013 11:03 pm
PostPost subject:No icon Re: Importing Decals Textures ...
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To create textures like that you need to have the 'bottom' or background layer empty, in your graphics or paint program. For example photoshop, gimp etc...
They often show this as a tiled, squared black / white pattern.
The same way to creat transparent GIFS or PNG images.

Transform it into a indexed 256 coloured layer, and save it as .pcx, when importing the texture, enable the 'masked' option.
And use the masked sheet option when placing it. Then it should work just fine.

If this doesnt work, you might need a older version of your program, since the cs3, cs4 cs5 ( or probably all modern programs of "now" aren't compatible anymore,  ( the sheet stays black no matter what ).
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PostPosted: Mon Sep 02, 2013 2:43 am
PostPost subject:No icon Re: Importing Decals Textures ...
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Terraniux wrote (View Post):
If this doesnt work, you might need a older version of your program, since the cs3, cs4 cs5 ( or probably all modern programs of "now" aren't compatible anymore,  ( the sheet stays black no matter what ).
 


Thats why, sometimes, the newer versions of some softwares suck balls! I always use CS4 Stonehenge and i recommend it.
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PostPosted: Mon Sep 02, 2013 4:45 am
PostPost subject:No icon Re: Importing Decals Textures ...
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Terraniux wrote (View Post):

Transform it into a indexed 256 coloured layer, and save it as .pcx
 

I prepared my 512x512 256-indexed texture with no background (tiled as you said) but when I export to .pcx the background turns White.. ??
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Terraniux wrote (View Post):

If this doesnt work, you might need a older version of your program, since the cs3, cs4 cs5 ( or probably all modern programs of "now" aren't compatible anymore,  ( the sheet stays black no matter what ).
 


I use GIMP, maybe I should try another program..
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PostPosted: Mon Sep 02, 2013 10:01 am
PostPost subject:No icon Re: Importing Decals Textures ...
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junglejei wrote (View Post):
Terraniux wrote (View Post):

Transform it into a indexed 256 coloured layer, and save it as .pcx
 

I prepared my 512x512 256-indexed texture with no background (tiled as you said) but when I export to .pcx the background turns White.. ??
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You indexed while using Photoshop? I dont recommend to Index it if using MS Paint, it gives poor quality.

Well the "maximum recommended" that UEd supports is "256x256", which will work fine on game for sure; It can support larger since you follow the "multiples of 2 [256, 512, 1024...]" so 512x512 and 512x256 is also accepted by UEd but, when i tested, i didnt get this option when you create a new texture only 256 as width and height as maximum. I suppose that D3D can crash like hell (oversized textures mipmaps) can be a texture or even a single map screenshot, i think, not sure so better to test it on your map to see if everything works well.

junglejei wrote (View Post):
Terraniux wrote (View Post):

If this doesnt work, you might need a older version of your program, since the cs3, cs4 cs5 ( or probably all modern programs of "now" aren't compatible anymore, (the sheet stays black no matter what ).
 


I use GIMP, maybe I should try another program..
 


Never used GIMP :/  However, this video can help a little:


Link


PS: Ignore the audio (because its in Portuguese), pay attention on images, i think its enough to solve your problems.
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