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Monster Health display

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UT Name: K.A.A.L.
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PostPosted: Sat Oct 30, 2010 1:00 pm
PostPost subject:No icon Monster Health display
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Is there any console command that removes the glowing health values of the monsters.
They are useful - but not all the time!
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dU.Staff
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UT Name: dU.BlackWolf UT Since: 1999
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PostPosted: Sat Oct 30, 2010 2:32 pm
PostPost subject:No icon Re: XXX HP
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You mean the Health/Monstername above the Monsters ?
Nope, its not possible. Why it is needed to remove?

Wolfi
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PostPosted: Sat Oct 30, 2010 3:38 pm
PostPost subject:No icon Re: Monster Health display
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Its just abit too unrealistic.
And in practise mode its actually invisible ... .
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PostPosted: Mon Nov 01, 2010 9:07 am
PostPost subject:No icon Re: Monster Health display
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@Kaal979
Try a game at the Privat server and tell what you think ;)

Wolfi
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UT Name: Terraniux UT Since: 1999
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PostPosted: Mon Nov 01, 2010 1:19 pm
PostPost subject:No icon Re: Monster Health display
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Kaal979 wrote (View Post):
Its just abit too unrealistic.
And in practise mode its actually invisible ... .
 

The game is called Unreal remember Confused  Razz
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PostPosted: Mon Nov 01, 2010 2:22 pm
PostPost subject:No icon Re: Monster Health display
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Haha, true.

The new way its done on the private server is soooo much better Smile
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PostPosted: Mon Nov 01, 2010 8:28 pm
PostPost subject:No icon Re: Monster Health display
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Oh Yeah! Thats much more thrilling now,
In most maps the though monsters have bigger size what actually does not make it too hard.
I wish this would apply on all MH servers - especially on the most visited ... .
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PostPosted: Mon Nov 08, 2010 10:55 pm
PostPost subject:No icon stats also disturbance
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Also annoying are the stats list and generally all messages except the chat window!
Look at the shot - one moment later I had to die because I didnt recognize the smallest pupae ... .
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PostPosted: Mon Nov 08, 2010 11:01 pm
PostPost subject:No icon Re: Monster Health display
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wow, what screen resolution are you using? 800x600 max i would say. can you set it higher? it will make things much better.

B Smile
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PostPosted: Tue Nov 09, 2010 12:17 am
PostPost subject:No icon Re: Monster Health display
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640X480 pxs
Higher spoils my performance!
This should really be deactivatable ... .
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PostPosted: Tue Nov 09, 2010 2:43 am
PostPost subject:No icon Re: Monster Health display
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Kaal979 wrote (View Post):
640X480 pxs
Higher spoils my performance!
This should really be deactivatable ... .
 

.. what hardware are you using Surprised
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PostPosted: Tue Nov 09, 2010 3:45 am
PostPost subject:No icon Re: Monster Health display
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PostPosted: Tue Nov 09, 2010 11:07 am
PostPost subject:No icon Re: Monster Health display
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Its a fact that lower resolution increases performance dramatically.
Especially since in very many MH maps the lighting is poor and we got to use the enforcer flashing as searchlight.
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PostPosted: Tue Nov 09, 2010 12:43 pm
PostPost subject:No icon Re: Monster Health display
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True, but as UT was designed for PC specs of 10 years ago, then even a low spec PC should be capable of running a reasonable resolution. I used to test the dUMH mutator with 800x600, but now my tests are usually a minimum of 1024x768. The scoreboard compression was designed to work with 800x600 tho, so your ok there Very Happy1
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PostPosted: Tue Nov 09, 2010 1:03 pm
PostPost subject:No icon Re: Monster Health display
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No - until it cant be displaced manually it will definitively suck ... .
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