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MeltTown rages -end

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dU.Mapper
dU.Mapper

UT Name: Demona UT Since: 2000
Joined: Dec 12, 2010
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Location: irc://irc.epiknet.org/2LO
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PostPosted: Tue Feb 15, 2011 12:19 am
PostPost subject:No icon MeltTown rages -end
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Because BW cleaned the MeltTown thread and I strongly believe PMs have never solved anything, I'm posting my reply to Terra here.

Terraniux wrote (View Post):
(rage)
 


Yeah and stop overreacting over and over btw. I still like you and nothing forces you to leave.
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This is the kind of things I'm talking about. Poor guy makes a thread to promote his work and you can't help yourself but butting in and redirect the attention to yourself. God dammit. This is just plain disrespectful.
I kept my mouth shut the first times you did that but you don't seem to be stopping so now that's enough.

"I have made more than 50 maps I'm an experienced mapper Wink" etc., yet AdventureNight has BSP holes because you don't know how the engine handles brushes shapes, something on the basic knowledge level. There's nothing wrong with that, people rarely get the chance to learn UEd in the correct order. It took me one year to find out how movers actually moved, and much more to know how to use vertex editing.
You don't have enough experience to brag like you do, so come down to earth a little and learn some modesty. Not for me but for people you're involuntarily fooling with your words.

Remember your "dU map fixing team" thread. I didn't post there. Because it's a joke. You wouldn't be able to take care of half of the fixes I made, no one here can. I barely have the knowledge myself. Should we actually have such a team, half of the requests would turn out like "huuh, I dunno, I think we should ask Demona". What team is that?

I agree you're trying to help, and that's good, but you're doing certain things improperly.
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