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Unreal MMO?

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PostPosted: Sun Jun 26, 2011 12:00 am
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I've tried playing MMOs and i can't get past the awful controls/movement. Plus, the games aren't good themselves, they just follow basic rules for mainstreamness: good graphics. Wouldn't it be a winning game to have an Unreal MMO based on ut1, control-wise, skin-wise, with the same skins/voices/taunts but in a MMO environment? And with monsters like in monster hunt? A hybrid MMO, half FPS / half RPG. Instead of fighting with swords, you'd be fighting with guns, like the same guns as now, and you'd have to team up on the monsters for best results - like monster hunt - and use the environment to dodge them, like hiding behind rocks. Huge world like world of warcraft, levelling up, getting/buying new weapons. Maybe an elaborate item system like in Diablo 2, where you can get sets, rare pieces, connectable runes, charms, etc. You'd start with the enforcer but could quickly get the basic weapons through quests/buys, then throughout the game get better versions, enhanced shock rifle, super enhanced shock rifle, mega enhanced etc. plus  homing RL, mega homing RL. Add bows and other weaps. Next step in gaming evolution?

What would be your ideas for such a game?
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PostPosted: Sun Jun 26, 2011 3:14 am
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The MMOs are nothing more than money sacking imo.
I bet they even cant avoid cheating at least. But i like the
idea of extremely huge UT world maps with tons of players.
Also rpg leveling or at least a buy system could be well.
There is btw one such game i know of - neocron.
But its pretty old yet though.
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PostPosted: Sun Jun 26, 2011 10:00 am
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Mapsize would be possible using Shadow's Unreal Tournament SDK, as long as you're willing to deal with the horrific BSP that would ultimately come with so much datail (Keep in mind you're still limited to 64 zones) However, I doubt Unreal Engine 1's netcode could handle so many players.

That said. Unreal Engine 2 (the engine 2k3/2k4 were made on) could, in fact there's an MMO that was made on that engine,
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PostPosted: Mon Jun 27, 2011 12:55 am
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Neocron, yeah. I might try Planetside, they say it's also a MMOFPS. But i think only Unreal could pull off a good one as long as it's based on UT1 physics/gameplay, but with better graphics, and based on monsterhunt for real coop and not "side against side", which i don't like.  Not sure you can pull it off if it's not based on UT1... Epic might be sitting on gold and not use it.

More ideas:

Instead of mounts, you ride strangeloves. Eq bonuses give you more fuel, more rockets, rockets regen quicker, more damaging explosions.

Capture the flag: You can obtain quests that send you to difficult zones where you must find the "enemy flag" and return it to the town's flag for XP reward. Zone boss (ie queen) also drops eq.

Bunnytrack: Map shortcuts with BT, some quests with light BT, even one or two hardcore BT zones that only a few people could do and get access to the eq.
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PostPosted: Mon Jun 27, 2011 5:50 am
PostPost subject:No icon Re: Unreal MMO?
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Janssen wrote (View Post):
Neocron, yeah. I might try Planetside, they say it's also a MMOFPS. But i think only Unreal could pull off a good one as long as it's based on UT1 physics/gameplay, but with better graphics, and based on monsterhunt for real coop and not "side against side", which i don't like.  Not sure you can pull it off if it's not based on UT1... Epic might be sitting on gold and not use it.

More ideas:

Instead of mounts, you ride strangeloves. Eq bonuses give you more fuel, more rockets, rockets regen quicker, more damaging explosions.

Capture the flag: You can obtain quests that send you to difficult zones where you must find the "enemy flag" and return it to the town's flag for XP reward. Zone boss (ie queen) also drops eq.

Bunnytrack: Map shortcuts with BT, some quests with light BT, even one or two hardcore BT zones that only a few people could do and get access to the eq.
 


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