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MH-Aliens][

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UT Name: Doppleganger UT Since: 1999 Gender: Gender:Male
Joined: Dec 01, 2011
Age: 53
Posts: 604
Location: Palo Alto, CA
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PostPosted: Thu Dec 08, 2011 8:40 am
PostPost subject:No icon MH-Aliens][
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The usual suspects:
.umx /music
.unr /maps
.u /system
.txt /this message will self-destruct
.png /recycle bin

This is an edit of a map made by Kaal. I used the keekAlienpawn and only retexturized it recently wth some organic stuff from the Skaarj Queen's textures. While it was not my intention, the Aliens blnd in really well with the landscape. I toyed with the notion of editing that but passed as I'm not great at skinning monsters and it kinda works better that way.

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If you've seen the movie Aliens then you know one of the big problems the Space Marines had with battling the Xenomorphs was that they blended in real well with the material of their hive. So I decided this worked out for the best.

While not his direct intention, I learned from Cyberia-Mix how to smooth the background textures of a map. This is an aspect Kaal didn't use in the original MH-Brutes which is why it looks as badly angled it does. I've been upgrading all my edits with tis smoothing but not entirely on this one. I'm not that great with it and it kept looking weird when I implemented it. So, I only used it on the sky.

The AlienPawn isn't supremely powerful. It has about the same amount of health as most players. It attacks with leaps, claws, and bites. When it dies it often gibs with acid.

MH-Aliens][
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Whoops!

Apparently I left out 3 key files for MH-Aliens][. Only had one complaint on this, so far, which is probably due to the fact most people already had those files from the player model.

Here's the full thing:
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My bad!


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