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MH-EelhandraValley
Match Infos
MatchID:27370
Players:9
Teamscore:139,560
Monsterleft:24
Deaths:13
Suicides:2
TeamKills:0
Distance traveled:31,00km
Map Time:00:21:36
Playdate:2011-10-10 20:51:22
Team Awards:
  PlayerScoreDeathsSuicidesTeamKillsTimeDistance
tuiqq_FIN44933 1 0 0 00:21:36 5,22km
Ninja_Pirate44456 0 0 0 00:21:36 3,36km
Demona9194 2 0 0 00:21:36 3,69km
Pew_Pew_Cow75429 2 2 0 00:21:31 4,26km
Suz43763 1 0 0 00:21:20 3,18km
Player108885 4 0 0 00:19:35 6,65km
IS-4414664 1 0 0 00:11:10 3,56km
seba!431 2 0 0 00:05:15 0,71km
Mike1677 0 0 0 00:00:53 0,37km

Monster Kill Statistic
Player Other TOTAL
tuiqq_FIN 0 0 1 4 7/1 0 5 12 0 2 0 0 1 0 0 0 1 0 0 33
Ninja_Pirate 0 0 0 9 7 0 10 7 0 0 0 0 4 0 0 1 0 0 0 38
Demona 0 4 0 0 4 0 16/2 0 0 0 0 0 0 0 0 0 0 0 0 24
Pew_Pew_Cow 0 13 1 30 1 0 7 18 0 0 0 0 1 0 1 1 0 0 0/2 73
Suz 0 0 1/1 15 11 0 8 7 0 1 0 0 3 0 0 1 0 0 0 47
Player10 0 5 0/1 2/1 5 0 7/2 4 0 13 0 0 0 0 0 0 0 0 0 36
IS-441 0 4 0 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0/1 8
seba! 0 0/1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0/1 0
Mike 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
Monster killed         Killed by Monster
Chatlog
2011-10-10 20:31.39 Ninja_Pirate: i hope this doesn´t have traps as well
2011-10-10 20:31.48 Demona: eeh
2011-10-10 20:31.52 Demona: this one is kinda old now
2011-10-10 20:32.32 Ninja_Pirate: i would like to get back into mapping again
2011-10-10 20:32.40 Ninja_Pirate: instead of leaving everything half finished
2011-10-10 20:32.55 Demona: i´m starting to get a pretty impressive stack of map stubs
2011-10-10 20:33.14 Ninja_Pirate: im still interested to see boxes reloaded
2011-10-10 20:33.25 Demona: when i die my family will unveil them and make a compilation
2011-10-10 20:33.56 Demona: about boxes reloaded
2011-10-10 20:34.01 Demona: it has half of the spawn room
2011-10-10 20:34.06 Ninja_Pirate: :D
2011-10-10 20:34.13 Demona: a large part of the middle area
2011-10-10 20:34.31 Demona: but it´s been so long that i don´t like it anymore lol
2011-10-10 20:34.49 Ninja_Pirate: when i look back on my maps now, i realise how hideous they are
2011-10-10 20:35.05 Ninja_Pirate: but people seem to like the gameplay of the latest boxes, for some reason
2011-10-10 20:35.37 Demona: putting a quadshot was your best idea :P
2011-10-10 20:35.48 Demona: fooling around over walls is so funny
2011-10-10 20:36.12 Demona: have you played brutes2?
2011-10-10 20:36.15 Ninja_Pirate: the quadshot originally was put after the pillar room
2011-10-10 20:36.21 Ninja_Pirate: but i moved it
2011-10-10 20:36.28 Demona: thank god
2011-10-10 20:36.30 Ninja_Pirate: and i´m not sure actually. i think so, but i can´t remember
2011-10-10 20:36.46 Demona: it´s a battlefield with brutes
2011-10-10 20:36.48 Demona: and voila
2011-10-10 20:36.51 Ninja_Pirate: oh yeah, i know it
2011-10-10 20:37.14 Demona: it was made by kaal
2011-10-10 20:37.24 Demona: but he says he was okay with people editing the map
2011-10-10 20:37.26 Demona: so i did
2011-10-10 20:37.40 Demona: the skybox is the one i made for boxes reloaded
2011-10-10 20:37.40 Ninja_Pirate: he got banned from the forums didn´t he?
2011-10-10 20:37.44 Demona: dunno
2011-10-10 20:38.33 Demona: to this date i think it´s the prettiest skybox i made
2011-10-10 20:38.41 Demona: all it lacks in boxes reloaded is some rain
2011-10-10 20:38.47 Ninja_Pirate: i´ll have to check the map out again to have a look
2011-10-10 20:39.03 Demona: well it´s short so we can play it after
2011-10-10 20:39.24 Ninja_Pirate: do you know any good tutorials on building outdoor areas?
2011-10-10 20:39.28 Ninja_Pirate: thats one thing i never tried
2011-10-10 20:39.35 Demona: i don´t
2011-10-10 20:39.46 Demona: spent a lot of time experimenting as a result
2011-10-10 20:40.16 Ninja_Pirate: i´ve always wanted to make an outdoor area, even if it was just simple
2011-10-10 20:40.20 Demona: the one thing i´ve seen tutorials for is the terrain tool
2011-10-10 20:40.43 Demona: you don´t necessarily need that though
2011-10-10 20:40.49 Demona: this map doesn´t for example
2011-10-10 20:41.19 Demona: the horrible part is lighting
2011-10-10 20:41.33 Ninja_Pirate: lighting is where i get super lazy
2011-10-10 20:41.48 Demona: i suppose one reason why unreal outdoors are always inside cliffs
2011-10-10 20:41.53 Demona: is because it makes lighting easier
2011-10-10 20:42.10 Ninja_Pirate: never thought of it that way before, but it sounds logical
2011-10-10 20:42.14 Demona: well
2011-10-10 20:42.24 Demona: i tried building a huge plain
2011-10-10 20:42.40 Demona: and it´s impossible to light it properly
2011-10-10 20:42.44 Demona: because of radius limit
2011-10-10 20:42.55 Ninja_Pirate: maybe possible on the latest unreal engines?
2011-10-10 20:42.57 Demona: and since lights are circles you get horrible overlaps
2011-10-10 20:43.05 Demona: yes since ut2003
2011-10-10 20:43.21 Ninja_Pirate: never tried that editor. got UT2004, but just never looked at it
2011-10-10 20:43.23 Demona: one light actor for your entire terrain
2011-10-10 20:43.26 Demona: so easy
2011-10-10 20:43.32 Demona: best thing ued3 did
2011-10-10 20:43.43 Ninja_Pirate: i´ve had a look at UT3´s editor
2011-10-10 20:43.50 Demona: you can´t even code that in ued2 because it´s c++
2011-10-10 20:44.23 Demona: still haven´t tried ue4
2011-10-10 20:44.36 Demona: tbh i´m not interested in the game so meh
2011-10-10 20:44.45 Ninja_Pirate: unreal are apparently working on their new engine
2011-10-10 20:45.07 Demona: more bloom
2011-10-10 20:46.35 moomaker: hh
2011-10-10 20:47.50 Ninja_Pirate: ummm....
2011-10-10 20:50.40 Demona: ffs
2011-10-10 20:51.33 Demona: goddamn skaarj troopers
2011-10-10 20:51.34 Demona: so buggy

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