UT Name: Dr.Flay UT Since: 1999 Gender: Joined: Mar 10, 2014 Age: 55 Posts: 22 Location: Cornwall Reputation: 41.9 Status: Offline
Posted: Mon Mar 10, 2014 11:10 am Post subject: The Doctor is in
Hello, Dr. Flay here.
Yeah I know I am over-due here, but every time I tried before it would not accept my email address, or I would not get an email arrive
Finally the system seemed to like me Â
Many people that have read my posts elsewhere will already be aware I love monsters and zombies in my Unreal games.
From Unreal to UT2004, I have random death added as an extra factor to all games.
Mostly I play Monster Team DM, or CTF, but in 2K4 I play a lot of Chaos melee, as going head-to-head with a Skaarj is more fun with the double daggers, and I love dicing zombies with the Katana.
You often have to be careful NOT to get a head or neck-shot having a knife-fight with a Skaarj, as their dying spasm will often take you down Â
I really love monsters with real-world mods like Infiltration or Counter Strike, so lately I've been playing a lot of large city maps with Gizzy's CSWeapons227 mod (Unreal).
The main pain with my favoured MTDM style in Unreal and UT99, is that it means I have to keep pathing huge sniper-maps.
It does mean many of them get vehicles added so my lazy digital legs don't have so much work to do Â
Lots of the maps also get destroyable windows added and movable/reactive decos, as I like the extra realism.
I also add wildlife to maps that need it. Rats, cockroaches, sparrows and crows, in the city maps.
and butterflies, rabbits, cows, elephants, snakes, scorpins, song-birds, sea-gulls, geese (flying in a V), in the large out-door maps.
The monsters tend to look funny chasing birds and butterfies, and I'll never forget watching a dinosaur trying to catch a sparrow flying around a tree Â
Well that's enough from me.
See you later.
GEx
UT Name: GEx UT Since: 2010 Gender: Joined: Aug 09, 2013 Age: 29 Posts: 13 Location: Kaunas Reputation: 24.2 Status: Offline
Posted: Mon Mar 10, 2014 11:54 am Post subject: Re: The Doctor is in
Hey doc, nice to see you registered here!
Hook
UT Name: Hook UT Since: 1999 Joined: Mar 03, 2011 Age: 70 Posts: 160 Location: Minnesota USA Reputation: 129 votes: 1 Status: Offline
Posted: Tue Mar 11, 2014 2:48 pm Post subject: Re: The Doctor is in
Yes, I good guy to have around your forums for sure!
Welcome here Doc!
UT Name: Dr.Flay UT Since: 1999 Gender: Joined: Mar 10, 2014 Age: 55 Posts: 22 Location: Cornwall Reputation: 41.9 Status: Offline
Posted: Sun Mar 30, 2014 2:44 am Post subject: Re: The Doctor is in
The maps with harmless "wildlife" and vehicles are edited.
Most of my edits are stuck on an IDE drive, so until I get my old box running again (thankfully I have a spare MoBo), I can't get at them
Any maps with squid or fish also have to be edited, and my edit of Dead London has various aliens hidden in the dark places.
The places you will have to visit, to find weapons and health
And many doorways have spinner eggs just out of sight, so you trigger a hatching nasty bitey thing as you stumble around a dark room wishing you had found a torch.
I'm trying to edit it so a torch is as likely to save your life as a weapon.
I only have permission to release 1 of my edits (I want to start that one again, as I am not happy), although I'm working on an edit of one of the Dane's sniper maps, which if I'm happy with it, I'll send to the Dane for clearance.
The Day-Z style edit of a mountain map I started, will take a while as the placement of food, bandages, weapons and ammo, are critical to the game-play.
Currently it is setup so wildlife drops bandages when killed, but that will change to meat now I have a decent meat pickup.
There are also hidden caches of alcoholic refreshments.
No one has been able to contact the author.
Mostly I use mutators for monsters.
I always have the Gopostal/Loathome swarm zombies, and use Asgard's monster spawner.
Each monster bank has a specific feel, and I use as little original monsters as possible.
I keep meaning to record more and upload to Youtube and Twitch.
Streaming is not an option for me at any high resolution or quality as I don't have the upload bandwidth.
I am now capturing as lossless, but for the moment there are some older medium quality experiments uploaded.
Here is 2 maps with 2 different styles. These were me testing the EAX audio in Unreal rather than gameplay, which is why the weapons and ammo are just randomly spammed.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You cannot download files in this forum