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EvilGrins
UT Name: Doppleganger UT Since: 1999 Gender: Joined: Dec 01, 2011 Age: 53 Posts: 604 Location: Palo Alto, CA Reputation: 342.4 votes: 2 Status: Offline
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Posted: Fri Sep 14, 2012 8:32 am Post subject: MH-2ndTry[EG]Zeta |
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This is an edit of a map by [SPG]RIFFRAFF.
As most people play MH with some form of health/ammo regenerator, there is no ammo anywhere on this map.
First off, why Zeta? An initial release of a map, let out for testing purposes, is usually called a Beta. Thing is this is an edit of an existing map, MH-FirstTry[SPG], which may have had a Beta of its own once upon a time. So, I went another way.
This map is mostly done. There's a few more things I wanna do to it but this one doesn't need those to be played. I just want people to play it and then get back to me and tell me everything that's wrong with it. I'm sure there's like 1 or 2 or 300 things at most.
This is a 16 room map, 2 floors of 8 rooms, one level above another, with a separate room for the bosses and the exit. I mostly play MH-FirstTry[SPG] on Killerbee's server but I've seen it on a couple others. The weapons the original map didn't seem sufficient. A sniper rifle and a really warped redeemer with a rainbow attack.
I replaced the sniper rifes with 2 versions of M16's. I replaced the redeemer with DeemerFireworks. The original only had weapons in the starting room, which is mostly true here except I placed an extra DeemerFireworks near the end of the map.
At the suggestion of another, I reduced the lighting. Each room used to have 6 torches for lighting, now there's 2.
I swapped out the pupae for predators.
I swapped out the defensors for warlord hunters.
I was tempted to swap the brutes projectiles with instagib blasts... but didn't.
Saving that for another map.
There are creature factories on the 1st floor only. For predators, krall, brutes, and warlord hunters.
The original didn't have any music, now it does. Kind of a pet peeve of mine. Unless you've got your music volume really high it's not that loud.
The last time I suggested a strategy for a map edit of mine, MH-AvP][, someone nearly tore my head off. You know who you are. Anyway, going to risk it again. If you're going to play this map online with other people then you can choose to ignore this, teamwork negates the need somewhat. I would suggest you play this map without any mutator or anything that prevents the monsters from fighting each other. The predators especially, are very handy to lead to other rooms there are monsters in so they can eat them...
...having played this map enough times on my own I can tell you that if the monsters aren't fighting each other you're, in a word, screwed.
Usual Suspects:
.umx goes in /music
.unr goes in /maps
.u goes in /system
Stuff for the final version:
- I edited the DeemerFireworks to respawn every 10 seconds. I can't figure out how to disable the music feature, it plays one of two American ballads when you pick it up and then fire it.
- I wanna eventually put bot pathing on this map, at the moment they stick to the starting room unless they're following players. Ideally as much for my own usage when I'm not playing online, as well as others that similarily don't always hit up the servers for their UT fix.
Problems
- There's a tiny glitch with the predators, that only acts up once in awhile. I can play this map 15 times or more without it ever coming up.
- The Warlord Hunters are a little too tough and once you encounter them, they will follow you relentlessly.
Ready? |
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BlackWolf
dU.Staff
UT Name: dU.BlackWolf UT Since: 1999 Joined: Jul 20, 2010 Age: 54 Posts: 821 Location: Berlin Reputation: 315.2 votes: 5 Status: Offline
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Posted: Fri Sep 14, 2012 12:11 pm Post subject: Re: MH-2ndTry[EG]Zeta |
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The Sniper looks cool...
It can be switched between normal and night vision or 2 snipers needed? One for normal and the other for night vision?
Wolfi |
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test
Gender: Joined: Aug 22, 2012 Posts: 33
Reputation: 13.3 votes: 2 Status: Offline
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Posted: Fri Sep 14, 2012 8:11 pm Post subject: Re: MH-2ndTry[EG]Zeta |
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Some ingame screenshot(s) of the map itself would be useful to have. |
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Sponsor
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EvilGrins
UT Name: Doppleganger UT Since: 1999 Gender: Joined: Dec 01, 2011 Age: 53 Posts: 604 Location: Palo Alto, CA Reputation: 342.4 votes: 2 Status: Offline
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Posted: Fri Sep 14, 2012 11:42 pm Post subject: Re: MH-2ndTry[EG]Zeta |
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BlackWolf wrote (View Post): | The Sniper  looks cool...
It can be switched between normal and night vision or 2 snipers needed? One for normal and the other for night vision? |
Two M16 rifles, one is a sniper and it's only got the one night vision mode.
test wrote (View Post): | Some ingame screenshot(s) of the map itself would be useful to have. |
I included extra screenshots in the .zip... but since you asked:
Development thread:
Screenshots:
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Chaos
UT Name: Ch@os UT Since: 2002 Joined: Oct 14, 2011 Age: 56 Posts: 40
Reputation: 20.8 Status: Offline
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Posted: Sat Sep 15, 2012 3:01 am Post subject: Re: MH-2ndTry[EG]Zeta |
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I play this map first try lots of times on killerbee nali w2 server. i saw lots of problems with it. gas bags never stop respawning even after i use cybot fx after 1 hour they still respawn lol. also it is very easy to kill end bosses using teleporter to telefrag them also the rooms are just big square empty rooms . apart from the end room which is a big empty hexagon room .
So it is 16 empty square rooms full of monsters. and also if you get killed you must respawn at start point with no short cuts . its a very poor map , If you are editing it put some geometry in it and some good lighting to make it more interesting .
any mapper could make that map in 30 mins start to finish. i think it was a test map for the guy who made it, so he could learn how to use ued2.. But we all have to start somewhere so , not bad for a first try , but not very good to play. Hope you make it better m8 good luck. |
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Chaos
UT Name: Ch@os UT Since: 2002 Joined: Oct 14, 2011 Age: 56 Posts: 40
Reputation: 20.8 Status: Offline
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Posted: Sat Sep 15, 2012 4:03 am Post subject: Re: MH-2ndTry[EG]Zeta |
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Sorry not 30 mins .. this took me 20 mins to make the main structure and texture and some doors and lighting. if i added actors , monsters triggers inventory and music i would need another 30 mins . so about 50 mins to make that map i think. . sorry i am bored lol
My 20 min map
MH-first try
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Sponsor
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EvilGrins
UT Name: Doppleganger UT Since: 1999 Gender: Joined: Dec 01, 2011 Age: 53 Posts: 604 Location: Palo Alto, CA Reputation: 342.4 votes: 2 Status: Offline
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Posted: Sat Sep 15, 2012 6:08 am Post subject: Re: MH-2ndTry[EG]Zeta |
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It was pointed out to me the lighting was WAY too bright so i reduced it. you can still see fine but it's not like you're standing in the middle of a spotlight anymore.
I don't use telefrags in MH, a passing bow to the creators of this gametype who thought it took the challenge out of fighting monsters. Although, you're welcome to try it against those warlord hunters. They'll shred you quick. |
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EvilGrins
UT Name: Doppleganger UT Since: 1999 Gender: Joined: Dec 01, 2011 Age: 53 Posts: 604 Location: Palo Alto, CA Reputation: 342.4 votes: 2 Status: Offline
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Posted: Sun Sep 16, 2012 12:24 am Post subject: Re: MH-2ndTry[EG]Zeta |
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Whoops!
There's only been one instance of this so far but just to be on the safe side, there's a file missing from this. Most people seem to have it already but at least one person didn't.
It's monsterhunt1.utx and you can get it from here · |
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