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UT Name: dr:Deo UT Since: 1999 Gender: Gender:Male
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PostPosted: Thu Mar 21, 2013 6:20 pm
PostPost subject:No icon Questions
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Mapping.
Got alot of question. Gess its better to use this forum than try on my own.
1: Are there any mods (or special stuff) i need for makin a map run like on dU server?
2: How to change size of the monsters?

Can tell you abot a noob mistake iwe yust solved!
Been trying to add weapons and pickup items for hours and hours! They just was not there when i tested the map Sad
All i had to do was klick away the instagib "Always use this mutator" in game.

Deo Smile
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UT Name: }ElitE{HellFire` UT Since: 1999 Gender: Gender:Male
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PostPosted: Thu Mar 21, 2013 8:24 pm
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You don't need special mods to make a map here.

Size of the monsters is easy, go to the monsters ''Display'' and open it's properties.
You'll see DrawScale, how bigger the number how bigger the monster and vice versa for smaller.
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UT Name: dr:Deo UT Since: 1999 Gender: Gender:Male
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PostPosted: Thu Mar 21, 2013 8:52 pm
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Great...

Big tanx Smile
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UT Name: Terraniux UT Since: 1999
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PostPosted: Fri Mar 22, 2013 2:26 am
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HellFire wrote (View Post):
You don't need special mods to make a map here.
.
 


Agreed, but don't forget a small detail. Yes, there actually is. Set in game properties, the Monsterhunt game actor as default gametype.
If you don't do that, persons that intented to play the game offline (single player) will get the map in deathmatch mode instead of Monsterhunt.
The 503 version will do fine, or specify another for any specific gamesever :Zwinker:
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UT Name: dr:Deo UT Since: 1999 Gender: Gender:Male
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PostPosted: Thu May 16, 2013 8:57 pm
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Hi again!
Still a noob in MH-Mapping i gess.
My map is about "half-done".
Been experimenting with Dispatchers, CreatureFactorys, Triggers and lots more.

But iwe got a problem with "counters" .
- The counter works ok but i cant get it to match the "event" i want it to match, iwe followed
the tutorial about 100 times, but still the stupid mover dosent open when monsters are killed and the
counter say iwe killed them all!  I think there can be a setting in the "Moverproperties" as the C,F and
Trigger and Spawnpoints and Counter work all fine, the mower opends in "BumpOpen" style even
befor ive triggerd the CreatureFactory! Are there any special settings in "moverproperties" i have to do?    Confused

- And i also cant get the game to work as on the MH server. Iwe tried to DL sum maps to try, and all works (or DONT works)
the same. Start with the gun and 100 hp, iwe added loots of ammo and weapon and healpacks all over my map to be able to testplay it  Evil or Very Mad

Well, im having a lot of fun mapping aswell so  Smile

Deo
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UT Name: Hyperion Gender: Gender:Female
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PostPosted: Thu May 16, 2013 11:06 pm
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...


Last edited by Hyperion on Tue May 30, 2017 6:19 pm; edited 1 time in total
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UT Name: dr:Deo UT Since: 1999 Gender: Gender:Male
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PostPosted: Thu May 16, 2013 11:30 pm
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Tanx

Mover Properties -> Object -> Initial State: TriggerOpenTimed
I also had to set "bUseTriggered" to "true"

That solved that problem i hope. I made a small 2 room map with a Mover to try it and it works fine there.
Gonna try it in real map tomorrow

GG  Smile
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